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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 15 Posts: 1671 Location: Somewhere
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Posted: Wed Jul 09, 2008 7:46 pm Post subject: Re: HUGE bumper car track!!! |
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| Maxaxle wrote: | | (it will automatically download) |
Not always... (I just tried it in w3m, didn't work)  _________________ You really thought so, didn't you?
Donna Noble has left the library. Donna Noble has been saved. |
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penguinflyer2222 The Dark One


Joined: 28 May 2008 Age: 9 Posts: 739 Location: In exsistance
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Posted: Wed Jul 09, 2008 8:17 pm Post subject: |
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I will testy stuff later. I downloaded it. _________________ Penguinflyer2222: Made in U.S.A.
I am evil!
I have a secret plan that I hope will become heir to the throne of greatness. |
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 862 Location: Minnesota
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Posted: Thu Jul 10, 2008 12:30 am Post subject: |
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| Sounds awesome. Is is like the rainbow race level? |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Thu Jul 10, 2008 9:20 am Post subject: |
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First of all, the bumper car track spawns the same player four times.
placing four stater points isn't enough, you need to define the players in the spawn.txt.
| Code: | // Name Slot Xpos Ypos Zpos Dir Mon Skn Pas Con Lvl Stt Gho Team
Hero 00: NONE 0 8.5 8.5 0.0 S 0 0 0 0 0 T F Good
Hero 01: NONE 1 0 0 0 L 0 0 0 0 0 F F Null
Hero 02: NONE 2 0 0 0 R 0 0 0 0 0 F F Null
Hero 03: NONE 3 0 0 0 I 0 0 0 0 0 F F Null
Hero 04: NONE 4 0 0 0 I 0 0 0 0 0 F F Null
Hero 05: NONE 5 0 0 0 I 0 0 0 0 0 F F Null
Hero 06: NONE 6 0 0 0 I 0 0 0 0 0 F F Null
Hero 07: NONE 7 0 0 0 I 0 0 0 0 0 F F Null
Hero 08: NONE 8 0 0 0 I 0 0 0 0 0 F F Null
Hero 09: NONE 9 8.5 9.5 0.0 S 0 0 0 0 0 T F Good
Hero 10: NONE 10 0 0 0 L 0 0 0 0 0 F F Null
Hero 11: NONE 11 0 0 0 R 0 0 0 0 0 F F Null
Hero 12: NONE 12 0 0 0 I 0 0 0 0 0 F F Null
Hero 13: NONE 13 0 0 0 I 0 0 0 0 0 F F Null
Hero 14: NONE 14 0 0 0 I 0 0 0 0 0 F F Null
Hero 15: NONE 15 0 0 0 I 0 0 0 0 0 F F Null
Hero 16: NONE 16 0 0 0 I 0 0 0 0 0 F F Null
Hero 17: NONE 17 0 0 0 I 0 0 0 0 0 F F Null
Hero 18: NONE 18 9.5 8.5 0.0 S 0 0 0 0 0 T F Good
Hero 19: NONE 19 0 0 0 L 0 0 0 0 0 F F Null
Hero 20: NONE 20 0 0 0 R 0 0 0 0 0 F F Null
Hero 21: NONE 21 0 0 0 I 0 0 0 0 0 F F Null
Hero 22: NONE 22 0 0 0 I 0 0 0 0 0 F F Null
Hero 23: NONE 23 0 0 0 I 0 0 0 0 0 F F Null
Hero 24: NONE 24 0 0 0 I 0 0 0 0 0 F F Null
Hero 25: NONE 25 0 0 0 I 0 0 0 0 0 F F Null
Hero 26: NONE 26 0 0 0 I 0 0 0 0 0 F F Null
Hero 27: NONE 27 9.5 9.5 0.0 S 0 0 0 0 0 T F Good
Hero 28: NONE 28 0 0 0 L 0 0 0 0 0 F F Null
Hero 29: NONE 29 0 0 0 R 0 0 0 0 0 F F Null
Hero 30: NONE 30 0 0 0 I 0 0 0 0 0 F F Null
Hero 31: NONE 31 0 0 0 I 0 0 0 0 0 F F Null
Hero 32: NONE 32 0 0 0 I 0 0 0 0 0 F F Null
Hero 33: NONE 33 0 0 0 I 0 0 0 0 0 F F Null
Hero 34: NONE 34 0 0 0 I 0 0 0 0 0 F F Null
Hero 35: NONE 35 0 0 0 I 0 0 0 0 0 F F Null |
The code above spawns all four players correctly with their inventory, you can copy it and use it.
You'll have to change the coordinates yourself though.
Second, your bumper car skins need some work...
Third, I can do the drunk grips for you, but how do you intend to make the player mount the truck?
There are no visible seats... _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Thu Jul 10, 2008 5:17 pm Post subject: |
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I have some bad news for you Maxaxle.
How? Probably because you set an invalid size for your map using EgoMap. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Posted: Thu Jul 10, 2008 5:24 pm Post subject: |
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1: Hmmh, I thought Egomap did that for me ...
2. They're the bumper cars from Rainbow Cars. Nothing special.
3. I know, but the seat isn't the problem, it's the need for an actual bunch of vertices to hold the character in place. The seat can go in anytime. _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Thu Jul 10, 2008 6:21 pm Post subject: |
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| Maxaxle wrote: |
3. I know, but the seat isn't the problem, it's the need for an actual bunch of vertices to hold the character in place. The seat can go in anytime. |
Well, yea, I guess I was sort of asking where do you want the grip, and how?
| Maxaxle wrote: |
2. They're the bumper cars from Rainbow Cars. Nothing special. |
I meant the white ones with the numbers, the ones in speedracer.mod. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Posted: Fri Jul 11, 2008 12:51 am Post subject: |
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They're Speed Racer themed, can't you tell? All of the red/white ones are from the Mach series (Mach 4, Mach 5, Mach 6), and the last is the Shooting Star. ALSO: The spawn.txt fixes didn't work ...What should I do? _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Fri Jul 11, 2008 7:58 am Post subject: |
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Did you change the coordintes like I told you?
If it spawns in a wall or an impassible tile, you get the "press space to respawn" error.
As for the skins, I realised that, I just meant they need some work style-wise, like shading and detail. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Fri Jul 11, 2008 11:37 am Post subject: |
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Hmmm... Strange. I mean, Rainbow Cars module with different looking bumper cars. If you would work on it a little, it would be better. (I am also making bumper car module, by the way) and the other one is good, expect for the bug in the wall like Zefz mentioned. _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Fri Jul 11, 2008 1:46 pm Post subject: |
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The bug in the wall, is actually a corrupt mesh (see picture above). If you open the map in EgoMap, it will crash. I have found no way to fix it and more often than not, the module is just broken (You will have to remake it). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Fri Jul 11, 2008 9:21 pm Post subject: |
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Hmm... can you post your spawn.txt here then?
And why would someone hack your sourceforge project? _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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