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PurpleSquerkle
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PostPosted: Thu May 29, 2008 4:04 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

No, paralysis is good.
It just shouldn't paralyze you with every hit.
And it shouldn't last as long.

Actually, now that the timing system has changed (it has, hasn't it?), there are some other things that are a bit messed up (whips stun for too long, for example).


Anyhow, I'm giving it 0-4 slash damage, and I've made new particles for extra damage. One does 0-4 holy damage (for all daemons), and one does 0-6 slash damage (for the Daemon Lord).
So that should be a total of 14 possible damage.
Is that good?
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hiroy
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PostPosted: Thu May 29, 2008 4:10 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Just get rid of Mana Drain. Paralyze is fitting.

Mana Drain should be on monsters that actually benefit from it.
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Zefz
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PostPosted: Thu May 29, 2008 4:14 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Actually, the Demon drains mana and transforms it to health. I just made the Cockatrice who has paralysis attack, making the Demon less unique. Mana Drain gives him the anti-spellcaster feeling too. It is a monster that spellcasters need a non-magic user to kill.
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PurpleSquerkle
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PostPosted: Thu May 29, 2008 4:14 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
//Damage bonuses
IfScoredAHit
  SetTargetToWhoeverWasHit
  tmpargument = [DEMO]
  IfTargetHasID
    tmpargument = 6
    SpawnExactParticle
    tmpx = rand % 3
    tmpy = 0
    IfXIsEqualToY
      tmpargument = 13
      PlaySound
    tmpy = 1
    IfXIsEqualToY
      tmpargument = 14
      PlaySound
    tmpy = 2
    IfXIsEqualToY
      tmpargument = 15
      PlaySound
  tmpargument = [LORD]
  IfTargetHasID
    tmpargument = 7
    SpawnExactParticle


Is this good?
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Zefz
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PostPosted: Thu May 29, 2008 4:20 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Some optimization...
Code:

//Damage bonuses
IfScoredAHit
  SetTargetToWhoeverWasHit
  tmpargument = [DEMO]
  IfTargetHasID
    tmpargument = rand & 2 + 13
    PlaySound
    tmpargument = rand & 1023 + 1024  //4-8 extra
    DamageTarget
    tmpargument = [LORD]
    IfTargetHasID
      tmpargument = rand & 1023 + 1024  //4-8 extra in addition to last
      DamageTarget


In the hands of a backstabbing rogue this might be VERY deadly Razz
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hiroy
The Dark One
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PostPosted: Thu May 29, 2008 4:24 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
Actually, the Demon drains mana and transforms it to health. I just made the Cockatrice who has paralysis attack, making the Demon less unique. Mana Drain gives him the anti-spellcaster feeling too. It is a monster that spellcasters need a non-magic user to kill.


I see. I guess it's fine.
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Clonkinator
Master Frying Pen (Moderator)
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PostPosted: Thu May 29, 2008 4:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

The mana draining is pretty exactly why my adventurer was so screwed. They kept draining his mana, making me unable to cast my damn orb storm. And I didn't want to attack them with my sword as I keep getting hit by their explosions if I kill them in melee...
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PurpleSquerkle
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PostPosted: Thu May 29, 2008 4:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
Some optimization...
Code:

//Damage bonuses
IfScoredAHit
  SetTargetToWhoeverWasHit
  tmpargument = [DEMO]
  IfTargetHasID
    tmpargument = rand & 2 + 13
    PlaySound
    tmpargument = rand & 1023 + 1024  //4-8 extra
    DamageTarget
    tmpargument = [LORD]
    IfTargetHasID
      tmpargument = rand & 1023 + 1024  //4-8 extra in addition to last
      DamageTarget


In the hands of a backstabbing rogue this might be VERY deadly Razz


So that does the same as mine, but it doesn't need the extra particles?
OK, then.
And why is rand & 2 + 13 only creating the numbers 13, 14, and 15? Confused
(As you may have guessed, I still don't fully understand these bitwise integers or whatever the cool kids are calling them these days.)
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Zefz
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PostPosted: Thu May 29, 2008 4:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

rand & 2 generates a number between 0 and 2.

The % generates numbers differently. A rand % 3 generates 0, 1 or 2. You could do rand % 3 + 13 too. But it is better to use & if you know it works.


@Clonks: Really? I never noticed their Mana Drain power was that irritating to spellcasters. A stack with mana potions in stock should maybe help?
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PurpleSquerkle
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PostPosted: Thu May 29, 2008 4:52 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ah, I get it.
It's generating the random number and adding 13 to it....

But yeah, why not just bring mana potions?
You should always reserve spots in your inventory for potions.
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Zefz
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PostPosted: Thu May 29, 2008 4:54 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hmm I was thinking of maybe adding a Paralysis resistance ability too? (Like immune vs daze/grog or walk on water or see invisible)

Spells like Protection could make the user immune vs paralysis and mana drain maybe...
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hiroy
The Dark One
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PostPosted: Thu May 29, 2008 4:56 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I usually just throw Mana Potions somewhere on the field XD. Switching takes up time. Drop-n-run....
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Clonkinator
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PostPosted: Thu May 29, 2008 4:59 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I actually had 6 mana potions in stock, but I wasted all of them on those demons and it didn't help. ><
Also, you actually can block the demons' attacks but still get paralyzed.
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PurpleSquerkle
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PostPosted: Thu May 29, 2008 5:37 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

[http://www.freewebs.com/purplesquerkle/Soul%20Carver.zip]

This may be my coolest* item yet. Very Happy
It's pretty much done; it just needs the particle numbers sorted out.
For the 2.6 branch, all the particles can just be set to 40.

*creepiest
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penguinflyer2222
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PostPosted: Fri May 30, 2008 11:47 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

On page one I noticed that Zefz and AoD double posted.
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