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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Sat May 31, 2008 9:27 pm Post subject: |
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Use development version 2.7.5 or later. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Sat May 31, 2008 10:40 pm Post subject: |
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Yes it will.
Use tags at the bottom, see other characters to see how it's done. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Posted: Mon Jun 02, 2008 12:46 am Post subject: |
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Ah. Okay.
EDIT: It didn't work in 2.63b ("Alex cannot use this item..."), and crashed 2.77b when I took out my Book of Missile. It crashes like that all the time.
And here's the data file for my Inventor:
| Code: | Slot number : -1
Class name : Inventor
Uniform light : FALSE
Maximum ammo : 0
Current ammo : 0
Gender : MALE
Life color : 1
Mana color : 5
Life : 8.00
Life up : 0.01-0.05
Mana : 1.50
Mana up : 0.75-1.00
Mana return : 0.50
Mana return up : 0.50-1.00
Mana flow : 1.10
Mana flow up : 0.50-1.00
STR : 5.00
STR up : 0.00-1.00
WIS : 15.00
WIS up : 1.00-3.00
INT : 20.00
INT up : 1.00-2.00
DEX : 15.00
DEX up : 0.50-5.00
Size : 1.00
Size up : 0.05
Shadow size : 25
Bump size : 30
Bump height : 90
Bump dampen : 0.35
Weight : 110
Jump power : 10.00
Jump number : 1
Sneak speed : 1
Walk speed : 1
Run speed : 5
Fly to height : 0
Flashing AND : 255
Alpha blending : 255
Light blending : 255
Transfer blend : TRUE
Sheen : 0
Phong mapping : FALSE
Texture X add : 0.00
Texture Y add : 0.00
Sticky butt : FALSE
Invictus : FALSE
NonI facing : 0
NonI angle : 0
I facing : 0
I angle : 14000
Base defense : 5 60 4 200
S damage shift : 0 2 0 2
C damage shift : 0 1 0 1
P damage shift : 0 1 0 2
H damage shift : 0 0 0 0
E damage shift : 0 0 0 3
F damage shift : 0 1 0 2
I damage shift : 0 1 0 1
Z damage shift : 0 0 0 0
S damage code : F F F C
C damage code : F F F T
P damage code : F F F C
H damage code : T T T T
E damage code : F F F F
F damage code : F F F C
I damage code : F F F T
Z damage code : F F F T
Acceleration : 70 60 80 90
EXP for 2nd : 300
EXP for 3rd : 900
EXP for 4th : 2700
EXP for 5th : 5400
EXP for 6th : 7500
Starting EXP : 160
EXP worth : 40
EXP exchange : 0.010
EXPSECRET : 1.25
EXPQUEST : 1.50
EXPDARE : 0.10
EXPKILL : 0.00
EXPMURDER : 0.01
EXPREVENGE : 0.02
EXPTEAMWORK : 2.40
EXPROLEPLAY : 2.50
IDSZ Parent : [HUMA]
IDSZ Type : [INVE]
IDSZ Skill : [TECH]
IDSZ Special : [NONE]
IDSZ Hate : [NONE]
IDSZ Vulnie : [NONE]
Is an item : FALSE
Is a mount : FALSE
Is stackable : FALSE
Name known : TRUE
Usage known : TRUE
Is exportable : FALSE
Requires skill : FALSE
Is platform : FALSE
Collects money : TRUE
Can open stuff : TRUE
Damage type : CRUSH
Attack type : SLASH
Attached parts : 0
Reaffirm type : NONE
Particle type : 0
Left valid : TRUE
Right valid : TRUE
Part on weapon : TRUE
Part type : 0
Poof amount : 8
Facing add : 8192
Part type : 1
Blood valid : FALSE
Part type : 0
Waterwalking : FALSE
Bounce dampen : 0.600
Life healing : 0.000
Mana cost : 0.000
Life return : 0
Stopped by : 48
Skin 0 name : a_T-shirt_and_Jeans
Skin 1 name : a_Suit_of_Denim
Skin 2 name : some_Tights
Skin 3 name : some_Futuristic_Armor
Skin 0 cost : 20
Skin 1 cost : 100
Skin 2 cost : 300
Skin 3 cost : 2000
STR dampen : 0.050
No rider attak : FALSE
Can be dazed : TRUE
Can be grogged : TRUE
NOT USED : 0
NOT USED : 0
Can see invisi : FALSE
Kursed chance : 0
Footfall sound : 0
Jump sound : 1
:[GOLD] 114
:[DRES] 3
:[PLAT] 1
:[SKIN] 1
:[CONT] 0
:[STAT] 0
:[LEVL] 0
| _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Mon Jun 02, 2008 2:55 am Post subject: |
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The skill system is still broken in 2.6.3b.  _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Mon Jun 02, 2008 9:58 am Post subject: |
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No as I said before, 2.6.3b does not use the new stable development. Only versions later than 2.7.7 have all those nice new features.
What tags did you add to the bottom? _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Mon Jun 02, 2008 2:56 pm Post subject: |
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Yes, but the problem with not having the nice new features is that the characters are still set up with the tags, and objects are set up to read them!
Paladins can't use relics, and Rogues consistently poison themselves with stilettos!
...And nobody can read scrolls.
It's definitely a problem.
But oh well. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Mon Jun 02, 2008 3:08 pm Post subject: |
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Hmm yes.. The skill system. Wait until the development version is stable It will be grand. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Posted: Wed Jun 04, 2008 3:49 am Post subject: |
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@Zefz: I added the ability to read/write, the ability to use magic, and (I think) the Advanced Weapons ability, which, along with the reading ability, is totally dead and unused (I think only version 1 uses them)... _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Wed Jun 04, 2008 3:41 pm Post subject: |
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Reading and weapons usage are two skills I myself implemented into the game. They haven't been there before.
They will play a significant role and become really important later.
Speaking of reading: Should illiterate characters be able to read gravestones? What about Signs? _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Wed Jun 04, 2008 3:48 pm Post subject: |
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| Zefz wrote: | Reading and weapons usage are two skills I myself implemented into the game. They haven't been there before.
They will play a significant role and become really important later.
Speaking of reading: Should illiterate characters be able to read gravestones? What about Signs? |
Duh. If you're illiterate you should be really illiterate...
So I'd say, no reading gravestones and signs either then. Illiterates usually can't read (or write) anything but a single "x". _________________ Yes, it's true. I fail. Epicly so. |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Wed Jun 04, 2008 3:50 pm Post subject: |
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I think not, but maybe then it will test their intelligence to see if they can figure out part of the writings on signs.
Like: "This sign has a hammer and an anvil on it, this must be a blacksmith." _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Wed Jun 04, 2008 3:51 pm Post subject: |
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But would there really be that many illiterate characters?
The only one I can think of is Zombor.
A language system was discussed once, and I think we should implement it. G'nomes can read G'nomish, but not human text, for example. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Wed Jun 04, 2008 4:02 pm Post subject: |
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@Chainsaw: That would be a good idea, yeah.
| PurpleSquerkle wrote: | But would there really be that many illiterate characters?
The only one I can think of is Zombor.
A language system was discussed once, and I think we should implement it. G'nomes can read G'nomish, but not human text, for example. |
Soldiers and Rogues are illiterate, too, from what I know. _________________ Yes, it's true. I fail. Epicly so. |
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