Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
Posted: Thu May 15, 2008 3:30 pm Post subject:
I think it would be easy to make (but I don't really know who the **** would do it...); All weapons would have if attacked things... I think it would MAYBE work... I am not sur... _________________
Maxaxle, you can't just re-post a topic because you want it. I'm sure it will get in the game eventually. Just not smack-bang next release. _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
I think you would need to modify the source code for this. You need to make some collision detection when two particles bump each other. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Yes, what also would be useful is enabling the AI to locate and track particles. This would enable an AI script to run around and collect money for example. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
In other words, if multiple weapons with the proper ID (in this case, a melee weapon ID), possibly shown as a skill in the item's data.txt, they would be knocked back. If the object is easily broken, such as The King's Letter Opener (not ingame, but just an idea for a tiny Knife that would break if met with any attack but could cause instant death to those who did not see it coming, because you automatically go for the neck), the object would break, a message would be sent near, and the sound would be played. Keep in mind that my coding skills are horrible, just terrible. The particles wouldn't be too hard, either. Just add those certain particles to a category/family, such as [PAWE], or PArticle WEapon. From there, the melee weapons would act like shields if the character's dexterity was high enough and they could swing the weapon fast enough. then the particle would be deflected as if the melee weapon was a shield, something like this:
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