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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2209 Location: Israel
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 1:05 am Post subject: |
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What do you mean, less colorful?
You mean fewer shades of color...?
It's basically the normal spork thing but brighter.
I have a good idea for how this should work, too, I'll tell you when I post the rest of the sporks... _________________
+ PurpleSquerkle
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2209 Location: Israel
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 1:34 am Post subject: |
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Here are the last of 'em.
Or maybe we could do more, dunno.
Seven is enough, though, I think. Seven-team capture the flag... awesome... If only Egoboo was big enough that that would be possible without preliminary organization (I mean that it's highly doubtful that many people would be on at once).
OK, so this is how I think it should work:
You set up the game by choosing how many teams, the maximum number of players per team, the colors of the teams, the level to play in, the time before the end of the match, and the number of sporks each team starts with. Then people join the game, and when you're ready, you push start or whatever.
Each team starts with the same number of sporks in their base (just one would work too), and when you put a spork in your base it changes to your color. When the time limit goes up, the team with the most sporks turned their color wins (or maybe there could be an alternate mode where it's just the first to X sporks).
When you die, you have, say ten seconds (maybe this could be changed with an option too), before you can respawn again, and then you go back to your base.
There could be weapons, monsters, et cetera scattered around, and switches that cause various environmental effects (rolling boulders, falling fireballs, etc.) and some that cause more monsters to appear.
Good ideas? _________________
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2505 Location: San Diego
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 1:40 am Post subject: |
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Ha, yeah, except I have no idea how that would work or if it's even possible. Just ideas. _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2209 Location: Israel
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Posted: Wed Nov 21, 2007 1:45 am Post subject: |
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Awesome ideas.
There should be several Gatling gonnes and chests full of weapons at the start points, because you know how easy it i to die in CTF.
We could also cancel EXP gain and penalty and remove money drops, and have the winning team's members win some EXP and gold at the end. _________________ Never, ever, ever click this.
Chainsaw's Cell [Last update: 27th May '08]
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 1:48 am Post subject: |
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Yeah, that's a good idea, but the gatling gonnes don't necessarily have to be on every level. _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2209 Location: Israel
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 3:08 am Post subject: |
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Yeah...
I can't wait for multiplayer! It's going to be so cool! _________________
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 699
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Posted: Wed Nov 21, 2007 4:04 am Post subject: |
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| I never seen pitfalls since the Shadow Palace. |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Wed Nov 21, 2007 4:33 am Post subject: |
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They are tricky to make, but I've learned how now. I want to try to make some in the Catacombs Level 1. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 4:35 am Post subject: |
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Couldn't you just steal the ones from the Shadow palace...? _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2179 Location: Norway
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Posted: Wed Nov 21, 2007 5:05 am Post subject: |
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The pits arent objects. They are implemented in the map and require special AI scripts to activate. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
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Posted: Wed Nov 21, 2007 5:11 am Post subject: |
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Oh, they're not?
Sounds complicated.. _________________
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