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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2244 Location: Israel
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Posted: Tue May 20, 2008 5:37 pm Post subject: |
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| woodmouse wrote: | | So...? Do you mean I edit it from Bishopia? |
That's what I would do.
But, maybe you should just make several maps of it?
Long maps are often tedious, especially if you're making it as big as I think you would.
I mean, wow! Egomap's max is 255x255, just how big is it going to be? _________________ Never, ever, ever click this.
Chainsaw's Cell [Last update: 27th May '08]
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 5:38 pm Post subject: |
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Well, I make it HUUUUUUUUUUGE Bishopia Capitol based level with a lot of variety. But it will still be catacomby. _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:33 pm Post subject: |
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Careful making big maps. EgoMap object handling system has a lot bugs in bigger maps. It is a lot of hassle making big ones. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:35 pm Post subject: |
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It hasn't made a bug yet and it is HUUUUGE already... But could someone place the monsters there then later? Because I think if I place them, it will be too easy or too hard...  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:37 pm Post subject: |
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Monsters might need to be placed in spawn.txt manually. Or with EgoMap and with a lot of backups. When EgoMap opens BIG spawn.txt files (Like bishopia), it tends to delete half of them before saving the file. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:38 pm Post subject: |
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Oh... I'm not good at coordinates...  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:39 pm Post subject: |
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That's why you can use EgoMap for placing the object and copying the new spawn.txt with the object coordinates into your "real" spawn.txt _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:42 pm Post subject: |
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Well, I'll make something like that then. What kinda monsters should be there? I mean, demons and undead, but should there be bugs? The level is a little strange, maybe, because there are sooo many textures in walls and floors... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:44 pm Post subject: |
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Bugs and undead are nice. Magical creatures too (Gelatinous Cube, Acid blobs, Tranches, maybe even Stalkers, etc.)
Demons are mostly in the abyss though... _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:46 pm Post subject: |
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OK, no demons. And gelfeets bug a little. They just go to one corner and stick there... And yeah, I'll put there tranches, with some extra scary skins. and acid blobs, but Stalkers... Can they use hatchets? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 7:18 pm Post subject: |
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Don't think so. Unless you give them the ability to do so. What about the shuffling heap? _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 7:24 pm Post subject: |
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I'll put some of those, too! With that kinda... ewwww... skins! So everyone will puke when they see them... Should I make them a little different? I mean script, particles, etc. How can I make their blood red? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 7:25 pm Post subject: |
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Blood is managed with particles. I think PurpleSquerkle told you how to do that. Simple method is to copy red blood from a different object to the shuffling heap. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 7:40 pm Post subject: |
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It won't work... I copied from Butcher and rust eater, but the Shuffling heaps just disappear when killed, so i use their own particles... _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2244 Location: Israel
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Posted: Wed May 21, 2008 1:30 pm Post subject: |
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| woodmouse wrote: | | It won't work... I copied from Butcher and rust eater, but the Shuffling heaps just disappear when killed, so i use their own particles... |
The new blood particles need to have the same numbers as the old blood particles. _________________ Never, ever, ever click this.
Chainsaw's Cell [Last update: 27th May '08]
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