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The Legend of Egoboo Sporks of Yore
In-development modules
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woodmouse
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PostPosted: Sun Apr 27, 2008 3:44 pm    Post subject: In-development modules If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I thought that are these modules finished?
-Bounty tavern
-K'nife's heist
-Wizard starter
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Last edited by woodmouse on Mon May 12, 2008 3:27 pm; edited 1 time in total
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Zefz
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PostPosted: Sun Apr 27, 2008 4:28 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Last two yes. bounty tavern, no.
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woodmouse
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PostPosted: Sun Apr 27, 2008 4:59 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Can I make something to the Bounty tavern?
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Zefz
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PostPosted: Sun Apr 27, 2008 5:01 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well, it was actually only a theme and music showcase module. A test to see how inside of buildings would be. Currently there arent means and plans to implement it into the game. I planned to add grog, fighting pirates and a music playing band in there...
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woodmouse
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PostPosted: Sun Apr 27, 2008 5:06 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

So, what do I make now? I mean that what do you say? Should I continue the Angel starter? Or Mylvin's house? Or should I help with some module? I'm so hyperactive!!! I would want to make something for the Hobgoblin starter, but I don't know does Purple and some others want my help?
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Zefz
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PostPosted: Sun Apr 27, 2008 5:48 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Try making your own new stuff. Like I'm finishing up the storyline and essential modules. Chainsaw is doing a new nethack module and so on.

Try to make a sidequest for example, that would fit in somewhere. And work it throughout properly too. Finish it up so it has that "complete" feel over it. No bugs, no missing features and in the same style as the rest of the game.
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woodmouse
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PostPosted: Sun Apr 27, 2008 5:52 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

For what character? G'nome? G'nome? I want to make a sidequest for G'nome! G'nome is one of my favourite classes! Do I make something for G'nome?
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Zefz
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PostPosted: Sun Apr 27, 2008 5:56 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

If you want to. Find out something that would really fit for a g'nome. Maybe something connected to the starter module?

Entering a ancient G'nome temple with gnomish inscriptions to uncover an ancient G'nomish artifact?

Enter the Lumpkin fortress and kill the lumpkin pirate king? (Revenge whitebeard's death, only unlock if Whitebeard dies!)
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woodmouse
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PostPosted: Sun Apr 27, 2008 5:58 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

GREAT! I make the White Beard revenge thing!
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PurpleSquerkle
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PostPosted: Sun Apr 27, 2008 7:40 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
Well, it was actually only a theme and music showcase module. A test to see how inside of buildings would be. Currently there arent means and plans to implement it into the game. I planned to add grog, fighting pirates and a music playing band in there...


Speaking of which, I'm still going to write an original shanty ("piratey song") at some point.
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Agent of Dread
lolwut?? (Moderator)
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PostPosted: Sun Apr 27, 2008 9:35 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
If you want to. Find out something that would really fit for a g'nome. Maybe something connected to the starter module?

Entering a ancient G'nome temple with gnomish inscriptions to uncover an ancient G'nomish artifact?

Enter the Lumpkin fortress and kill the lumpkin pirate king? (Revenge whitebeard's death, only unlock if Whitebeard dies!)

I always KILL Whitebeard so I can sell his Gonne. Twisted Evil
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Zefz
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PostPosted: Sun Apr 27, 2008 10:03 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maybe I should put a 100 bonus xp reward for making him survive then? Razz
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Agent of Dread
lolwut?? (Moderator)
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PostPosted: Mon Apr 28, 2008 8:46 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

D=






...
Lol. Rolling Eyes
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Clonkinator
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PostPosted: Mon Apr 28, 2008 12:38 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
Maybe I should put a 100 bonus xp reward for making him survive then? Razz

That would surely be a sensible idea. Smile
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Zefz
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PostPosted: Mon Apr 28, 2008 12:51 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I'll do the same with the Lord in Soldier Starter then...
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