| View previous topic :: View next topic |
| Author |
Message |
Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
|
Posted: Sat Jun 07, 2008 9:27 pm Post subject: |
|
|
C'mon, it's so simple even I could do it. _________________ FACEPLANT |
|
| Back to top |
|
 |
woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
|
Posted: Tue Jun 24, 2008 5:14 pm Post subject: |
|
|
Do we need harder Griffin tower? Or Catacombs or Abyss? _________________
 |
|
| Back to top |
|
 |
Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
|
Posted: Tue Jun 24, 2008 5:49 pm Post subject: |
|
|
| woodmouse wrote: | | Do we need harder Griffin tower? Or Catacombs or Abyss? |
Nah, seriously. Those are already hard enough; the Griffin tower is actually too hard...
(Yeah, blame that stupid boss with his bind-spell, lol) _________________ Yes, it's true. I fail. Epicly so. |
|
| Back to top |
|
 |
woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
|
Posted: Tue Jun 24, 2008 6:28 pm Post subject: |
|
|
Well... Hmmm... There is only those and palaces... and starters... But I think we really need harder versions of EVERY module, because there should be different difficulties. And I want to make some modules harder, just for fun...  _________________
 |
|
| Back to top |
|
 |
Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
|
|
| Back to top |
|
 |
woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
|
Posted: Tue Jun 24, 2008 7:17 pm Post subject: |
|
|
Ok, I'll do that. _________________
 |
|
| Back to top |
|
 |
PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
|
Posted: Mon Jun 30, 2008 3:53 am Post subject: |
|
|
| Clonkinator wrote: | | woodmouse wrote: | | Do we need harder Griffin tower? Or Catacombs or Abyss? |
Nah, seriously. Those are already hard enough; the Griffin tower is actually too hard...
(Yeah, blame that stupid boss with his bind-spell, lol) |
Bah. He's a pushover. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
|
| Back to top |
|
 |
woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
|
Posted: Mon Jun 30, 2008 8:35 am Post subject: |
|
|
| PurpleSquerkle wrote: | | Clonkinator wrote: | | woodmouse wrote: | | Do we need harder Griffin tower? Or Catacombs or Abyss? |
Nah, seriously. Those are already hard enough; the Griffin tower is actually too hard...
(Yeah, blame that stupid boss with his bind-spell, lol) |
Bah. He's a pushover. |
What's a pushover?  _________________
 |
|
| Back to top |
|
 |
Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
|
Posted: Mon Jun 30, 2008 2:43 pm Post subject: |
|
|
Someone that's easily defeated of taken advantage of. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
 |
|
| Back to top |
|
 |
Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
|
Posted: Tue Jul 01, 2008 5:19 pm Post subject: |
|
|
Rather than make harder versions of existing modules, why not make new modules for veterans? (Hero Class modules for example, for players who have finished the main story line).
We can also add a new options function to simply give all monsters a damage boost, some life boost (or simply increase their level).
This will make all monsters in the game a little harder, but also award more xp. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
|
| Back to top |
|
 |
Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
|
Posted: Tue Jul 01, 2008 5:21 pm Post subject: |
|
|
I think the best way would be to add a new line to the data file: "Exp worth increase per level", But is that possible? _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
 |
|
| Back to top |
|
 |
Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
|
Posted: Tue Jul 01, 2008 5:26 pm Post subject: |
|
|
There is already a function like that in the game. Called xp exchange. 1% (or 0,1%) of the killed monsters xp is given as a bonus to the killer. So if a monster kills your level 6 character with 9999 xp, he gains 30 base xp + 100 bonus xp + any class xp bonuses the monster may have. (eg 130 xp).
Killing a fresh new character awards only 30 xp. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
|
| Back to top |
|
 |
woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
|
Posted: Tue Jul 01, 2008 5:56 pm Post subject: |
|
|
I am making LOT of hard modules, and they are not harder versions of older modules, because I like making them. Oh and Zefz, (and all others of course), I thought I make Fear Factory so it would be many modules, so it has many floors. But how many? I have made the first floor and I fixed the water bugs in there (it was just the water was not in all tiles where it was supposed to be) and I'm making the second now. What do you think? How many? _________________
 |
|
| Back to top |
|
 |
Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
|
Posted: Tue Jul 01, 2008 6:22 pm Post subject: |
|
|
@Zefz: Yeah, I stopped with the harder-stuff-thing anyway. If I ever get around to do so, I'll try to do a completely new module. _________________ Yes, it's true. I fail. Epicly so. |
|
| Back to top |
|
 |
|