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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu Jun 05, 2008 7:06 pm Post subject: |
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Wait, you recolored them?
I have them done already.
They're quite nice, IMO.
Wanna link? You don't seem to have gotten them.
(This is the Cobol class, but the skins *should be* included with it):
[http://www.freewebs.com/purplesquerkle/maulalot.zip]
Anyway, I looked and you replaced the wrong skins; see for yourself. There's still a fire captain in there.
Anyway, regarding the wands, the lightning ones should have fewer charges than the fireball ones, as they're harder to avoid. I realize that's not the case when a player finds them, but that's because the fireball really is more powerful in the hands of a player; monsters don't avoid things very well.
Oh, and if anyone cares, I updated my post in the WABWO topic. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Thu Jun 05, 2008 7:12 pm Post subject: |
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Fun. Ran through it with Hunger agian. I should really use a less broken weapon XD _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu Jun 05, 2008 7:16 pm Post subject: |
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Is Hunger really that broken?
Isn't it more, just... dangerous? _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Thu Jun 05, 2008 7:26 pm Post subject: |
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Zefs increased its stregth 60% and lowered the max HP depletion rate and time in this version. The sword also grants fast HP return, health drain, and poison recovery. So you are pretty almost invincible in this module. _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Thu Jun 05, 2008 7:46 pm Post subject: |
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@hiroy: Yeah, you try it with a different character using a different weapon.
Alright... Yet another update. The cobols have slightly less HP now (and their captains now use the skin purple made), every single enemy gives tons of additional EXP (I doubled most of them again), the wands have slightly fewer charges, all the bows have fewer arrows (so it doesn't take as long to block all of them), and... ...uh, was it about that? Ah, well, I don't remember.
It went quite well with my 5th-level-adventurer until I accidently blocked myself right into that chest with the tranches in it near the starting point. I wasted almost all of my life potions there (I entered the module with 7), and then died shortly after defeating the scorpion - because of the poison.
Dodging the cobols' lightnings and fireballs is actually rather easy in my opinion. Just stay at a certain distance, so the cobols only use up one charge, and then quickly walk a bit to the right (or left). They will pretty much never hit you that way. And in my opinion, the fireballs are way more dangerous - they may be easier to dodge, but they killed my rogue (with 16 life points) in one freakin' hit!
Btw, I found out why the previous file was broken - Mediafire seems to dislike ( and ). Anyway, here's the module. Download. _________________ Yes, it's true. I fail. Epicly so. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu Jun 05, 2008 7:54 pm Post subject: |
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Yeah, with increasingly harder modules, we're going to need more stuff to counteract the negative effects of life potions.
I figure that's where fortune cookies come in; I was planning on them giving back about a third of a life point or so.
Also (haven't looked at it yet, just to warn you), did you use both of my skins, or just the brown ones?
Because I think the tan ones need to be... tanner (they look too much like the fire captains).
So, if you used my skins in the first place for the regular grunts, I'll redo them.
Otherwise, do so, please.
I'll try it later.
I'd better get off the computer, though, before my brother eats me for hogging it all day.
(Yep, he's a cannibalistic monster. With fangs. And horns. And he spits venom. And fire.) _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Thu Jun 05, 2008 7:59 pm Post subject: |
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The war module I'm editing from Elf starter is coming greatly... I think I can maybe finish it tonight.  _________________
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Thu Jun 05, 2008 8:12 pm Post subject: |
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| PurpleSquerkle wrote: | Yeah, with increasingly harder modules, we're going to need more stuff to counteract the negative effects of life potions.
I figure that's where fortune cookies come in; I was planning on them giving back about a third of a life point or so. |
Hmmm. Did I already mention that I always remove the negative effects of potions out of their scripts?
Speaking of which, the life/mana potions in that module are ones that don't reduce your max. I would have replaced them with the normal ones again, but I don't have any normal potions anymore...
| PurpleSquerkle wrote: | Also (haven't looked at it yet, just to warn you), did you use both of my skins, or just the brown ones?
Because I think the tan ones need to be... tanner (they look too much like the fire captains).
So, if you used my skins in the first place for the regular grunts, I'll redo them.
Otherwise, do so, please.  |
I only replaced the captains' skin with yours, the grunts still are just a simple recolor by me. I'm actually satisfied with them though, and I don't want to reupload the whole thing yet again just to replace the cobol grunts' skin. If it really disturbs you that much, go ahead and replace their skin yourself, I don't mind.  _________________ Yes, it's true. I fail. Epicly so. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu Jun 05, 2008 8:53 pm Post subject: |
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Yes, it disturbs me.
Upsets my stomach and makes me feel ill.
I can't take it for much longer....
...Just kidding.
Anyway, you will want to reupload it with proper potions, won't you?
| Code: |
// Set up general stuff
IfSpawned
tmpargument = ACTIONJB
DoAction
KeepAction
MakeCrushValid
MakeAmmoKnown
// Make it poof
IfCrushed
tmpx = selfx
tmpy = selfy
tmpdistance = selfz
tmpargument = 0
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
GoPoof
tmpargument = 1
SendMessageNear
// Make it lie on the floor
IfDropped
KeepAction
// Play a clink or clang
IfHitGround
tmpargument = 0
PlaySound
// Alert others to draw
IfTakenOut
SetTargetToWhoeverIsHolding
IfTargetIsAPlayer
tmpargument = 2
SendMessageNear
// Tell them what they've won...
IfGrabbed
SetTargetToWhoeverIsHolding
IfTargetIsAPlayer
tmpargument = 0
SendMessageNear
// Give the user a bonus, but it's addictive...
IfUsed
tmpargument = 40
SetReloadTime
MakeSimilarNamesKnown
IfUsageIsKnown
IfTargetIsHurt
tmpargument = 1 //Make them drink it
SetState
tmpargument = 3
Else
tmpargument = 6
SendMessageNear
Else //They don't know what it was
MakeUsageKnown
tmpargument = 4
IfTargetIsAPlayer
tmpargument = 5
SendMessageNear
tmpargument = 40
tmpdistance = EXPDARE
GiveExperienceToTarget
tmpargument = 1 //Make them drink it
SetState
//This proceeds if the player drank the potion
IfStateIs1
tmpargument = 1
PlaySound
tmpargument = 0 - 32 // Decrease max life a little
GiveLifeToTarget
// Increase current life
tmpargument = rand & 2047 + 2048 //Amount of life healed
HealTarget
tmpargument = ACTIONMC //Drink animation
TargetDoAction
tmpdistance = SPAWNORIGIN
tmpargument = 1
SpawnAttachedHolderParticle
Else //This makes them drop it if not set to use
tmpx = selfx //Where to spawn the object
tmpy = selfy
tmpturn = selfturn
tmpdistance = 0 //Velocity speed of the spawned object
SpawnCharacter //Spawn a copy of the flask
tmpargument = 1
SetChildAmmo
//Use one "charge"
CostAmmo
IfAmmoOut
GoPoof
tmpargument = 0
SetState //Reset for next use
// Finish up
End
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| Code: | //-------------------------------------------------------------------------------
// Set up general stuff
IfSpawned
tmpargument = ACTIONJB
DoAction
KeepAction
MakeCrushValid
MakeAmmoKnown
//-------------------------------------------------------------------------------
// Make it poof
IfCrushed
tmpx = selfx
tmpy = selfy
tmpdistance = selfz
tmpargument = 0
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
GoPoof
tmpargument = 1
SendMessageNear
//-------------------------------------------------------------------------------
// Make it lie on the floor
IfDropped
KeepAction
//-------------------------------------------------------------------------------
// Play a clink or clang
IfHitGround
tmpargument = 0
PlaySound
//-------------------------------------------------------------------------------
// Alert others to draw
IfTakenOut
SetTargetToWhoeverIsHolding
IfTargetIsAPlayer
tmpargument = 2
SendMessageNear
//-------------------------------------------------------------------------------
// Tell them what they've won...
IfGrabbed
SetTargetToWhoeverIsHolding
IfTargetIsAPlayer
tmpargument = 0
SendMessageNear
//-------------------------------------------------------------------------------
// Give the user a bonus, but it's addictive...
IfUsed
//Standard drinking stuff
tmpargument = ACTIONMC
TargetDoAction
tmpdistance = SPAWNORIGIN
tmpargument = 1
SpawnAttachedHolderParticle
CostAmmo
IfAmmoOut
GoPoof
tmpargument = 1
PlaySound
tmpargument = 40
SetReloadTime
tmpx = 0
tmpargument = [WMAG] // If an Arcane magic user
IfTargetHasSkillID
tmpx = 1
tmpargument = [HMAG] // If an Divine magic user
IfTargetHasSkillID
tmpx = 1
//Spellcasters gain mana
tmpy = 1
IfXIsEqualToY
IfUsageIsKnown
tmpargument = 3
SendMessageNear
Else
MakeSimilarNamesKnown
MakeUsageKnown
tmpargument = 4
IfTargetIsAPlayer
tmpargument = 5
SendMessageNear
tmpargument = 40
tmpdistance = EXPDARE
GiveExperienceToTarget
SetTargetToWhoeverIsHolding
// Decrease max mana a little
tmpargument = 0 - 32
GiveManaToTarget
// Increase current mana
tmpargument = rand & 2047 + 2048
PumpTarget
Else
tmpargument = 6 // If you're not a magic user, it tastes nasty, for some reason.
SendMessageNear // That's magic for you, I suppose...
tmpargument = 7
SendMessageNear
//-------------------------------------------------------------------------------
// Finish up
End
//-------------------------------------------------------------------------------
| _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Fri Jun 06, 2008 6:34 am Post subject: |
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Sigh. No, I don't want to, but I still did.
There. Proper potions (yet the mana potions still use the old script that allows everyone to regain mana - I don't have the messages 6 and 7), and cobol grunts that use your dirt skin. And no, I won't reupload it again. If anyone still thinks the mana potions are bad, go ahead and replace them yourself, I'll start working on the ash palace instead.
Final version of the hard sand palace: Download. _________________ Yes, it's true. I fail. Epicly so. |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Fri Jun 06, 2008 1:15 pm Post subject: |
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Now it's finished! The harder Elf starter! It's not starter, though... But still, I think it's good.
EDIT: I made it so it won't be beaten at random time... Just emptied passage.txt... There was still the faerie ring, so I deleted it. Now it works as it is meant to.
http://www.mediafire.com/?dlzqredy44c <Here. _________________
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Fri Jun 06, 2008 6:19 pm Post subject: |
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Here's a few glitches Wood.
-Vampire uses Lumkin body
-Entering the module with too many items could involve the deletion of some of them. _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Fri Jun 06, 2008 6:35 pm Post subject: |
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That Vampire is Lumpkin vampire... I think Lumpkins can be vampires, too. Like humans. If vampire bites human, he turns to vampire. If vampire bites Lumpkin, he turns to vampire... _________________
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Sat Jun 07, 2008 9:50 am Post subject: |
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Alright, the hard version of the ash palace is done. However, I don't exactly know why, but it still feels too easy. Maybe it's because I actually managed to beat it with my 3rd-level-rogue (leather armor), using no more than 3 life potions...
Anyway, try it out yourself. And better bring a decent ranged weapon...
Download the harder Ash Palace (1.00). _________________ Yes, it's true. I fail. Epicly so. |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Sat Jun 07, 2008 11:28 am Post subject: |
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That's kinda hard. But it should be harder, I think... _________________
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