Starting Classes
These are classes that are available from the beginning of the game (they are also the only classes that have been "officially released"). New characters are made my completing a special starter module that is specially designed to introduce you to the abilities of that class. Once you've beaten the starter module, you can load your character and play any of the other modules (Palaces, cities, etc.).
Adventurer
The adventurer is a character that does not excel in any particular skills, but instead has balanced abilities in every area. He is good for first-time players or players who don't want a character that focuses on certain skills or stats.
The adventurer has well-balanced stats and has some arcane magic ability.
Starting Skill: Arcane Magic
Ability at Maximum Experience: Class Mastery (Gain 5 points in Strength, Intelligence, and Dexterity)
Soldier
The soldier is a fighting character that focuses on brute force. He's a bit slow and has no magical ability, but he has high strength and can use lances to charge into foes when he's riding on a mountable creature or vehicle.
Starting Skill: Jousting
Ability at Maximum Experience: Weapon Mastery (All attacks have a +2 damage bonus)
Wizard
The wizard is a pretty bad fighter and his years of study in the arcane arts has made him weak and frail. The primary skills of the wizard involve not his body, but his mind. He has high intelligence and wisdom and is a master of arcane magic.
Starting Skill: Arcane Magic
Ability at Maximum Experience: Mystic Intellect (Gain 15 points in Intelligence)
Healer
The healer is a divine magic user that despises arcane magic and all things evil. She is a helpful ally because she has the natural ability to heal friends and harm undead foes without equipping any special objects. She can further increase her abilities by equipping certain special relics. Bladed weapons are forbidden by the healers' religion.
Starting Skill: Divine Magic
Ability at Maximum Experience: Divine Power (Instantly come back to life when killed, and life can be used as mana)
G'nome
Don't be fooled by the G'nome's (Yes, it is pronounced "guh-nohm") small stature. He has a very high life stat and is also very intelligent. He is able to use G'nomish technology such as gonnes and bombs, and he also has the ability to read the ancient G'nomish language inscribed on the floors of the Palaces of Bishopia. Strangely, G'nomes, while highly intelligent, are very foolhardy at times and have a low Wisdom stat.
Starting Skill: G'nomish Mechanics
Ability at Maximum Experience: Ancient Blood (Slowly regenerate health)
Elf
The elf is an interesting character that is a lover of nature and animals. He is adept in divine magic and also has high dexterity and is an expert at aiming bows. The elf has a rather low strength stat, as well as the fewest starting life points of any class.
Starting Skill: Arcane Magic
Ability at Maximum Experience: Magic Surge (Regenerate mana faster)
Paladin
Paladins are an effective combination of fighter and magic user. The paladin has strong armor and strength and is able to properly wield lances. He can also use some divine magic. Paladins fight with honor and a strong sense of duty; they would never use something sneaky and underhanded like a poisoned weapon.
Starting Skill: Divine Magic
Ability at Maximum Experience: Crusader (Evil damage is converted to mana)
Rogue
The rogues are sneaky thieves that have a lot of dexterity. They can silently dispatch sleeping enemies without waking them up and are able to disarm traps as well. They also have a double-jump that makes them even more maneuverable. Rogues don't like to wear heavy armor because it slows them down, so they don't have very good defense.
Starting Skill: Stealth
Ability at Maximum Experience: Acrobatic Mastery (Can do a triple jump)
Original list complied by PurpleSquerkle :)
Not the wizard but the elf has the fewest life points. - Clonkinator
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