Joined: 06 Oct 2007 Age: 15 Posts: 2484 Location: San Diego
Posted: Mon Jan 21, 2008 4:36 pm Post subject:
I really like ALL of these ideas (they get the stamp of approval, separately), but can I add in one more thing? A castle module, as mentioned before, will have a lot of worried people, plus a lot of rogues taking stuff and being caught by the Bishopia guards. Also, in the Residential district, there will be a house with a sign in front of it that says "For Sale", with a Realtor in front of it, who would offer to sell it to you for quite a lot of money OR there would be, somewhere in the Commercial district, a building that has a sign that says "Bishopia Realty" that would sell you a house. The house would not literally be used, but instead either a key, a deed to a house, or even a model house that you would drop anywhere and it would turn into a regular-sized house you could take and drop over and over again! _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: June 27, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
Joined: 06 Oct 2007 Age: 15 Posts: 2484 Location: San Diego
Posted: Mon Jan 21, 2008 5:07 pm Post subject:
Maybe you could simply buy the key, go to the house for sale, and then unlock the house. The house would open, the key would disappear into the house, and you would have a new module portal that you could go through! If you took the key when you exited your house, then you could either keep the house key for later or take it back to Bishopia Realty where you could sell it! _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: June 27, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
Joined: 06 Oct 2007 Age: 15 Posts: 2484 Location: San Diego
Posted: Sun Feb 03, 2008 1:57 am Post subject:
Hmm. Ingame character switching...And item trading between characters...Maybe, but not until everyone votes. It may make the game too easy if a character gets a quest item and another needs it but the first one is stronger and gets it more easily, but can't do the quest.
Phew! _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: June 27, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
Posted: Sun Apr 27, 2008 6:43 am Post subject:
What if we add there a prison? There could be some rogues and they would talk if you bump them. What does this sound like? And what about houses for the shopkeepers? I made one, Mylvin's house:
Joined: 19 Apr 2008 Age: 13 Posts: 2772 Location: Finland
Posted: Sun Apr 27, 2008 12:26 pm Post subject:
The guy is Mylvin and... Eh? What did you mean by that Olaf thing? That message is in Bishopia Capitol when Olaf dies... How does it connect to Mylvin's house? Or did you said that to someone else, AOD? _________________
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