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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Wed Sep 19, 2007 9:31 am Post subject: Game FAQ |
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Egoboo Game FAQ
Try to download newest versions of your graphic card drivers. Edit controls.txt or setup.txt (Located in the Egoboo folder), often many graphical or control errors can be fixed there.
You should also look in the Bug forum, since there you can see if your problem is a game bug thats know of but not yet fixed.
If your problem isn't answered here, post your problem below and we will try to help you. Please add which version of Egoboo you use.
Be sure you download the newest version of Egoboo, since it may fix some of your problems and the manual included may answer most of your questions.
A simple search check in these forums and flipping through the game manual may also answer most of your questions.
Question: Log.txt says SCRIPT ERROR FOUND: modules/XXXX.mod/objects/XXXX.obj/script.txt (XX) - XXXXXX undefined
Solution: This is a significant error. It means that the script is using a keyword that the compiler does not understand and so the behavior fo the script is undefined
Question: Log.txt says SCRIPT ERROR FOUND: modules/catacomb1.mod/objects/XXXXXX.obj/script.txt (82) - XX odd number of spaces
Solution: It means that the number of spaces in the script is an odd number. Normally, Egoboo would just round this down to the smaller even number and call it a day. After looking at the scripts, this is really NEVER a good idea, hence the warning.
Question: Log.txt says WARN: Sound file not correctly loaded (Not found?).
Solution: It means that the script/object definition file specifies a sound that is not in the XX.obj directory. THis is an error, but it will not break the game.
Question: Log.txt says WARN: All sound channels are currently in use. Sound is NOT playing.
Solution: It means that all avalible sound channels are being used for sounds and that the computer will can't allocate another channel to play the sound. There were some changes to the sound code that semi-permanently allocate sound channels for some sounds that are always on (like the mosquito's drone). This may be contributing to the problems.
Question: What is the difference between the Development and Stable versions of the game?
Solution: The Development version can be unstable and is in a more beta stage in many aspects than the stable version. The development version introdouces many new features, levels and objects but also a lot more bugs that are yet to be fixed.
Question: What are the controls for this game!?
Solution: Here are the standard controls. They can be changed in controls.txt which is located in the same folder as the .exe file.
| Code: | NumPad: 2,4,6,8: Move
NumPad: 0: Jump
NumPad: 7,9: Change camera view
NumPad: +,-: Zoom in/out
T: Use your left hand
Z: Use your right hand
G: Grab/Drop with your left hand
H: Grab/Drop with your right hand
B: Put something into/ take something out of your inventory (left hand)
N: Put something into/ take something out of your inventory (right hand) |
Question: When I run egoboo.exe it complains with a error about SDL.dll!
Solution: Download the win32 dll here: http://www.libsdl.org/release/SDL-1.2.13-win32.zip
Question: Egoboo doesn't start! (It gives a error message when I start: This application failed to start because application configuration is incorrect.)
Solution: Try reinstalling the game.
Question: Egoboo doesn't start! (And I use Vista)
Soluation: Run Egoboo.exe in WINDOWS 98 compatibility mode.
Question: The "Load Game" menu only displays starter modules!
Solution: 1. Make sure you have player characters in your player folder (That you haven't deleted them all, it is standard that Egoboo always installs with one in the game). 2. Make sure that you have a controller for a player selected when you go to the select module menu.
Question: How do I make network/multiplayer/internet play work?!
Solution: You can't. The newest version of Egoboo does not support any type of multiplayer. It's on the to-do list, so maybe it will become avalible again in a later version. Hotseat play is supported after version 2.7.5 though...
Question: I cant see the objects in the game!
Solution: See this website http://hargisjerry.tripod.com/solution.htm
Question: How do you pronounce G'nome? (Taken from SoulFu website)
Answer: Guh-Nome, of course.
Last edited by Zefz on Fri Apr 11, 2008 9:35 am; edited 17 times in total |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 16 Posts: 2718 Location: San Diego
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Sun Dec 02, 2007 11:17 pm Post subject: |
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I quote myself on the top of the FAQ list:
| Quote: | Question: How do I make network/multiplayer/internet/hotseat play work?!
Solution: You can't. The newest version of Egoboo does not support any type of multiplayer. It's on the todo list, so maybe it will become avalible again in a later version. |
_________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 16 Posts: 2718 Location: San Diego
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7734 Grub Bug

Joined: 29 Jan 2008 Posts: 3
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Posted: Tue Jan 29, 2008 2:54 am Post subject: |
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Hi.
I'm suffering from "I can't see objects in the game" but the instructions are
for Windows. I'm on OSX. I've looked all over the boards but it seems very
little people here are on OSX. |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 11 Posts: 1673 Location: Hyrule
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Posted: Tue Jan 29, 2008 2:58 am Post subject: |
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Hi 7734!
Welcome!
Have a welcome cookie -  _________________
"Be yourself, everyone else is already taken." |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Tue Jan 29, 2008 7:48 am Post subject: |
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Yes, OSX is sadly low supported. We do not currently have a programmer that works with OSX (Reasons why it has only an outdated version available and we have few testers).
The code is was coded to make it compilable in OSX though, so maybe the newest version (Maybe with some minor modifications) would fix your problems? (But for that we need someone to compile it for OSX). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 16 Posts: 2718 Location: San Diego
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Wed Jan 30, 2008 7:43 am Post subject: |
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Tomorrow maybe. Not the full featured release, but a bugfixing release. I won't use the latest code (Since it's still in development), but I want to get a working version up (With no SDL error!). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 11 Posts: 1673 Location: Hyrule
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Posted: Wed Jan 30, 2008 7:50 am Post subject: |
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Yay!
 _________________
"Be yourself, everyone else is already taken." |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 12 Posts: 4347 Location: FACEPLANT
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Posted: Wed Jan 30, 2008 8:02 am Post subject: |
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I'm still gonna wait. _________________ FACEPLANT |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 11 Posts: 1673 Location: Hyrule
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Posted: Wed Jan 30, 2008 8:09 am Post subject: |
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No, I mean, no SDL error!
I love you Zefz! *Whau*  _________________
"Be yourself, everyone else is already taken." |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 12 Posts: 4347 Location: FACEPLANT
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Posted: Wed Jan 30, 2008 8:14 am Post subject: |
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No, it should be:
I <3 Zefz. I love joo!  _________________ FACEPLANT |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 11 Posts: 1673 Location: Hyrule
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Posted: Wed Jan 30, 2008 8:17 am Post subject: |
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Ok..... _________________
"Be yourself, everyone else is already taken." |
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7734 Grub Bug

Joined: 29 Jan 2008 Posts: 3
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Posted: Wed Jan 30, 2008 1:00 pm Post subject: |
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Ah, I see.
Well, if it's worth anything, I'm willing to help. I don't have any programming
knowledge but I'm willing to help compile an OSX build and test it as well. Just
give me (very specific) instructions. xD |
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