Posted: Tue Oct 23, 2007 3:53 am Post subject: New classes?
I amy make new classes like Alternate Adventurer (More strength and dextirity but no Mana) , Grim Reaper and Breeder. (For all our new pets! ) _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
I would resuggest the grim reaper as the Necromancer class? (Evil Arcane spellcaster) _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 06 Oct 2007 Age: 15 Posts: 2505 Location: San Diego
Posted: Tue Oct 23, 2007 7:42 pm Post subject:
Makes sense, but make his cape completely black, and, if you're going to let his hands show, make them bones. Also, he should probably be the height of your average Egoboo character.
P.S. Make absolutely sure that his "anti-health" bar is filled-up black (black with the shine and look of a full bar), or else it's black with skulls on the bar sections, and that Holy attacks hurt him. _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: June 27, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Mon Oct 29, 2007 3:46 am Post subject:
Hah, classes. I've got tons of ideas. Here are a few (by which I mean all that I can think of right now):
-Werewolf
-Vampyre
-Gladiator (Or perhaps Praetorian? Or Centurion? Whatever.)
-Jester/Acrobat
-Psychic
-Slayer (of undead/werewolves/vampyres. You know. Just your general... slayer.)
-Summoner (they'd be bad fighters in all respects themselves, but could summon Elementals and the like to fight for them. This could also be a Beast Tamer)
-Berserker
-Monk (I think if we have monks in our game, they should be Shaolin, martial artist sorts.)
I'm probably going to be making the Psychic pretty soon here, and maybe the Vampyre after that (I'm going to interestingly portray the vampyre, emphasizing the dragonishness of them; we could even say that they were humans with dragon blood or something). I'd really like to work on a werewolf; I'd make it right away if there was a 3D model to use (this is where someone who's good at modeling goes "I'll do it!"), and the Gladiator would be fun to do, too, but it'd be nice if he had a Roman-looking helmet, also a model issue. Jester would also need a hat, of course, but other than that any of the others could be made right now.
Of all of those, I would like to see the Vampyre the most. The original idea was to mirror the character classes in Rogue and its derivatives, but a lot of existing classes have veered off that road, anyway!
The gladiator might be nice, especially if you could get the net + trident to work out.
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Mon Oct 29, 2007 1:07 pm Post subject:
Tridents and nets were the first weapons I thought of, actually, along with a gladius (which could just be a broadsword conversion I think)
And yeah, I've decided actually that I'm going to skip the psychic for now and go straight to the vampyre, because I've got so many ideas for it...
Anyone have an example script I can use so when you move over dead monsters it eats them (like the bloodthirsty squirrel) and gains more health?
Oh, and by the way, I think that the "Grim Reaper" should be renamed a "Revenant" because Grim Reaper is more of a personification and seems too specific for a character class...
Grim reaper could also be called the Necromancer...
I can't think of a object which eats bodies. But it should be very easy to fix it. Even add an eating animation for it should be possible... _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
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