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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Fri May 23, 2008 6:34 pm Post subject: |
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Zippy Parish
Borough of Zipp
Zippy Crossroads
Zippy Shire |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Fri May 23, 2008 6:39 pm Post subject: |
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What if we make another part of Zippy Town? Named something that what we now take? I mean, just the same town/village/whatever, but just a western part of it? Or something...? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Fri May 23, 2008 6:41 pm Post subject: |
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Make it bigger in a new module? Nah, I don't like the idea. I think Zippy is big enough as it is. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Fri May 23, 2008 6:42 pm Post subject: |
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No, I meant a new module. Zippy something. Another part... Well, maybe not then... _________________
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Fri May 23, 2008 6:47 pm Post subject: |
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Hmmm... That sounds interesting. I would like to see some sort of road with a cornfield or havest.
Then an airplane chases you. lol. Just kidding. _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Fri May 23, 2008 6:50 pm Post subject: |
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Cornfield... Harvest... YIPPIEE! Let's make it. _________________
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 12 Posts: 4347 Location: FACEPLANT
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Posted: Fri May 23, 2008 9:07 pm Post subject: |
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Nah... I don't think so. _________________ FACEPLANT |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 18 Posts: 4370 Location: Midwestern US
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Posted: Sun Jul 20, 2008 8:42 pm Post subject: |
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Took me a bit to find this thread.
Didn't want to make a new one, see....
Anyway:
Double-jumping
It's hard to see that it's two separate jumps; when you hold down the button it almost seems like one.
It'd be cool to have multiple jump animations, so that, for example, the first jump of the Rogue is like a normal jump, but the second is a flip.
Then the third could be something else (he reaches up in the air in a mariolike fashion?) or maybe the first jump again.
Character size increase
Size increase is actually really noticeable next to human characters, even in small amounts. I think the rate should be decreased by about 30% (and yes, I know it's already been changed at least once) for the Soldier and Paladin (and anything else you think should be bigger; maybe the archaeologist?), and 50% for everyone else. The Wizard's, and maybe the G'nome's, should decrease by 60 or 70%.
Character limit for name display
I think that the names should not be cut off; there seems to be plenty of room to fit names.
If there's not, it should change the font size or something.
We should at least make it so that whatever the longest random name currently is will fit, and then we'll just know to not go over that when creating new names. But whatever the case, we need more room there.
I also thought of adding a second line underneath there to fit a title.
Maybe certain quests or achievements would give you titles (they wouldn't do anything; they'd just be cool to have), like "the Diligent" or "Dragonbane."
It could maybe be done through the achievement system (I have lots of ideas for that when we're ready to talk about it, by the way). _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 12 Posts: 4347 Location: FACEPLANT
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Posted: Sun Jul 20, 2008 8:57 pm Post subject: |
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| PurpleSquerkle wrote: | Took me a bit to find this thread.
Didn't want to make a new one, see....
Anyway:
Double-jumping
It's hard to see that it's two separate jumps; when you hold down the button it almost seems like one.
It'd be cool to have multiple jump animations, so that, for example, the first jump of the Rogue is like a normal jump, but the second is a flip.
Then the third could be something else (he reaches up in the air in a mariolike fashion?) or maybe the first jump again.
Character size increase
Size increase is actually really noticeable next to human characters, even in small amounts. I think the rate should be decreased by about 30% (and yes, I know it's already been changed at least once) for the Soldier and Paladin (and anything else you think should be bigger; maybe the archaeologist?), and 50% for everyone else. The Wizard's, and maybe the G'nome's, should decrease by 60 or 70%.
Character limit for name display
I think that the names should not be cut off; there seems to be plenty of room to fit names.
If there's not, it should change the font size or something.
We should at least make it so that whatever the longest random name currently is will fit, and then we'll just know to not go over that when creating new names. But whatever the case, we need more room there.
I also thought of adding a second line underneath there to fit a title.
Maybe certain quests or achievements would give you titles (they wouldn't do anything; they'd just be cool to have), like "the Diligent" or "Dragonbane."
It could maybe be done through the achievement system (I have lots of ideas for that when we're ready to talk about it, by the way). |
Q.
F.
T.
 _________________ FACEPLANT |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Sun Jul 20, 2008 9:16 pm Post subject: |
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First one would be cool, but not critical to add in the game.
Second two should be fixed in the new source. Or could easily be fixed anyways. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Mon Jul 21, 2008 9:22 am Post subject: |
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I want more player slots! I mean, there was no limit in some old release, but now! Only few characters! That's the most important thing, I think. _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 18 Posts: 4370 Location: Midwestern US
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Posted: Mon Jul 21, 2008 4:20 pm Post subject: |
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It's not that there's a limit.
It just only displays a certain number.
And I agree; that number is far, far too low.
At 1024x768, and even 800x600, there's plenty of room for more. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Mon Jul 21, 2008 5:05 pm Post subject: |
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Yeah, and that's what we need. More display. _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Mon Jul 21, 2008 8:58 pm Post subject: |
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Or a scrolling function. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 18 Posts: 4370 Location: Midwestern US
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Posted: Mon Jul 21, 2008 10:22 pm Post subject: |
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That would be even better. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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