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penguinflyer2222 The Dark One


Joined: 28 May 2008 Age: 10 Posts: 751 Location: In exsistance
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Posted: Mon Jul 14, 2008 3:03 pm Post subject: |
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It's MD2. _________________ Penguinflyer2222: Made in U.S.A.
I am evil!
Bo Fhpcpp njojefwfmpqfs
An Egoboo minideveloper |
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 16 Posts: 1684 Location: Somewhere
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Posted: Mon Jul 14, 2008 3:08 pm Post subject: |
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| Maxaxle wrote: | EDIT: Arrrgh! I keep editing the skin wrong (changes the overall color, or the gray is in the wrong place)! Also, the modeller refuses to save stuff as .MDL (or was it .MD2?) files!!!
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Go to File, Export as, then select MD2 as the file format, then name it, and you're done! _________________ Donna Noble has left the library. Donna Noble has been saved.
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Mon Jul 14, 2008 3:22 pm Post subject: |
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Yes, don't save but export. When it asks saving, put no. _________________
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 16 Posts: 2718 Location: San Diego
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Posted: Mon Jul 14, 2008 9:22 pm Post subject: |
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I'll try that...
...But can someone skin it for me? I can't seem to get it right...
EDIT: No matter what I do, none of my changes work ingame! It's like nothing happened!  _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW
This forum is dead and I have moved on to another forum with everyone else. |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Tue Jul 15, 2008 10:08 am Post subject: |
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I know, offtopic, but I thought this is the best topic where I can say this, because Doom is *kinda* near Half-life, where Maxaxle got that Gordon. So I am making a Doom style module with monsters from Doom (I have edited trog and butcher to make Hellknight, lumpkins so they are imps...) and weapons like chainsaw. BUT I really think I can't figure out how to make the place more Doom style... I mean, I would really need passages, but I can't make them. (they won't work, even if they are straightly copied from other module and when they have the same numbers for some strange reason) _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Tue Jul 15, 2008 11:41 am Post subject: |
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Passages have always worked fine for me. Open another topic on it and state your exact problems or questions. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 16 Posts: 2718 Location: San Diego
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Posted: Tue Jul 15, 2008 5:18 pm Post subject: |
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| woodmouse wrote: | I know, offtopic, but I thought this is the best topic where I can say this, because Doom is *kinda* near Half-life, where Maxaxle got that Gordon. So I am making a Doom style module with monsters from Doom (I have edited trog and butcher to make Hellknight, lumpkins so they are imps...) and weapons like chainsaw. BUT I really think I can't figure out how to make the place more Doom style... I mean, I would really need passages, but I can't make them. (they won't work, even if they are straightly copied from other module and when they have the same numbers for some strange reason) |
Can you give all of the stuff to someone who is good at maps? _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW
This forum is dead and I have moved on to another forum with everyone else. |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Tue Jul 15, 2008 5:21 pm Post subject: |
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For you? Hmmm... I upload the .rar file in here somewhere, when I have first made some few changes in the module. _________________
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