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Frame Names for MD2

 
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penguinflyer5234
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PostPosted: Fri Jun 06, 2008 1:57 pm    Post subject: Frame Names for MD2 If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

What are the frame names for any action, like walking?
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PurpleSquerkle
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PostPosted: Sat Jun 07, 2008 1:50 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

That's easy to find out; look in the "basicdat" folder. There's a file in there that tells you what all the actions do.
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woodmouse
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PostPosted: Sat Jun 07, 2008 1:53 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Is there? Shocked Wow, then I can make models, too! Very Happy
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Maxaxle
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PostPosted: Wed Jun 11, 2008 2:53 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Which leads to my question: how do you create/name frames?
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penguinflyer5234
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PostPosted: Wed Jun 11, 2008 3:40 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

What editor are you using?
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Maxaxle
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PostPosted: Wed Jun 11, 2008 4:02 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

The (standard?) Quake Modeller because I can't get any other modeller to work, or they're just too hard to use.
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Chainsaw
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PostPosted: Wed Jun 11, 2008 8:31 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Under edit, there are rename and create frame buttons.
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Maxaxle
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PostPosted: Wed Jun 11, 2008 11:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Embarassed Oh.
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Zefz
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PostPosted: Thu Jun 12, 2008 12:00 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Overview
--------
Egoboo uses .MD2 files for object models.
These can be created with the Quake2 Modeller,
which is a freeware program I included with
this game. I didn't write the modeller, but
it's by far the best I've found.
Your models can't have more than 128
vertices, and some vertices need to be used
for grips. What are grips?
Grips are where weapons get attached to
your character. Each character can have up
to 2 grips ( Left and Right ), each of which
takes 4 vertices. THE GRIP VERTICES SHOULD BE
PUT INTO THE MODEL LAST. Just cut and paste
from some other model and you'll be fine.
SPAWNLAST is used by weapons, and this is
just a single extra vertex that floats at the
tip of the weapon. Attack particles get spawned
at this point. THE SPAWNLAST VERTEX SHOULD BE
PUT INTO THE MODEL LAST.
A couple quick notes about the Quake2
Modeller... First, it crashes often, so save,
make back ups, and live with it. Second, it uses
the Quake2 Palette and .PCX files for skins. Draw
your skins as .BMP files using the Egoboo palette,
then do an image conversion. Several free programs
are out there that can do it.



Frame Names
-----------
The most important thing about creating a new
model is to name your frames correctly. The name
consists of a 2 letter action type, followed by a
the 2 digit frame number, followed by any special
codes. It looks something like KA03SP. Not too
tough.



Action Types
------------
DA - Dance ( Typical standing )
DB - Dance ( Bored )
DC - Dance ( Bored )
DD - Dance ( Bored )
UA - Unarmed Attack ( Left )
UB - Unarmed Attack ( Left )
UC - Unarmed Attack ( Right )
UD - Unarmed Attack ( Right )
TA - Thrust Attack ( Left )
TB - Thrust Attack ( Left )
TC - Thrust Attack ( Right )
TD - Thrust Attack ( Right )
CA - Chop Attack ( Left )
CB - Chop Attack ( Left )
CC - Chop Attack ( Right )
CD - Chop Attack ( Right )
SA - Slice Attack ( Left )
SB - Slice Attack ( Left )
SC - Slice Attack ( Right )
SD - Slice Attack ( Right )
BA - Bash Attack ( Left )
BB - Bash Attack ( Left )
BC - Bash Attack ( Right )
BD - Bash Attack ( Right )
LA - Longbow Attack ( Left )
LB - Longbow Attack ( Left )
LC - Longbow Attack ( Right )
LD - Longbow Attack ( Right )
XA - Crossbow Attack ( Left )
XB - Crossbow Attack ( Left )
XC - Crossbow Attack ( Right )
XD - Crossbow Attack ( Right )
FA - Flinged Attack ( Left )
FB - Flinged Attack ( Left )
FC - Flinged Attack ( Right )
FD - Flinged Attack ( Right )
PA - Parry or Block ( Left )
PB - Parry or Block ( Left )
PC - Parry or Block ( Right )
PD - Parry or Block ( Right )
EA - Evade
EB - Evade
RA - Roll
ZA - Zap Magic ( Left )
ZB - Zap Magic ( Left )
ZC - Zap Magic ( Right )
ZD - Zap Magic ( Right )
WA - Sneak
WB - Walk
WC - Run
WD - Push
JA - Jump
JB - Falling ( End of Jump ) ( Dropped Item left )
JC - Falling [ Dropped item right ]
HA - Hit
HB - Hit
HC - Hit
HD - Hit
KA - Killed
KB - Killed
KC - Killed
KD - Killed
MA - Misc ( Drop Left Item )
MB - Misc ( Drop Right Item )
MC - Misc ( Cheer/Slam Left )
MD - Misc ( Show Off/Slam Right/Rise from ground )
ME - Misc ( Grab Item Left )
MF - Misc ( Grab Item Right )
MG - Misc ( Open Chest )
MH - Misc ( Sit )
MI - Misc ( Ride )
MJ - Misc ( Object Activated )
MK - Misc ( Snoozing )
ML - Misc ( Unlock )
MM - Misc ( Held Left )
MN - Misc ( Held Right )



Special Codes
-------------
AL - Spawn an attack particle on the left weapon
DL - Drop the item in the left grip
GL - Grab an item with the left grip
CL - Grab a character with the left grip
AR - Spawn an attack particle on the right weapon
DR - Drop the item in the right grip
GR - Grab an item with the right grip
CR - Grab a character with the right grip
I - Make the character invincible
S - Stop the character from from accelerating
F - Play a footfall sound
P - Poof the character
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woodmouse
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PostPosted: Thu Jun 12, 2008 12:06 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I don't understand anything... Embarassed I mean, I don't still understand what do I put there if there is standing. DA01, DA02, DA03...? Or do they need any special things after them?
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Zefz
Lead Designer
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PostPosted: Thu Jun 12, 2008 12:30 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

DA00 -> DAxx is the animation Egoboo will play while the object is standing idle. xx is the number of frames you want to make.
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woodmouse
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PostPosted: Thu Jun 12, 2008 12:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

OK. Now I understand. Smile
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