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Object identifying, walking in doors and talking to NPC's

 
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Jarramundi
Lumpkin
Lumpkin


Joined: 18 Apr 2008
Posts: 33


PostPosted: Wed Apr 23, 2008 11:37 am    Post subject: Object identifying, walking in doors and talking to NPC's If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

New questions, hopefully these are easy. (running 2.7.5 in linux)

1. Is there a way you can interact with an object so that you can know what it is and how much it costs before you pick it up? i.e. scrolls etc in shops.

2. Can you walk through the doors of the buildings in zippy city?

3. Can you interact 'talk' in any way with NPC's? i.e do they tell you useful and interesting things?

Shocked < hates to ask stupid questions, but is excellent at it.
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Zefz
Lead Designer
Lead Designer


Joined: 16 Sep 2007
Posts: 2306
Location: Norway

PostPosted: Wed Apr 23, 2008 12:14 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

1. You can drop items and sell them for the same price as you bought it. In zippy town, the messaging is proper ("Thank you (60 zenny)..." or "you need more! (150 zenny)"). In Bishopia this does not work correctly for some reason. Maybe a source code bug?


2. There were plans for module linking, but as for now there is no way to enter a building.

3. Now they may tell you stuff when you bump them. For now it is mostly just chatter, but the Bishopia Guard captain on the top of griffin tower may have something interesting to say later.

If we can get an ingame menu finished, we can add interactive talking!
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penguinflyer5234
Penguin King


Joined: 01 Feb 2008
Age: 25
Posts: 1684
Location: Somewhere

PostPosted: Thu Apr 24, 2008 12:58 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

1) If you cannot buy the item, then you don't get to see what it is.
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bgbirdsey
Developer
Developer


Joined: 25 Sep 2007
Posts: 873
Location: Minnesota

PostPosted: Thu Apr 24, 2008 3:07 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

In my latest update, you should be able to start any menu at any time. There is still the problem of designing the menu, though...
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Zefz
Lead Designer
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Joined: 16 Sep 2007
Posts: 2306
Location: Norway

PostPosted: Thu Apr 24, 2008 5:21 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Make a script function make it appear maybe?

Code:
IfBumped
  SetTargetToWhoeverBumped
  tmpargument = 5        //Hello, are you a hero?
  SendMessageNear
  ShowTalk
  tmpargument = 0       //Yes! Ready to serve!
  AddOption
  tmpargument = 1       //Sorry, I am busy...
  AddOption
  tmpargument = [GOOD]        //Not a paladin or healer
  IfTargetHasID
    tmpargument = 2       //That depends on your cash...
    AddOption

//Player selected a button
IfOrdered
  tmpx = selftalk
  tmpy = 0
  IfXIsEqualToY
    tmpargument = 6         //Oh, great! I have a quest for thee...
    AddQuest
  tmpy = 1
  IfXIsEqualToY
    tmpargument = 7         //Aww.. a pity
  tmpy = 2
  IfXIsEqualToY
    tmpargument = 8        //How rude!
  SendMessage

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"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 26
Posts: 3076
Location: Germany

PostPosted: Thu Apr 24, 2008 5:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
IfBumped
  SetTargetToWhoeverBumped
  tmpargument = 5        //Hello, are you a hero?
  SendMessageNear
  ShowTalk
  tmpargument = 0       //Yes! Ready to serve!
  AddOption
  tmpargument = 1       //Sorry, I am busy...
  AddOption
  tmpargument = [GOOD]        //Not a paladin or healer
  IfTargetHasID
    DoNothing
  Else
    tmpargument = 2       //That depends on your cash...
    AddOption

//Player selected a button
IfOrdered
  tmpx = selftalk
  tmpy = 0
  IfXIsEqualToY
    tmpargument = 6         //Oh, great! I have a quest for thee...
    AddQuest
  tmpy = 1
  IfXIsEqualToY
    tmpargument = 7         //Aww.. a pity
  tmpy = 2
  IfXIsEqualToY
    tmpargument = 8        //How rude!
  SendMessage

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Zefz
Lead Designer
Lead Designer


Joined: 16 Sep 2007
Posts: 2306
Location: Norway

PostPosted: Thu Apr 24, 2008 5:39 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Of course. Seems I am doing a lot of script errors today Razz

ehm, not strange the game may seem a little buggy sometimes ^^
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"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
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Maxaxle
Elite Gamer
Elite Gamer


Joined: 06 Oct 2007
Age: 26
Posts: 2718
Location: San Diego

PostPosted: Sat Apr 26, 2008 6:07 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ehh, wait...What was wrong with it? Confused
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 26
Posts: 3076
Location: Germany

PostPosted: Sun Apr 27, 2008 12:58 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maxaxle wrote:
Ehh, wait...What was wrong with it? Confused

In Zefz' script, the extra option only would have showed up for healers and paladins, although it's supposed not to show up for healers and paladins. Confused
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