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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Wed May 21, 2008 7:03 pm Post subject: |
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Well, it doesn't matter so much, what colour the blood is... And I have made a huuuge progress in the level... I just need to add puzzles and traps... And something. But I don't know do puzzles and traps need passage.txt? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Wed May 21, 2008 8:34 pm Post subject: |
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Not all puzzles or traps do. Spike traps, chest traps, brazier/switch puzzles. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Thu May 22, 2008 9:25 am Post subject: |
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Oh, then I make that kinda things there... But what about the one that is in Sand palace? Does it need passage.txt? _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Thu May 22, 2008 1:27 pm Post subject: |
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Land mines from the sand palace are cool, add some of those. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Thu May 22, 2008 5:51 pm Post subject: |
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Those are handled using texture animation. Probably use passages too. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Fri May 23, 2008 7:09 pm Post subject: |
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They won't use passages! Yippiee! I'll put some of those.
EDIT: NOoooooooo!!! I lost the whole module! Forever! Noooo! I edited it with Egomap and then copied it; then my computer crashed and I lost it!!!! Noooooooooooo!!!! And I'm not going to make the whole thing again!  _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Fri May 23, 2008 7:14 pm Post subject: |
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Aww, that stinks.
But ooh, I thought of an idea for a better Vampyre starter; one that would be more interesting.
You could have this big cave, and it's filled with bats. And you have to collect something from certain bats. But they all look the same. So you have to kill them all, and eat them. And then some of them drop a certain item. And then if you get enough of it (still don't know what it should be) you can escape the cave.
Then you have to... fight a GIANT BAT! No, THREE giant bats!
I dunno. I just decided it needed a lot more bats. It's the Vampyre starter, after all.  _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Fri May 23, 2008 7:18 pm Post subject: |
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Good idea! but is it possible I can somehow get the secret catacombs back? I mean, all the text files just are not there in "gamedat" folder... _________________
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