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The Legend of Egoboo Sporks of Yore
New, harder modules
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Agent of Dread
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PostPosted: Sat Jun 07, 2008 9:27 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

C'mon, it's so simple even I could do it.
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woodmouse
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PostPosted: Tue Jun 24, 2008 5:14 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Do we need harder Griffin tower? Or Catacombs or Abyss?
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Clonkinator
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PostPosted: Tue Jun 24, 2008 5:49 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

woodmouse wrote:
Do we need harder Griffin tower? Or Catacombs or Abyss?

Nah, seriously. Those are already hard enough; the Griffin tower is actually too hard... Shocked
(Yeah, blame that stupid boss with his bind-spell, lol)
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woodmouse
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PostPosted: Tue Jun 24, 2008 6:28 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well... Hmmm... Confused There is only those and palaces... and starters... But I think we really need harder versions of EVERY module, because there should be different difficulties. And I want to make some modules harder, just for fun... Laughing
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Maxaxle
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PostPosted: Tue Jun 24, 2008 7:12 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well, if you're going to make them harder, make changes that make them harder and call the modules "[module name] Advanced" or "the [module name] challenge".
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woodmouse
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PostPosted: Tue Jun 24, 2008 7:17 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ok, I'll do that.
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PurpleSquerkle
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PostPosted: Mon Jun 30, 2008 3:53 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Clonkinator wrote:
woodmouse wrote:
Do we need harder Griffin tower? Or Catacombs or Abyss?

Nah, seriously. Those are already hard enough; the Griffin tower is actually too hard... Shocked
(Yeah, blame that stupid boss with his bind-spell, lol)


Bah. He's a pushover.
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woodmouse
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PostPosted: Mon Jun 30, 2008 8:35 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

PurpleSquerkle wrote:
Clonkinator wrote:
woodmouse wrote:
Do we need harder Griffin tower? Or Catacombs or Abyss?

Nah, seriously. Those are already hard enough; the Griffin tower is actually too hard... Shocked
(Yeah, blame that stupid boss with his bind-spell, lol)


Bah. He's a pushover.


What's a pushover? Confused
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Chainsaw
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PostPosted: Mon Jun 30, 2008 2:43 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Someone that's easily defeated of taken advantage of.
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Zefz
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PostPosted: Tue Jul 01, 2008 5:19 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Rather than make harder versions of existing modules, why not make new modules for veterans? (Hero Class modules for example, for players who have finished the main story line).

We can also add a new options function to simply give all monsters a damage boost, some life boost (or simply increase their level).

This will make all monsters in the game a little harder, but also award more xp.
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Chainsaw
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PostPosted: Tue Jul 01, 2008 5:21 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think the best way would be to add a new line to the data file: "Exp worth increase per level", But is that possible?
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Zefz
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PostPosted: Tue Jul 01, 2008 5:26 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

There is already a function like that in the game. Called xp exchange. 1% (or 0,1%) of the killed monsters xp is given as a bonus to the killer. So if a monster kills your level 6 character with 9999 xp, he gains 30 base xp + 100 bonus xp + any class xp bonuses the monster may have. (eg 130 xp).

Killing a fresh new character awards only 30 xp.
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woodmouse
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PostPosted: Tue Jul 01, 2008 5:56 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I am making LOT of hard modules, and they are not harder versions of older modules, because I like making them. Oh and Zefz, (and all others of course), I thought I make Fear Factory so it would be many modules, so it has many floors. But how many? I have made the first floor and I fixed the water bugs in there (it was just the water was not in all tiles where it was supposed to be) and I'm making the second now. What do you think? How many?
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Clonkinator
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PostPosted: Tue Jul 01, 2008 6:22 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

@Zefz: Yeah, I stopped with the harder-stuff-thing anyway. If I ever get around to do so, I'll try to do a completely new module.
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