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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Thu May 01, 2008 3:37 pm Post subject: |
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| woodmouse wrote: | | And what if we place Angels in almost every module (maybe not almost every) and when you kill all of them Angel starter would be unlocked? Is this a good idea? |
That's going to far.
I'm not very happy with the fact you edited the healer starter, I think we should leave the classics alone.
I haven't checked the module itself yet, I'm having problems with my other computer (The one that I managed to get Egoboo to work on.) So I'll tell you what I think about it later. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Thu May 01, 2008 3:41 pm Post subject: |
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OK. And it's not nessessaty to kill the angels and it's hard (for those who are not "T.O.S.S. F.O.R. H.I.R.O.Y." ) to find them... _________________
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Thu May 01, 2008 3:47 pm Post subject: |
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I don't really think it's inventive to place them in starters or modules that already exist either. Heck, even Demons(for a Healer, they are quite cheap). Maybe you can place them in side quest modules that are unlocked under certain conditions or a hard dungeon high level dungeons that allows you to discover the Angel's motives. _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Thu May 01, 2008 3:51 pm Post subject: |
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Any ideas, The Offical Super Secret Finder Of Real Hyper Interesting Roughly Obscured Yarns? Or someone else? _________________
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Thu May 01, 2008 3:57 pm Post subject: |
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If you give me some background about the the Angel Starter itself, I'll see what I can do. _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Thu May 01, 2008 3:59 pm Post subject: |
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OK i'll put it somewhere... _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu May 01, 2008 5:05 pm Post subject: |
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What's up with the "toss for Hiroy" thing?
I don't get it!
 _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Thu May 01, 2008 5:14 pm Post subject: |
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It is "The Offical Super Secret Finder Of Real Hyper Interesting Roughly Obscured Yarns" Because Hiroy found the Angels from Healer starter in couple of minutes... _________________

Last edited by woodmouse on Thu May 01, 2008 6:55 pm; edited 1 time in total |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu May 01, 2008 6:07 pm Post subject: |
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 _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3061 Location: Finland
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Posted: Thu May 01, 2008 7:17 pm Post subject: |
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Where do I place the Angel!? SOMEONE SAY AN IDEA!!! I deleted the Necromancer lich thing because it did not work... BUT I PLACE THE ANGEL TONIGHT!!! So what if you say some ideas... And I thought about this too: What if the Angel would be in G'nome starter. Like when you kill all Lumps and if White Beard would be at full health, the ship would crash to a big mountain and then you could walk to the mountain and go over the clouds and somewhere well hidden the Angel... _________________
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