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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Sat May 03, 2008 4:18 pm Post subject: |
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In EgoMap, when you design floors and walls, you can set the height of the floor (Normally 63). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sat May 03, 2008 4:20 pm Post subject: |
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How can I change it when I already have made something other to the level 63... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Sat May 03, 2008 4:26 pm Post subject: |
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Set floorlevel to 0 (Or -15). And create floor on where you want to make pits.
In script.txt should be PitsKill to make things die when they fall below a height. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sat May 03, 2008 4:48 pm Post subject: |
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The door I placed there and made the passage like this:
// TopleftXY BottomrightXY Open ShootThrough SlippyClose
0 Shutdoor 22 20 23 22 F F F
And it won't work... There won't even come the blue box in there... _________________
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 14 Posts: 1536 Location: Somewhere in this universe.
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Posted: Sat May 03, 2008 5:10 pm Post subject: |
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Do you need the colon after the name? _________________
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sat May 03, 2008 5:13 pm Post subject: |
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I don't know but I deleted the door. There is no need for doors and if there is maybe someone would make them?  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Sat May 03, 2008 5:34 pm Post subject: |
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There must be colons ( : ), or egoboo does not read it. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sun May 04, 2008 7:27 pm Post subject: |
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Well, I deleted the door already... But does anyone know how can I make chest with some exact skin? I would want to put the third Soldier skin in the flame trap chest in the Fear Factory... How can I make it? Or is it possible? _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2198 Location: Israel
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Posted: Sun May 04, 2008 7:32 pm Post subject: |
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| woodmouse wrote: | | Well, I deleted the door already... But does anyone know how can I make chest with some exact skin? I would want to put the third Soldier skin in the flame trap chest in the Fear Factory... How can I make it? Or is it possible? |
You change it in the Armor chest's script. _________________ Never, ever, ever click this.
Chainsaw's Cell [Last update: 27th May '08]
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sun May 04, 2008 7:35 pm Post subject: |
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It's flame trap chest. So does it work for it, too? _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2198 Location: Israel
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sun May 04, 2008 8:00 pm Post subject: |
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Now it works, but only so the armor is random, but for Soldier... Well, that's good enough... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Sun May 04, 2008 8:27 pm Post subject: |
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You can put a flametrap in it. Combine the scripts from the flametrap and armor chest. there is a line in the script that randomizes the armor type (tmpargument = rand % 3). You can change that to the armor type you want. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Lord of Draconians


Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
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Posted: Sun May 04, 2008 8:34 pm Post subject: |
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How? I am so stupid...  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Sun May 04, 2008 9:24 pm Post subject: |
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It is complicated. You need to know quite a bit of EgoScript to do it. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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