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Maxaxle
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Joined: 06 Oct 2007
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PostPosted: Tue Apr 29, 2008 3:01 am    Post subject: About Woodmouse's Modules If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Okay, Woodmouse, here are a few tips on how to improve your modules:
-Whitebeard's Avenge-ing should not be a Starter. It should be a sidequest available only to G'nomes.
-Samuai Starter: Katanas pack too much knock-back. Really.
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PurpleSquerkle
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PostPosted: Tue Apr 29, 2008 3:02 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It IS a sidequest.
I thought....


Oh, and the Samurai needs wwwaaaayy more work before we start doing a starter on any serious level, in my opinion.

For starters, it could use a unique model.
(traditional helmet with cool horns, or just a topknot)
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Last edited by PurpleSquerkle on Tue Apr 29, 2008 3:04 am; edited 1 time in total
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hiroy
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PostPosted: Tue Apr 29, 2008 3:03 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

He made it a starter.
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PurpleSquerkle
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PostPosted: Tue Apr 29, 2008 3:05 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ehh?
For what?

Are you sure it wasn't accidental?
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hiroy
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PostPosted: Tue Apr 29, 2008 3:14 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hmm... It plays more like one since you cannot choose your own G'nome earned from the G'nome Starter itself.
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woodmouse
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PostPosted: Tue Apr 29, 2008 5:34 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I don't know how to make it avaible only for G'nomes and is not starter... Embarassed
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PostPosted: Tue Apr 29, 2008 7:46 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well you can make it non-starter for starters. Laughing
Don't worry about only G'nomes yet.
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bgbirdsey
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Joined: 25 Sep 2007
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PostPosted: Tue Apr 29, 2008 8:22 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think the only to make the module valid for one type of character is to use the quest system. This system stores certain info with each character. The module unlock system stores info in the menu.txt file of each module, so you can't use it to lock out all characters from a certain module...

The quest system is a lot more flexible. Here is a way that MIGHT work...

change the gnome.mod/objects/bosslump.obj/script.txt to

Code:

.... a lot of boring stuff ...
//------------------------------------------------------------------------------
// ZZ> Handle death by sending a message and telling allies to run away
IfKilled
  // Drop goodies
  tmpargument = 65535
  DropMoney
  DropKeys


  // Make the character body
  tmpargument = 45
  SetBumpHeight

  // Tell friends to run away
  tmpx = targetx > 7
  tmpy = targety > 7
  tmpargument = tmpx < 8 + tmpy
  IssueOrder


  // Send the message
  tmpx = selfmorale
  tmpy = 0
  IfXIsEqualToY
    // The player won...
    tmpargument = [BEAT]
    AddIDSZ
    EnableExport
    BeatModule
    tempargument = [GNOM]
    AddQuest

   

... even more boring stuff ...


This will tag the character's quest file with the [GNOM] "quest". Then, in the file *.mod/objects/moduletool.obj/script.txt you would want to add in a line that checks to make sure the character had the [GNOM] quest. If not, the module would just end and kick the character out to the load screen.

You could add a message in the messages.txt file for that module explaining the reason...
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woodmouse
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PostPosted: Tue Apr 29, 2008 11:29 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It won't work... It just says script error...
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Zefz
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Joined: 16 Sep 2007
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PostPosted: Tue Apr 29, 2008 2:24 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

That is because you do not use the latest build from the trunk.

Anyways, I made it so that modules that need a specific IDSZ and do not find it in any of the selected player's Quest.txt or in a specified module idsz, it will simply stay hidden, like any other unlockable module.
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bgbirdsey
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PostPosted: Tue Apr 29, 2008 7:16 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ahhh. I am being too complicated again!


Edit: darn those keys! why can't I just hook my mind to the computer???


Last edited by bgbirdsey on Tue Apr 29, 2008 9:01 pm; edited 1 time in total
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PurpleSquerkle
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PostPosted: Tue Apr 29, 2008 7:18 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Really? What's it like there? Razz
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woodmouse
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PostPosted: Sun May 11, 2008 7:25 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think that I make a secret module for Catacombs. What should it be like?
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