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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun Apr 20, 2008 4:32 am Post subject: |
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Yeah, I've been wondering. _________________ FACEPLANT |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sun Apr 20, 2008 5:22 am Post subject: |
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I thinked that the samurai town would be a secret for doing something in samurai starter, how do you think that?
Anyone is online? Strange... Everyone gone in WC at the same time... Well, the samurai could be... Sorry I doublepost again... Samurai would have high armour, medium health, low arcane magic, high wisdom and medium dexterity. What does everyone else think about this? _________________
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun Apr 20, 2008 6:46 am Post subject: |
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Nope.
Medium armor, high dexterity, no magic, medium health, high wisdom/intelligence. _________________ FACEPLANT |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sun Apr 20, 2008 6:47 am Post subject: |
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But I already made him use arcane magic. Because without it, he is kinda like too rogueish still... _________________
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun Apr 20, 2008 6:47 am Post subject: |
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No, Samurais should do nothing of the sort. _________________ FACEPLANT |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sun Apr 20, 2008 6:49 am Post subject: |
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Maybe youre right, AOD... _________________
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun Apr 20, 2008 6:50 am Post subject: |
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Of course I'm right.  _________________ FACEPLANT |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sun Apr 20, 2008 6:51 am Post subject: |
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But the angel starter is my biggest project... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Sun Apr 20, 2008 9:48 am Post subject: |
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Samurai could have Disarm attacks. No jousting? He can read. No poison use?
Really, what is it that makes him unique from the Soldier? _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sun Apr 20, 2008 9:50 am Post subject: |
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Huh? Soldier? My samurai is based on rogue... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Sun Apr 20, 2008 9:53 am Post subject: |
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Yes, you use the Rogue model, Rogue sounds and maybe even other stuff, but he has a role as a Fighter, which is already taken by the Soldier. You must think it of it this way: "What can the Samurai do what the Soldier cannot do?".
If there is any point creating a new player class, he must fill a unique role or else he is just a variation class with a different skin. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun Apr 20, 2008 10:39 am Post subject: |
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Well said.
Maybe, in this case, we could possibly have, depending upon how you act as your class, sub-classes? Like, for example, if you play Rogue and are commonly known for stealthy kills, you could become an Assassin. Then you would have acces to special skills etc. etc. _________________ FACEPLANT |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sun Apr 20, 2008 10:40 am Post subject: |
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WOW! That sounds amazing! It would be great! _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Sun Apr 20, 2008 10:46 am Post subject: |
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I like that, How about we make an Xp requirement, as well as other tastks you must preform.
For instance, a Rogue>Assasin upgrade, would require 2500 exp and 50 stealth kills.
A Paladin>Crusader or something would require 4000 exp and 250 Slain Undead.
Upgrading would unlock a new Ability, and different skins. |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun Apr 20, 2008 10:47 am Post subject: |
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Excellent. Shouldn't be too hard to implement either. _________________ FACEPLANT |
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