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The Legend of Egoboo Sporks of Yore
Smashable Graves & The Consequences!
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PurpleSquerkle
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PostPosted: Wed Jul 09, 2008 6:05 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Umm...
Oh, speaking of which.
Graves should be smashable in Bishopia.
But smashing developer graves should have serious consequences.
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Maxaxle
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PostPosted: Wed Jul 09, 2008 6:21 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yeah. Booby traps? Twisted Evil
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Agent of Dread
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PostPosted: Wed Jul 09, 2008 10:14 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

No.
It curses all the items in your whole INVENTORY! Hahahaha!
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MopHead
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PostPosted: Wed Jul 09, 2008 11:36 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

No, every single guard of every place, should get to you in a millisecond and start killing you. + What AoD said.
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PurpleSquerkle
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PostPosted: Thu Jul 10, 2008 12:52 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maxaxle wrote:
Yeah. Booby traps? Twisted Evil


No, I was thinking of something less physical, and, indeed, even less tangible.
AoD's idea is actually brilliant.
Maybe that's only a small chance though.
Otherwise it just kurses what you have in your hands at the time.
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Maxaxle
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PostPosted: Thu Jul 10, 2008 1:07 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maybe it just reduces your stats or makes you more likely to have bad luck? (probability-type objects)
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MopHead
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PostPosted: Thu Jul 10, 2008 7:15 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

PurpleSquerkle wrote:
Maxaxle wrote:
Yeah. Booby traps? Twisted Evil


No, I was thinking of something less physical, and, indeed, even less tangible.
AoD's idea is actually brilliant.
Maybe that's only a small chance though.
Otherwise it just kurses what you have in your hands at the time.

Yeah, I was just being stupid.
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Zefz
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PostPosted: Thu Jul 10, 2008 5:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It has to be something semi-permanent (permanent but can be disenchanted somehow), if it is to last over multiple modules.
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woodmouse
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PostPosted: Fri Jul 11, 2008 12:26 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hmmm... Maybe this in the grave's script to damage the smasher?
Code:
IfKilled
  SetTargetToWhoeverKilled
    [HUMA]
    IfTargetHasID
      DamageTarget
        tmpargument = 200
        SetTargetToSelf
          tmpargument = [The number of the damage particle]
          SpawnExactParticle
          SpawnExactParticle
          SpawnExactParticle
          SpawnExactParticle

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Clonkinator
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PostPosted: Fri Jul 11, 2008 12:52 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

woodmouse wrote:
Hmmm... Maybe this in the grave's script to damage the smasher?
Code:
IfKilled
  SetTargetToWhoeverKilled
    [HUMA]
    IfTargetHasID
      DamageTarget
        tmpargument = 200
        SetTargetToSelf
          tmpargument = [The number of the damage particle]
          SpawnExactParticle
          SpawnExactParticle
          SpawnExactParticle
          SpawnExactParticle

You want to set the grave to 200? Shocked

How about this instead...
Code:
IfAttacked
  SetTargetToWhoeverAttacked
    IfTargetIsAPlayer
      tmpargument = 2048     // 8 points of damage
      DamageTarget
      SetTargetToTargetLeftHand
        CurseTarget     // We're evil today.
        SetTargetToSelf
          tmpargument = [The number of the damage particle]
          SpawnExactParticle
          SpawnExactParticle
          SpawnExactParticle
          SpawnExactParticle
          JoinGoodTeam     // So the guards will recognize this as a crime...
          CallForHelp     // Anger the guards!
          GoPoof

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woodmouse
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PostPosted: Fri Jul 11, 2008 12:59 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

That's better, Clonks. I am not good at scripting that kinda things... Embarassed
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Clonkinator
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PostPosted: Fri Jul 11, 2008 2:07 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

That's alright. Nobody can be perfect at everything. (I am nobody. Razz )

I split the topic btw as it was going way off-topic.
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Maxaxle
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PostPosted: Sat Jul 12, 2008 1:27 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Rofl But when will all of this be implemented? Also, I think BOTH weapons should get cursed for the next few modules Twisted Evil ...But if that turns out to be the case, there should be someone to go to who will unkurse your held items, but at the price of increasing a bad thing that has to do with the curse.
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bgbirdsey
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PostPosted: Sat Jul 12, 2008 4:49 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

You could maybe apply a temporary enchantment to lower the stats of a some items, but that would not last past the end of the module.

Maybe you could permanently change a special item, like Hunger for a normal dagger? That sounds hard core, but you can always go back and get another one.
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Clonkinator
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PostPosted: Sat Jul 12, 2008 7:26 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I like the idea of bgbirdsey (Twisted Evil), but I have another idea; I want to go with cursing one of the items the smasher is wielding, but it should be at random. Here I go.
Code:
IfAttacked
  SetTargetToWhoeverAttacked
    IfTargetIsAPlayer
      tmpargument = 2048     // 8 points of damage
      DamageTarget
      tmpx = rand 0 & 512     // Not sure about this one, I never created random variables myself yet.
      tmpy = 256
      IfXIsGreaterThanY
        SetTargetToTargetLeftHand
          CurseTarget     // We're evil today.
          SetTargetToSelf
            tmpargument = [The number of the damage particle]
            SpawnExactParticle
            SpawnExactParticle
            SpawnExactParticle
            SpawnExactParticle
            JoinGoodTeam     // So the guards will recognize this as a crime...
            CallForHelp     // Anger the guards!
            GoPoof
      Else
        SetTargetToTargetRightHand
          CurseTarget     // We're evil today.
          SetTargetToSelf
            tmpargument = [The number of the damage particle]
            SpawnExactParticle
            SpawnExactParticle
            SpawnExactParticle
            SpawnExactParticle
            JoinGoodTeam     // So the guards will recognize this as a crime...
            CallForHelp     // Anger the guards!
            GoPoof

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