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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Mon Apr 28, 2008 6:56 pm Post subject: My checklist in detail |
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I'm not sure if anyone even cared to know about this, but I'm mostly doing it to feel more organized.
| Quote: | | Last update: 5/24/08 |
1. Finish the Vampyre.
I need to do scripts that will enable him to glide.
Woodmouse did the starter, but it needs a bit of work still. Let me know if you can help.
I would also like an item that transforms him into full vampire form, but this is not necessary for the full release of the class. I need a model for it: the vampire/mephit with wings attached, and enough animations for a playable character. If you can do it, let me know.
2. Finish the Hobgoblin.
I need to do scripts to make him fly with a jetpack.
Woodmouse and Chainsaw are working on the starter module.
3. Finish the Druidess, Cobol, and Pirate.
Clonkinator is working on their items.
The Druidess and Pirate both need voices. If you can do either one -- guess what? -- let me know.  _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy}
Last edited by PurpleSquerkle on Sat May 24, 2008 4:06 pm; edited 8 times in total |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Mon Apr 28, 2008 7:07 pm Post subject: |
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This reminds me that I still know a good deal of the Egoboo scripting language. As soon as I can get Egoboo to work for me again (all my hopes are for 2.6.0b), I can offer you guys help with the scripting (I already did various enemy scripts, items scripts and stuff) and spawn.txts. I can also create entirely new objects and enemies, if you give me the graphics for them (most importantly the model, since I cannot get any modeller to work). (I should be able to do simple recolors myself though) _________________ Yes, it's true. I fail. Epicly so. |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Mon Apr 28, 2008 7:22 pm Post subject: |
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There are a lot of objects in the DEV package that are almost finished.
They only need animation, which is not as hard as it may seem. Adding grips is the tricky part. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Mon Apr 28, 2008 8:48 pm Post subject: |
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| Clonkinator wrote: | | This reminds me that I still know a good deal of the Egoboo scripting language. As soon as I can get Egoboo to work for me again (all my hopes are for 2.6.0b), I can offer you guys help with the scripting (I already did various enemy scripts, items scripts and stuff) and spawn.txts. I can also create entirely new objects and enemies, if you give me the graphics for them (most importantly the model, since I cannot get any modeller to work). (I should be able to do simple recolors myself though) |
Hey, cool; if I gave you the models and textures for items for the Druidess and Pirate, and told you sort of what I had planned for them, would you script them? _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Tue Apr 29, 2008 6:33 pm Post subject: |
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| PurpleSquerkle wrote: | | Clonkinator wrote: | | This reminds me that I still know a good deal of the Egoboo scripting language. As soon as I can get Egoboo to work for me again (all my hopes are for 2.6.0b), I can offer you guys help with the scripting (I already did various enemy scripts, items scripts and stuff) and spawn.txts. I can also create entirely new objects and enemies, if you give me the graphics for them (most importantly the model, since I cannot get any modeller to work). (I should be able to do simple recolors myself though) |
Hey, cool; if I gave you the models and textures for items for the Druidess and Pirate, and told you sort of what I had planned for them, would you script them? |
Well, I didn't make entire classes yet, but yeah, I could try.  _________________ Yes, it's true. I fail. Epicly so. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Tue Apr 29, 2008 6:35 pm Post subject: |
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Not classes, just items.
The classes themselves are done already. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Tue Apr 29, 2008 7:08 pm Post subject: |
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| PurpleSquerkle wrote: | Not classes, just items.
The classes themselves are done already. |
Ah, sorry, I somehow overlooked that "items". Sure, doing items should be no major problem.  _________________ Yes, it's true. I fail. Epicly so. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Tue Apr 29, 2008 7:09 pm Post subject: |
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OK cool! _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed May 14, 2008 2:50 pm Post subject: |
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Here are the textures and models, as well as a text file explaining what each of the items are supposed to do.
http://www.freewebs.com/purplesquerkle/Egoboo Items.zip
Thanks in advance! _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Wed May 14, 2008 4:29 pm Post subject: |
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The link is stupid, because it's not taking the full thing. It's /Egoboo Items with the space.
So you have to copy the text and paste it. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Wed May 14, 2008 4:50 pm Post subject: |
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| PurpleSquerkle wrote: | The link is stupid, because it's not taking the full thing. It's /Egoboo Items with the space.
So you have to copy the text and paste it. |
Not found  _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Wed May 14, 2008 5:01 pm Post subject: |
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Downloaded them! _________________
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Wed May 14, 2008 7:17 pm Post subject: |
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@Purple: A'right, I'll see what I can do about that stuff. However, since I still can't get Egoboo to work, I can't test them myself - that means, you'll either have to wait until I can or receive the stuff without knowing if it works. _________________ Yes, it's true. I fail. Epicly so. |
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