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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun May 18, 2008 2:14 pm Post subject: |
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They just disappear... They won't turn into Ghuuls... And now I replaced the Ghouls in there with Ghuuls and tried to make them turn Ghasts, but no... They disappear... Why? The script part looks like this:
| Code: | IfKilled
GoPoof
SpawnGhast
tmpargument = 101 |
_________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun May 18, 2008 2:33 pm Post subject: |
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So how can I make it respawn as a Ghast? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Sun May 18, 2008 2:35 pm Post subject: |
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Use this function:
| Code: | SpawnExactCharacterXYZ
// This function spawns a character at a specific location, using a
// specific model type... DON'T USE THIS FOR EXPORTABLE ITEMS OR CHARACTERS,
// AS THE MODEL SLOTS MAY VARY FROM MODULE TO MODULE...
tmpargument = 10 // The specific model slot
tmpx = selfx // X position of the new character
tmpy = selfy // Y position of the new character
tmpdistance = selfz + 200 // Altitude of the new character
tmpturn = selfturn // facing of the new character
SpawnExactCharacterXYZ |
_________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun May 18, 2008 2:38 pm Post subject: |
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I can't understand anything...  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Sun May 18, 2008 2:56 pm Post subject: |
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| Code: |
IfKilled
tmpx = selfx
tmpy = selfy //Where to spawn it
tmpdistance = selfz //How high
tmpturn = selfturn //Which way
tmpargument = ?? //Object slot of your Ghast
SpawnExactCharacterXYZ //This spawns it
GoPoof
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_________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:09 pm Post subject: |
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Do I have to use passage.txt for trigger tiles? I would want to put them in the secret Catacombs, but, if there is needed to use passage, I don't, because I'm not good making passages... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:35 pm Post subject: |
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Yes, they use a passage to detect nearby enemies. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:36 pm Post subject: |
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Noooooo... one of my worst nightmares has came true...  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:38 pm Post subject: |
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Passages aren't really that hard. I didn't like them in the beginning either, but once you learn the mechanics, it's really easy. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Tue May 20, 2008 6:40 pm Post subject: |
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Well, there is not that big need for them in a catacomb level, or is there...? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Tue May 20, 2008 6:42 pm Post subject: |
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Doors? Puzzles? Trigger tiles? Traps?
Mostly for doors. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun May 25, 2008 6:32 pm Post subject: |
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I LOST THE WHOLE MODULE. Well, I started just editing starter modules to "reverse". I am now halfly working in "Vizard starter". Just Wizard starter but Wizard is Vizard instead, evil Wizard. And the Lich boss is now normal Wizard. And the mephits are... What should they be? Now at this moment they are Butchers, but that doesn't fit goodly... Say I shouldn't make them, but I still make them for my own fun.  _________________
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