Joined: 23 Dec 2007 Age: 15 Posts: 496 Location: New Zealand
Posted: Mon Apr 28, 2008 2:46 am Post subject: Rogue starter doesn't export?
Hey,
What happened with the rogue module that it doesn't export? Are you aware of that bug?
EDIT: This is in version 2.6.0
Thanks _________________ Season: 3
Projects for Egoboo: Egoboo - Adventure edition
Egoboo community job: Fixing bugs and game testing.
Total code bug fixes: 3
Total game bug fixes (This season): 1
Hmm, I haven't beaten the Rogue yet so I can't say anything. This could be bad though... _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
Joined: 03 Nov 2007 Age: 15 Posts: 3041 Location: Germany
Posted: Mon Apr 28, 2008 12:37 pm Post subject:
Did you check the exit area's script if it allows exporting after (or rather, before) beating the module? It might be that this little chuck of script is missing; I had this bug before. _________________ Yes, it's true. I fail. Epicly so.
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 23 Dec 2007 Age: 15 Posts: 496 Location: New Zealand
Posted: Mon Apr 28, 2008 1:21 pm Post subject:
Yes you do win the module, but when you go to players - no rogue. _________________ Season: 3
Projects for Egoboo: Egoboo - Adventure edition
Egoboo community job: Fixing bugs and game testing.
Total code bug fixes: 3
Total game bug fixes (This season): 1
Joined: 03 Nov 2007 Age: 15 Posts: 3041 Location: Germany
Posted: Mon Apr 28, 2008 2:48 pm Post subject:
Does this happen with other starters as well? If yes, does Egoboo have writing permission on your hard drive? If no, that might be the problem. Give it the permission. _________________ Yes, it's true. I fail. Epicly so.
Joined: 23 Dec 2007 Age: 15 Posts: 496 Location: New Zealand
Posted: Mon Apr 28, 2008 8:24 pm Post subject:
It might be the problem but one thing I don't understand is why I managed to export an adventurer character. _________________ Season: 3
Projects for Egoboo: Egoboo - Adventure edition
Egoboo community job: Fixing bugs and game testing.
Total code bug fixes: 3
Total game bug fixes (This season): 1
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 23 Dec 2007 Age: 15 Posts: 496 Location: New Zealand
Posted: Tue Apr 29, 2008 1:01 am Post subject:
Indeed. Has anyone tried exporting a rogue in 2.6.0? Tell me if you did, cause if you did... Then we can blame Windows Vista again _________________ Season: 3
Projects for Egoboo: Egoboo - Adventure edition
Egoboo community job: Fixing bugs and game testing.
Total code bug fixes: 3
Total game bug fixes (This season): 1
Joined: 23 Dec 2007 Age: 15 Posts: 496 Location: New Zealand
Posted: Tue Apr 29, 2008 6:25 am Post subject:
I think I found out what the bug is: Whenever you come out with Knife, it doesn't export anything. If you don't come out with Knife, it will export and open a module called "Knife's haste". _________________ Season: 3
Projects for Egoboo: Egoboo - Adventure edition
Egoboo community job: Fixing bugs and game testing.
Total code bug fixes: 3
Total game bug fixes (This season): 1
Joined: 23 Dec 2007 Age: 15 Posts: 496 Location: New Zealand
Posted: Tue Apr 29, 2008 10:15 am Post subject:
Yeh, something is going on with the script system. I think it has something to do with the ending - it is supposed to show you a story about what happened after you saved knife or something. Maybe that's kinda in the way, not letting the rest of the script run... I could try and remove that lines from the script to see if it works, otherwise we might need to see how the script system in the code was modified to locate the bug.
EDIT: I did some testing on it again by editing spawn.txt and putting the rogue with knife at the end. It didn't export. But when I did the same thing with the rogue only, it DID export. There is something going on when knife enters that passage, I gotta find it out. _________________ Season: 3
Projects for Egoboo: Egoboo - Adventure edition
Egoboo community job: Fixing bugs and game testing.
Total code bug fixes: 3
Total game bug fixes (This season): 1
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
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