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I really want the fencing idea in Egoboo!

 
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Maxaxle
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PostPosted: Thu May 15, 2008 3:26 pm    Post subject: I really want the fencing idea in Egoboo! If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Last time this was brought up, it died! Crying or Very sad Can I get some help at doing at least some coding for that?
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woodmouse
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PostPosted: Thu May 15, 2008 3:30 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think it would be easy to make (but I don't really know who the **** would do it...); All weapons would have if attacked things... I think it would MAYBE work... I am not sur...
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Maxaxle
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PostPosted: Thu May 15, 2008 4:58 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well, will anyone WITH the skills do it? Sad
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PurpleSquerkle
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PostPosted: Thu May 15, 2008 5:01 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think it's simple enough that it could even be scripted.
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Clonkinator
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PostPosted: Thu May 15, 2008 5:06 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maxaxle wrote:
I really want the fencing idea in Egoboo!

I agree
It would surely add to the gameplay. However, first I'd like Egoboo to work... ><
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woodmouse
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PostPosted: Thu May 15, 2008 5:07 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Nomee. I don't have skills enough, I stink...
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Agent of Dread
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PostPosted: Thu May 15, 2008 8:42 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maxaxle, you can't just re-post a topic because you want it. I'm sure it will get in the game eventually. Just not smack-bang next release.
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Zefz
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PostPosted: Fri May 16, 2008 1:04 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think you would need to modify the source code for this. You need to make some collision detection when two particles bump each other.
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PurpleSquerkle
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PostPosted: Fri May 16, 2008 1:25 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

And that could be useful for scripting, too!
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Zefz
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PostPosted: Fri May 16, 2008 2:16 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yes, what also would be useful is enabling the AI to locate and track particles. This would enable an AI script to run around and collect money for example.
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Maxaxle
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PostPosted: Fri May 16, 2008 2:58 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

@Zefz: I think that we would start with melee weapons:
Code:
IfCollision
 IfObjectsHaveID
  tmpargument=[MELEE WEAPON ID]
 BumpObjects
  tmpargument=[GIVEN DISTANCE]
 IfObjectHasID
  tmpargument=[BREAKABLE MELEE WEAPON ID]
 SetTargetToObject
 BreakObject
 SendMessageNear
  tmpargument=1
 PlaySound
  tmpargument=2

In other words, if multiple weapons with the proper ID (in this case, a melee weapon ID), possibly shown as a skill in the item's data.txt, they would be knocked back. If the object is easily broken, such as The King's Letter Opener (not ingame, but just an idea for a tiny Knife that would break if met with any attack but could cause instant death to those who did not see it coming, because you automatically go for the neck), the object would break, a message would be sent near, and the sound would be played. Keep in mind that my coding skills are horrible, just terrible. The particles wouldn't be too hard, either. Just add those certain particles to a category/family, such as [PAWE], or PArticle WEapon. From there, the melee weapons would act like shields if the character's dexterity was high enough and they could swing the weapon fast enough. then the particle would be deflected as if the melee weapon was a shield, something like this:

Code:
IfObjectHasID
 tmpargument=[MELEE WEAPON ID]
 IfHolderHasDexterity
  tmpargument=ReallyHighAmount
 IfAnimationSpeedIsFasterThan
  tmpargument=NeededAnimationSpeed
 ThenDeflectParticleType
  tmpargument=[Particle Weapon]

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