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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 700
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Posted: Wed Nov 21, 2007 5:27 am Post subject: |
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Yeah... They are indeed complicated. I could remember the days when I was into map making for the game years ago. I could not for my life figure it out. I tried making the maps themselves two floors for pits, but that did not work.
Anyways I think there should be one or two in the Ice Palace. Some parts that requites balance on slippery ice would really make the difficulty dramatic. |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2679 Location: San Diego
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Posted: Wed Nov 21, 2007 11:50 am Post subject: |
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| Chainsaw wrote: | | Don't forget beartaps, pitfalls, and maybe I'll make some kind of trap or mountable turret for CTF. |
I think the turret should have UNLIMITED ammo...and can you put in the red and blue vehicles (release 2.1, Rainbow Alert), G'nomish tech, or even just assorted creatures...Some sort of decent transportation, 1 or 2 on each side, respawning back at base after 1 minute. Can it crush anything-and anyone-it lands on? (does not affect items, though-just players and monsters. _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW |
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 700
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Posted: Wed Nov 21, 2007 11:55 am Post subject: |
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| Unlined ammo is a bad idea unless the turrets need to recharge after consecutive shots. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4286 Location: Midwestern US
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Posted: Wed Nov 21, 2007 12:24 pm Post subject: |
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Unlimited ammo, but can be destroyed and has a cooldown.
That should work... _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2679 Location: San Diego
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4286 Location: Midwestern US
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Posted: Wed Dec 19, 2007 3:30 am Post subject: |
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Yeah, that would work.
Boooomm... with lots of fire, right. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2679 Location: San Diego
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4286 Location: Midwestern US
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Posted: Fri Dec 21, 2007 5:20 pm Post subject: |
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Ha, actually that looks like a pretty cool game. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2679 Location: San Diego
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