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Basic Weapons

This is a list of all of the basic weapons (Non-Magic) you can find in Egoboo.

BROAD SWORD

Type: Slice

Damage: 1-8 Slash

Strength Bonus: 20%


CINQUEDEA

Type: Thrust

Damage: 1-3 Poke

Strength Bonus: 5%

Cinquedeas have a high likelihood of being kursed. It's most often not worth it to pick one up.


CLAW

Type: Chop

Damage: 0-2 Slash

Strength Bonus: 15%


CROSSBOW

Type: Shoot

Damage: 2-6 Poke

Strength Bonus: None

Crossbows are ranged weapons that use limited ammunition. Bolts can become embedded in characters or monsters, periodically dealing one damage (Poke type).


GONNE

Type: Shoot

Damage: 5-10 Crush

Strength Bonus: None

Gonnes are a ranged weapon that use limited ammunition. Gonnes can only be used by G'nomes or Inventors.


HATCHET

Type: Chop

Damage: 4-5 Slash

Strength Bonus: 25%

Hatchets are especially powerful weapons as they cannot be blocked by shields.


KNIFE

Type: Thrust

Damage: 1 Poke

Strength Bonus: 5%


LANCE

Type: Joust

Damage: Slowest 3-6 Poke, Medium 5-10 Poke, Fast 8-16 Poke, Fastest 11-24 Poke

Strength Bonus: 50%

Only Soldiers and Paladins can use lances. When you are riding on a mountable creature or vehicle, you will automatically ready your lance. Any enemy you run into will be damaged. Damage depends on how fast you are moving.


LONG BOW

Type: 2-Handed Shoot

Damage: 2-8 Poke

Strength Bonus: 5%

Long bows are ranged weapons that use limited ammunition. Arrows can become embedded in characters or monsters, periodically dealing one damage (Poke type).


MACE

Type: Bash

Damage: 1-3 Crush

Strength Bonus: 20%


MALLET

Type: Bash

Damage: 2-4 Crush

Strength Bonus: 25%


PICK

Type: Chop

Damage: 2-5 Slash

Strength Bonus: 15%


PISTOL

Type: Shoot

Damage: 3-6 Crush

Strength Bonus: None

This sidearm has faster fire rate and is cheaper, but less ammo and damage than the Gonne.


QUARTER STAFF

Type: Bash

Damage: 1-5 Crush

Strength Bonus: 10%

Four of these make a complete staff.


SHIELD

Not really a weapon...

Type: Parry

Damage: N/A

Strength Bonus: N/A

Blows that strike the shield are deflected. There are several different patterns for shields, but there is no difference other than looks.


STILETTO

Type: Thrust

Damage: 1-2 Poke

Strength Bonus: 5%

The Stiletto is often poisoned. There is a chance that you will poison yourself, but this is decreased or increased depending on your wisdom. Rogues will never poison themselves. Paladins are too honorable to use poisoned weapons.


SPEAR

Type: Thrust

Damage: Stabbing 2-5 Poke, Throwing 4-5 Poke

Strength Bonus: 5%

Stacked spears (e.g., you have more than one of them) are thrown.


SPIKE MACE

Type: Bash

Damage: 2-4 Crush

Strength Bonus: 20%


SWORD

Type: Slice

Damage: 3-6 Slash

Strength Bonus: 20%


TORCH

Type: Bash

Damage: Unlit 1-3 Crush, Lit 2-6 Fire

Strength Bonus: 10%

When torches touch any source of fire (Braziers, campfires, flaming enemies, etc.) they are lit. If a torch is put in your inventory or falls in water, it will be put out.

Once lit, the torch acts as a source of light.


WAR HAMMER

Type: Bash

Damage: 4-5 Crush

Strength Bonus: 35%


WHIP

Type: Special

Damage: 3-5 Slash

Strength Bonus: None

Characters and monsters hit with whips are temporarily dazed.



Original list compiled by PurpleSuqerkle. :)

Modified by: Zefz

Added missing information to the hatchet - Clonkinator

Arranged by alphabetical order + Name fixing - Chainsaw

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This page was last modified 15:09, 7 May 2008. This page has been accessed 442 times.
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