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The Legend of Egoboo Sporks of Yore
Ranged weapons? Not really!
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Maxaxle
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PostPosted: Thu Mar 20, 2008 7:45 pm    Post subject: Ranged weapons? Not really! If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

ALL of the physical ranged weapons (gonnes, crossbows, bows, etc.) have less range than EVER. Zefz, the arrows fly correctly, but have a range of almost (if not) nothing!
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Clonkinator
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PostPosted: Thu Mar 20, 2008 7:58 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It's the physics bug you know... Wonder
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Zefz
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PostPosted: Fri Mar 21, 2008 12:56 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maybe... It could have also something to do with some modifications done to arrow flight path. But as we've seen that particles have behaved strangely lately, I'll wait with modifying particle values.
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PurpleSquerkle
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PostPosted: Fri Mar 21, 2008 4:45 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It's a friction bug.
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Axel
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PostPosted: Fri Mar 21, 2008 6:32 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maybe Zefz could make it so it can't miss Wonder
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bgbirdsey
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PostPosted: Fri Mar 21, 2008 10:37 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

The problem is that air friction is turned on for particles, so they will eventually stop moving.

Good news: this can be turned off by one line of code!
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Zefz
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PostPosted: Fri Mar 21, 2008 11:38 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Razz So either we implement physichs for particles and redo ALL particles so that they work more realistic OR we just disable the one line in code and keep particles an exception of the physichs engine.
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bgbirdsey
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PostPosted: Fri Mar 21, 2008 11:58 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

LOL. Yes, that is the question!

    Particles like arrows should be slowed by air resistance, but it is too much.
    Particles that are like rays (lightning, etc) should not be affected by the air.
    Particles like smoke should have buoyancy, and rise up naturally.


However, there is not enough info in the particle definition files to tell the difference. When I set it up properly for arrows, the spell effects are messed up...
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Maxaxle
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PostPosted: Fri Mar 21, 2008 9:30 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maybe projectiles should just be objects that have animations. But that would be hard...And the rays just shouldn't be affected at all.
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PurpleSquerkle
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PostPosted: Sun Mar 23, 2008 1:55 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

bgbirdsey wrote:
The problem is that air friction is turned on for particles, so they will eventually stop moving.

Good news: this can be turned off by one line of code!


Yeah. Some things it's nice to have it for, though.
For example, if you use the AzureFlame spewer (or really any magic launching thing, I'd assume) on the Goblin Wing (or, again, probably any flying mount... which... there really aren't many of), it creates these supercool "holes of death."
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Maxaxle
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PostPosted: Fri Mar 28, 2008 10:40 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

That's not good. Rolling Eyes
And, as of 2.77 being released, the bug is fixed although targeting is still off Sad
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PurpleSquerkle
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PostPosted: Fri Mar 28, 2008 10:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

How are holes of death not good?

They're like instant deathtraps for anybody who touches them.

Not to mention they look really cool.
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PostPosted: Fri Mar 28, 2008 10:49 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yeah, features that are unexpected but good are cool!
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PurpleSquerkle
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PostPosted: Sat Mar 29, 2008 3:34 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I don't think it would be too hard to put that back in after everything has been fixed.
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Maxaxle
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PostPosted: Sat Mar 29, 2008 3:46 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hmmh. Maybe it could only be used by incredibly high-level characters?
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