Search
Navigation
» Main Page
» Community portal
» Current events
» Recent changes
» Random page
» Help
» Donations

Meta
» Log in / Create account
» Create New Page
» Syndicate
» MediaWiki

Toolbox
»What links here
»Related changes
»Upload file
»Special pages
»Printable version
»Permanent link

. .

Vision AI Behaviors

[edit] Character AI types

 -Charge and attack
 -Flank then attack
 -Scurry away from light (use chrlightturnleftright)
 -Surround then attack
 -Mind own business, but attack if enemy draws near
 -Run away unless in a group
 -Hide and wait for ambush
 -Follow and protect another character
 -Run around collecting items
 -Run around collecting money
 -Run around looking for smaller characters to eat
 -Attack any enemy that enters rectangular territory
 -Move randomly around territory
 -Move randomly in area around another character
 -Stay in one spot and spin around
 -Stay in one spot and snipe enemies
 -Follow favorite item
 -Stay in one spot unless mounted
 -Check out new character in territory, run away if attacked
 -Move through waypoints, Stop at end
 -Move through waypoints, Loop to first, Attack any nearby enemy, Resume
 -Attack nearby character if it's in hate group, Even if on own team
 -Run away from nearby character if it's in hate group
 -Heals friends


[edit] Damage

 -Characters have preset resistances to each type of damage
 -Eight or so damage types
 -Every damage type can be reversed into healing, by character type
   Holy damage (Heal spell) heals a human, hurts a skeleton
 -Characters have a range of facings from which they are vulnerable
   Triceratops can only be damaged from behind
 -Characters may be invulnerable to attack in certain frames
   Wait until the Watcher opens its eye
   Mark invulnerable frames in MD2 with an I ( eg. DA00I )
 -Characters may need to be hit by something else to go vulnerable
   Hit the bug with a torch, then smack it with a good weapon
 -Characters get walloped if they're in a magic weapon's hate group
   Hit the Frost Gigas with a Giantslayer
 -Characters get walloped if the weapon is in their vulnerability group
   Poke the Werewolf with a Silver Spork
 -Every Magic attachment adds another ID string, and has a Nullify ID
   An ice sabre spell adds an ICE string and removes any FIRE attachments
   A Cure poison spell removes all POIS attachments on a character
 -Doors open when *ATTACKED* with a key of the correct type
   Use vulnerability with a KY## ID string
 -Each item has an attack animation set code ('S' for slash)
 -Particles *CAN* damage characters, Important particles always get spawned
   Remove unimportant particles to make room if necessary


[edit] Damage Types

 -Crush Damage	(Mace)
 -Poke Damage	(Dagger)
 -Slash Damage	(Sword)
 -Evil Damage	(Poison)
 -Holy Damage	(Healing Spell)
 -Fire Damage	(Fireball)
 -Ice Damage	(Ice Storm)
 -Zap Damage	(Lightning Cone)
 -Hate Wallop	(Giantslayer, Holy Bolt)
. . .
.
This page was last modified 17:39, 14 November 2007. This page has been accessed 110 times.
© 2007 Informe.com. Get Free Wiki Hosting
Privacy policy About Egoboo Forum Disclaimers
.
. . .