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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Wed Jun 18, 2008 6:04 am Post subject: |
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That name is soooo egoboo! LOL
You might want to se what you could do about reducing the number of polygons. There used to be a 100 vertex limit and all of the old models (except the sand worm) conform to this.
cheers |
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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Wed Jun 18, 2008 8:48 am Post subject: |
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cool.
You can duplicate the way that most models do their arms. Remove your model's arms. Then pull one of the points on the sphere hands into center of the body to make hand+arm.
Also, it might be nicer if the "brow ridge" was wider or more prominent.
Maybe this could be for a "watter domain" module, similar to the hoppers in the fire domain? |
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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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Posted: Wed Jun 18, 2008 9:22 am Post subject: |
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Thanks for the tips, only 85 vertices now .
Is this brow better? It's hard to make it stand out in non-textured gourad shading.
http://www.mediafire.com/?2emmdza2jfv
| Quote: | | Maybe this could be for a "watter domain" module, similar to the hoppers in the fire domain? |
I still haven't played 2.6.3b *sniff* so I don't know .
Maybe... I was just playing around, it's my first after all  _________________ on for a day, havent left you
My stuff:
My Blog
http://devediary.blogspot.com/
My first ever attempt at java applets (hosted on my friends account):
http://www.geocities.com/ishlador/PowerPong/Applet.html
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Wed Jun 18, 2008 9:27 am Post subject: |
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Wow, a modellor!
We could use you  _________________ FACEPLANT |
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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Wed Jun 18, 2008 10:22 am Post subject: |
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| LOL! He said Pascal! |
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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Thu Jun 19, 2008 2:31 am Post subject: |
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| bgbirdsey wrote: | | LOL! He said Pascal! |
What's up with you lately?
You need less caffeine or something.  _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Thu Jun 19, 2008 3:45 am Post subject: |
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Pascal was the first formal computer language that I learned. But that was like 24 years ago... and I haven't heard much about it since.
It's almost like someone said that their favorite languages were COBOL, Modula-2, and Ada.  |
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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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Posted: Thu Jun 19, 2008 4:03 am Post subject: |
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It' how I started, I got it for free as a gift when I was 9, couldn't do much with it then, (just copy pasting code )but rediscovered it at 11. I moved on to java about one or two years later for no reason what so ever.
Anyway On-Topic:
| Quote: | | when I try to import a skin it says: model contains no skins |
edit: fixed, lol stupidity was the error, i forgot to click "add skin" before importing . Anyway, how do you align the skin with the model? The skin looks funny in the quake2 model editor  _________________ on for a day, havent left you
My stuff:
My Blog
http://devediary.blogspot.com/
My first ever attempt at java applets (hosted on my friends account):
http://www.geocities.com/ishlador/PowerPong/Applet.html
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 15 Posts: 1682 Location: Somewhere
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Posted: Thu Jun 19, 2008 3:19 pm Post subject: |
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You go to the Skin Viewer thingy and move the faces to the right spot. _________________ Donna Noble has left the library. Donna Noble has been saved.
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Ooboge Warlock

Joined: 16 Jun 2008 Age: 15 Posts: 175 Location: Napaj
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Sat Jun 21, 2008 7:24 am Post subject: |
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| Ooboge wrote: | | Is transparent blue possible? like water? |
Yes, Give it a solid blue skin and set Transparency and Light blending (In the Data.txt file) to 150 or so. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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