Posted: Wed Jan 02, 2008 9:56 pm Post subject: Finishing touches for Bishopia
-Hiroy's new tile0, 1, 2, 3.
-Shopkeepers that say things when you buy or sell.
-A cemetary/Catacombs entrance/Dark items shop in the unused space.
-Beggars
-Possibly a King's hall with dungeon?
What do you think we need to finish Bishopia? _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
Well, I know there was supposed to be a separate module for inside the Castle and the Council hall probably when module linking makes a return. _________________ Current Project
Egoboo: something [working title]
Preview
Story: 15%
Chapters planned: 2 out of many(it's huge)
Currently working on storyboards.
Motivation: 2% (it's huge)
My quick todo list:
- Add new scrolls of Identify (With Unkurse effect)
- Add Rogue special armour
- Improve a number of textures
- Add the new weapons into the shops
- Move ammo quivers into other shops too
- New skin for the guard captain (Need some quest scripting too)
- Guards training at the barracks _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword."
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Wed Jan 02, 2008 10:55 pm Post subject:
Speaking of Rogue armor, is Axel still doing a ninja? If he is, I need to make another rogue skin, plus if he wants I can do all four ninja ones... _________________
+ PurpleSquerkle
Joined: 27 Dec 2007 Age: 16 Posts: 102 Location: Germany
Posted: Wed Jan 02, 2008 11:41 pm Post subject:
Yea i think bishopia is kinda empty, so
More npc's
Npcs are always stuck at corners or walls somewhere, the need some kind of waypoints.
Npc waypoints
I think there should be more interaction. Heard my idea of those houses?
Key-shop wich sells special house keys all over bishopia.
or at least one player house, designed like such a special area for rogues only enterable if you bought the key for it. (moderate-high price)
Shops buy everything! alchemist for example should only buy potions.
Night and day change ?
Some kind of get and deliver quests from some guys?
residential district, just for the cityisch look.
A healer at the temple
Map post, with one guy in a small hut, wich sells a map of bishopia.
Rent a mount shop for faster city travel?
Possability to train WITH the guards, like some kind of duelling, wich stops when the guard has only some hp left.
More stuff around, like torches and such stuff, benches around to sit on.
A real lil market. For the look and design.
greeeetz _________________ Having a BIG Signature, shows you have a SMALL dick.
Last edited by -Daedalus- on Fri Jan 04, 2008 12:25 am; edited 1 time in total
Someone posted that there was a bug with "too much light" in the Adventurer start, but I actually re-implemented the global lighting. To change the lighting, go into wawalite.txt and make the lighting go to zero and you recover the old look.
ANYWHO, we could actually tie the position of the "sun" in the sky to a real-world clock. Then we could actually have day/night cycles in the outdoor modules.
There could be a "time of day" variable that scripts could read, but AIs with a couple of states (like the cobol script) are already quite long.
Some of the default behavior was moved into a "default script" or into the code. If it is moved into the code, we could add some functions for flocking/anti-flocking, pursuit/fleeing, stalking, and some other interesting behavior without making the scripts overly complicated.
Joined: 28 Oct 2007 Age: 17 Posts: 4169 Location: Midwestern US
Posted: Thu Jan 03, 2008 3:36 am Post subject:
The time of day should correspond to the system clock; we should implement this sort of thing so we can do seasonal stuff in the future like we talked about before.
All good ideas! _________________
+ PurpleSquerkle
I've done all 4 four skins! (Just need to fix it up!)
Anything you want me to make you? (I won't Spend 5 Minutes doing it like with stealth
I'll spend 4! _________________
"Be yourself, everyone else is already taken."
Joined: 03 Nov 2007 Age: 15 Posts: 3043 Location: Germany
Posted: Mon Jan 21, 2008 1:02 pm Post subject:
Nope, no need to lock this thread imo. People can post here when they have any of the things ready mentioned in the first post. _________________ Yes, it's true. I fail. Epicly so.
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