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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 2798 Location: Midwestern US
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Posted: Mon Apr 21, 2008 6:05 pm Post subject: |
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| Zefz wrote: | It might be better if you saw even more clearly who was the Leader Lumpkin. Maybe dark black skin? Red glowing eyes?
Speaking of lumpkins: I was thinking of adding Lumpkin Shamans into the game. Like other lumpkins, just with a special skin and healing abillity (Like the healer). This would allow more teamwork between lumpkins and more tactical opposition. |
We definitely need Cobol shamans at least, now that I've arbitrarily decided that they can use nature magic.
Since Lumpkins use G'nome technology, maybe a Lumpkin medic would be better? _________________
+ PurpleSquerkle
--My website--
Latest update= 4/29/08; Finally, an update!
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3342 Location: Google it
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Posted: Mon Apr 21, 2008 8:41 pm Post subject: |
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But I think modules should all stay the same. They're good. G'nome starter is good to learn how to be a G'nome, Healer is challenging enough, and the Ash Palace is difficult, but I like it. I haven't played the Catacombs 1 yet so I don't know about it. _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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woodmouse The One Divine True Creator


Joined: 19 Apr 2008 Age: 13 Posts: 901 Location: Finland
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Posted: Mon Apr 21, 2008 8:42 pm Post subject: |
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Should I make a more challenging G'nome module? Like "G'nome Challenge"? _________________
http://egoboogrin.informe.com/forum/ <Check this if you want...  |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3342 Location: Google it
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Posted: Mon Apr 21, 2008 8:44 pm Post subject: |
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It will come in later. I think. _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 2798 Location: Midwestern US
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Posted: Mon Apr 21, 2008 8:51 pm Post subject: |
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Yeah, right now, we really need starters. Keep working on the Vampyre one!
If Chainsaw lets you, you could do the Hobgoblin one, or at least help with it.
If Zefz lets you, you could do the Archaeologist one, or at least help with it. _________________
+ PurpleSquerkle
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woodmouse The One Divine True Creator


Joined: 19 Apr 2008 Age: 13 Posts: 901 Location: Finland
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Posted: Mon Apr 21, 2008 8:53 pm Post subject: |
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I want to help with them... Is Chainsaw logged in now? _________________
http://egoboogrin.informe.com/forum/ <Check this if you want...  |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3342 Location: Google it
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Posted: Mon Apr 21, 2008 8:57 pm Post subject: |
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Hey, woodmouse, you don't need to do everything. We can do things too, and I'm sure some of us want to.
And don't just dive straight in and do something because one person suggests it. Zefz should be consulted on some of these things. _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 2798 Location: Midwestern US
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Posted: Mon Apr 21, 2008 9:02 pm Post subject: |
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Yeah, I would suggest only working on one or two things.
It gets crazy when you try to do too much, trust me!
Seriously, AoD, calm down. You already said that.  _________________
+ PurpleSquerkle
--My website--
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 1614 Location: Norway
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Posted: Mon Apr 21, 2008 9:08 pm Post subject: |
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Haha Good one
Should we award PP points for spamming?
Anyways I have these really good plans and ideas for Archeologist, Abyss 2, Zombi Starter and Griffin Tower. That's why I kinda "claimed" them ^^
What the game always can use is new monsters, new tile textures. Fossils for example. New demons and magic items for the abyss level 2.
Maybe some idea inputs for those modules? (Special encounters, puzzles etc.) _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3342 Location: Google it
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Posted: Mon Apr 21, 2008 9:19 pm Post subject: |
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| PurpleSquerkle wrote: | Seriously, AoD, calm down. You already said that.  |
DOUBLE POST!  _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 1614 Location: Norway
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Posted: Mon Apr 21, 2008 9:44 pm Post subject: |
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Speaking of difficulties. I don't think it would be insanely hard to make a difficulty slider ingame. You could have a Hard-Core mode for example, giving monsters +50% damage and HP, but also awarding 25% bonus xp or something like that.
(Or easy mode -25% xp, damage and life) _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 2798 Location: Midwestern US
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Posted: Mon Apr 21, 2008 10:21 pm Post subject: |
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| Agent of Dread wrote: | | PurpleSquerkle wrote: | Seriously, AoD, calm down. You already said that.  |
DOUBLE POST!  |
Ohsnap.
Touché.
Anyway, difficulty slider... cool! We should do it! _________________
+ PurpleSquerkle
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 1702 Location: San Diego
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Posted: Tue Apr 22, 2008 12:06 am Post subject: |
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| PurpleSquerkle wrote: | | Agent of Dread wrote: | | PurpleSquerkle wrote: | Seriously, AoD, calm down. You already said that.  |
DOUBLE POST!  |
Ohsnap.
Touché.
Anyway, difficulty slider... cool! We should do it! |
Ooooh...
| Zefz wrote: | It might be better if you saw even more clearly who was the Leader Lumpkin. Maybe dark black skin? Red glowing eyes?
Speaking of lumpkins: I was thinking of adding Lumpkin Shamans into the game. Like other lumpkins, just with a special skin and healing abillity (Like the healer). This would allow more teamwork between lumpkins and more tactical opposition. |
I would guess that these shamans would hurt the human healers as they are evil...right? And vice-versa? _________________ My website is http://www.freewebs.com/maxaxle88/
Remotes I own:
Member Remote-Allows you to post. Subject to banning.
Grudge Remote- Allows you to annoy the snot out of AoD and Axel for no apparent reason. (idea by PurpleSquerkle) |
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 658 Location: Minnesota
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Posted: Tue Apr 22, 2008 12:51 am Post subject: |
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| Zefz wrote: | | Particle effect or change the skin to red eyes |
You should be able to create a flame like effect if you spawn particles from vertices near the eyes.
HOWEVER, there is no reason for Lumpkins to be magically evil. For instance, they are not possesed by demons or corrupted by some evil magical object or anything like that. They are just the cat-people of the game. Maybe it would be better for the leader to wear a mask, or some special hat (or something like that). That would be similar to what tribal chieftans do in the real world (when they wear anything special at all....) |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 15 Posts: 2390 Location: Germany
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Posted: Tue Apr 22, 2008 1:01 pm Post subject: |
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I'd say, if we add different dificulties, we should also allow there to be different spawn.txts for each module and difficulty grade. Just having stronger enemies is boring; having the treasures spread a bit differently and having more enemies isn't.  _________________ "Luke, I'm not your father. I'm your mom."
"Video games ruined my life. Good thing I have two extra lives."
"The meaning of life is to give your life a meaning." |
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