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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Mon Nov 05, 2007 9:59 pm Post subject: |
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Or... Egoboo. 2. The sequel.
Or expansion packs! Like all of those annoying commercial games!
...Except it's like, free. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Mon Nov 05, 2007 10:03 pm Post subject: |
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Yep, I second expansions (Extra modules, classes, items, levels, etc.) _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Mon Nov 05, 2007 10:14 pm Post subject: |
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Yeah, we can put them in sets (to make it easier so they don't have to download many different files for what they want) and make them easily coexist-able so they can pick and choose, too. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed Nov 07, 2007 3:19 pm Post subject: |
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Good news! I just added this expanded expansion system to the code! This means that now characters can have multiple skills (And even a class with all skills in the game for example!).
I need to expand this a little further and add some new skills and such, but it seems to be working fine. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed Nov 07, 2007 3:23 pm Post subject: |
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Ooh, multiple skills?
So now we could do learning of new skills?
I think skills outside your class should be very hard and tedious to learn, though, so we can still have major differences between classes.
There should also be a couple skills unique to classes or something, or maybe it could be like, for example, anyone can eventually learn to use gonnes, but only G'nomes can ever use the dynamite stuff. _________________
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Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed Nov 07, 2007 3:26 pm Post subject: |
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| Quote: | | So now we could do learning of new skills? |
Aye, but thats next step. For now we have the abillity to just write up as many skills as one wants. Skills need to be predefined in the source though. This means the source needs to be modified if anyone wants to make a 100% new skill (Unless they put it into the old Skill IDZS used before). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed Nov 07, 2007 3:33 pm Post subject: |
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So you'd have to add the GBMG, ACRO, NATU, BANE, SWSH, BERZ, etc. skills?
Those are one's I'm going to use / already have used. _________________
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--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed Nov 07, 2007 3:43 pm Post subject: |
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Depends on if they each have an unique effect. I plan adding skills such as:
[HMAG] - Divine Magic
[WMAG] - Arcane Magic
[CKUR] - See Kurses
[DISA] - Disable Traps
[BACK] - Backstabbing
[GUNP] - Gunpowder
[JOUS] - Jousting
etc. etc.
You could make a Battlemage out of this for example, by combining WMAG and JOUS for example. Or a mystic combining HMAG, WMAG and CKUR _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed Nov 07, 2007 3:44 pm Post subject: |
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...But I have ideas for specific, unique skills. That's what all of those were that I mentioned above.
But speaking of mystic, I wanted to do one. I'm already piled up with projects though... _________________
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Latest update= 7/15/08; Three new midi loops.
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed Nov 07, 2007 3:47 pm Post subject: |
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Your skills would have too be quite different from others and with a considerable enough effect in the game to be worth adding. [SING] for bards and jesters (Maybe even adventurer at high level?) [WMAS] for special weapons that need weapon mastery, etc. are things I'm talking about. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed Nov 07, 2007 4:11 pm Post subject: |
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Oh yeah, I forgot about bards!
And yes, they are very different, but could I just use them myself for one specific class without any source modification (basically the way they are now)?
GBMG: Goblin magic; goblintech usage.
ACRO: Jester skill. Actually, now that I think about it, I may not give him a unique skill and instead give them both the bard(like you were saying)'s and pirate's skills (to a lesser degree in both, though I'm unsure how to do this).
NATU: Nature magic, for the druid; it's usually used unarmed, and gets better with your level (I dunno how to do that exactly). Probably will make special relics she can use too.
BANE: Slayer skill; the ability to use certain items ("Dragonslayer" sword, etc.) and have bonuses against certain types of monsters.
SWSH: Swashbuckling (AoD's name idea); use of pirate items and probably some special swords (cutlass, rapier)
BERZ: Berserker skill, allows him to use some kind of enormous axe and drink potions that have similar effects as the berserk spell, etc.
SONG: Use musical instruments and things, stuns foes or puts them to sleep or something, stuff like that.
So out of those, they could either all be unique and not have to be added, or SWSH and SONG (/SING/MUS/whatever) could both be added and I wouldn't use ACRO.
Oh, and I notice you added my icons, thanks.  _________________
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Latest update= 7/15/08; Three new midi loops.
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed Nov 07, 2007 5:04 pm Post subject: |
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Yep, the old good old Skill IDSZ still works fine. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed Nov 07, 2007 5:32 pm Post subject: |
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OK, so d'you want to add the music and swashbuckling skills or no? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed Nov 07, 2007 6:48 pm Post subject: |
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If there are characters and equipment with those skills in the game, I cant see why I shouldn't. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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