Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Mon May 19, 2008 5:37 pm Post subject:
OK.
Can you tell me the order of the palaces, now, so I can fix it on Wikipedia?
Oh, and speaking of the Sand Palace, can it have my Dirt Cobols in it?
Shame they haven't been used in anything yet; I like them.
Same thing with the new Snow Cobol skin (changed it so its teeth are actually white); it should replace the old one, which looked a little odd with blue teeth. _________________
+ PurpleSquerkle
Sure. It's kinda funny with cobols adapting to their surroundings (Like chamelons). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Mon May 19, 2008 6:26 pm Post subject:
(They're included in the download to the Cobol class on my site BTW)
Yeah, I believe I considered it "warpaint" in the names for the Cobol's "armor," because I was figuring it was genetic.
But it'd be cool if it was just an ability they all had. _________________
+ PurpleSquerkle
Joined: 06 Oct 2007 Age: 15 Posts: 2505 Location: San Diego
Posted: Mon May 19, 2008 7:31 pm Post subject:
Okay, so I've unlocked through Catacombs Level 1, hacked some sporks to a copy of my Adventurer, and went in with a Book of Missile and a Sword (unfair! ). It's just too hard without a Book of Faerie Light, or a Shield! Can there be a way to combine all 5 Sporks into a small package? Like a box? _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: June 27, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
Hmm. There ought to be some sort of solution to this then. Stackable? Most obvious is that in multiplayer each player carries different sporks. Another solution would be make the sporks not take inventory space at all and only exist in the quest log. There should be some way to see how many sporks the character has though (Icons!). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 03 Nov 2007 Age: 15 Posts: 3043 Location: Germany
Posted: Tue May 20, 2008 7:07 am Post subject:
Zefz wrote:
Hmm. There ought to be some sort of solution to this then. Stackable? Most obvious is that in multiplayer each player carries different sporks. Another solution would be make the sporks not take inventory space at all and only exist in the quest log. There should be some way to see how many sporks the character has though (Icons!).
I vote for quest log. I have to say once again, just making them stackable wouldn't work. You could just keep stacking the same spork over and over again. _________________ Yes, it's true. I fail. Epicly so.
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Thu May 22, 2008 10:58 pm Post subject:
Is there a temporary workaround to this?
Could I rewrite something so that the door opens automatically when you start the module?
I really want to try that level, because I haven't yet.
But with only three items, it'd be impossible! _________________
+ PurpleSquerkle
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 03 Nov 2007 Age: 15 Posts: 3043 Location: Germany
Posted: Fri May 23, 2008 6:02 pm Post subject:
PurpleSquerkle wrote:
But with only three items, it'd be impossible!
Nah, not really. I got to that third locked door with just a rogue with two torches and 9 life potions.
(I probably would have gotten even further if the door could have been opened by any means...) _________________ Yes, it's true. I fail. Epicly so.
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Fri May 23, 2008 6:59 pm Post subject:
Yeah, once I actually went in, I realized it wasn't nearly as hard as I thought it would be. I could have probably done pretty well with a stack of health potions, Maul of the Titans, and a torch (all of which I had).
Still, I'm having lots of trouble. It's really confusing and I can't figure out where to get all the keys.
The one room with the five switches is the one that really has me puzzled. What do you do there? _________________
+ PurpleSquerkle
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