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Rogue starter doesn't export?
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denis3
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PostPosted: Mon Apr 28, 2008 2:46 am    Post subject: Rogue starter doesn't export? If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hey,

What happened with the rogue module that it doesn't export? Are you aware of that bug?
EDIT: This is in version 2.6.0

Thanks
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PostPosted: Mon Apr 28, 2008 8:51 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hmm, I haven't beaten the Rogue yet so I can't say anything. This could be bad though... Confused
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Clonkinator
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PostPosted: Mon Apr 28, 2008 12:37 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Did you check the exit area's script if it allows exporting after (or rather, before) beating the module? It might be that this little chuck of script is missing; I had this bug before.
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Zefz
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PostPosted: Mon Apr 28, 2008 1:02 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

If you finish the module when you reach the exit area, then Exporting should be enabled.

Before the BeatModule comes up, the script runs EnableExport.
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denis3
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PostPosted: Mon Apr 28, 2008 1:21 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yes you do win the module, but when you go to players - no rogue.
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PostPosted: Mon Apr 28, 2008 2:48 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Does this happen with other starters as well? If yes, does Egoboo have writing permission on your hard drive? If no, that might be the problem. Give it the permission.
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denis3
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PostPosted: Mon Apr 28, 2008 8:24 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It might be the problem but one thing I don't understand is why I managed to export an adventurer character.
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Zefz
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PostPosted: Mon Apr 28, 2008 8:42 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hmm, that is strange.
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denis3
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PostPosted: Tue Apr 29, 2008 1:01 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Indeed. Has anyone tried exporting a rogue in 2.6.0? Tell me if you did, cause if you did... Then we can blame Windows Vista again Razz
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PurpleSquerkle
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PostPosted: Tue Apr 29, 2008 1:34 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

When in doubt, you should always blame Vista.
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Maxaxle
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PostPosted: Tue Apr 29, 2008 2:09 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

@Purple: Laughing Yes, Vista seems to have been a little rushed, causing many issues.
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denis3
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PostPosted: Tue Apr 29, 2008 6:25 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think I found out what the bug is: Whenever you come out with Knife, it doesn't export anything. If you don't come out with Knife, it will export and open a module called "Knife's haste".
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bgbirdsey
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PostPosted: Tue Apr 29, 2008 6:44 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

hmmmm.... that sounds like a bug. Darn that scripting system!
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denis3
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PostPosted: Tue Apr 29, 2008 10:15 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yeh, something is going on with the script system. I think it has something to do with the ending - it is supposed to show you a story about what happened after you saved knife or something. Maybe that's kinda in the way, not letting the rest of the script run... I could try and remove that lines from the script to see if it works, otherwise we might need to see how the script system in the code was modified to locate the bug.
EDIT: I did some testing on it again by editing spawn.txt and putting the rogue with knife at the end. It didn't export. But when I did the same thing with the rogue only, it DID export. There is something going on when knife enters that passage, I gotta find it out.
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Zefz
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PostPosted: Tue Apr 29, 2008 2:30 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Actually, I think it may all be caused by the SetTargetToNearestBlahID. I had many problems with that specific function not working.

SetTargetToWideBlahID works though...
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