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The Legend of Egoboo Sporks of Yore
"Finale" Scripting
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penguinflyer5234
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PostPosted: Thu May 22, 2008 10:19 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

You're not setting the content.
Code:
IfUsed
  GetContent
  tmpargument = tmpargument + 9
  SetContent


You need to set the content like shown above, or else the content will stay at 0.
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PurpleSquerkle
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PostPosted: Thu May 22, 2008 10:26 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

OK, I added that where you said, but...
Not doing anything.

Argh, this is the most frustrating bit of scripting I've done yet.
I just can't figure it out.

Maybe you should try it? Using the script I gave, I mean.
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penguinflyer5234
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PostPosted: Thu May 22, 2008 10:29 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Using the script on what object?
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PurpleSquerkle
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PostPosted: Thu May 22, 2008 10:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

On anything. Spear, I guess.
Doesn't really matter.

...waaaitaminute.
Did I forget the part where it actually, you know, throws it?
What's this doing right here (like I said, I copied it out of another script, so I don't fully understand it Embarassed ):
Code:
  IfStateIs3
    tmpargument = 200
    IfContentIs
      tmpargument = 1
      SetChildState
    Else
      tmpargument = 0
      SetChildState

And how DO I make it thrown?
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Maxaxle
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PostPosted: Fri May 23, 2008 3:07 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I have an obvious thing to add here: a leaning-back animation for when you're about to throw anything. It would be slow for the Spear, but fast for the Ninjastars (or anything small and light).
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Zefz
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PostPosted: Fri May 23, 2008 6:39 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

With the SetChildState you are setting the state of the last object you spawned (Eg. the last object you threw). With the state you can specify how the object should react.

What are you trying to accomplish actually? Melee and throwing in one weapon? Because spears use throw animation when stacked and bombs drop to the floor if not high enough content.
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Chainsaw
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PostPosted: Fri May 23, 2008 7:27 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
Come to think of it we are missing a title image for the Archaeologist. It's a difficult one, since it is a Starter and thus should have a image of the archaeologist.




Here.
Sorry if it came out a little weird, I'm not very good at drawing people Egoboo style.
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Zefz
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PostPosted: Fri May 23, 2008 8:03 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think it's cool enough Smile
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Agent of Dread
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PostPosted: Fri May 23, 2008 11:51 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I agree Smile
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PurpleSquerkle
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PostPosted: Fri May 23, 2008 1:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
With the SetChildState you are setting the state of the last object you spawned (Eg. the last object you threw). With the state you can specify how the object should react.

What are you trying to accomplish actually? Melee and throwing in one weapon? Because spears use throw animation when stacked and bombs drop to the floor if not high enough content.


Aww, man... It's not even possible in scripting? Sad
I wanted it to be normally a melee weapon, but when you held down the key, you could charge up a throw.
Then I was also going to make it randomly lurch and jump out of your hand at unpredictable moments. Twisted Evil
Hey, I have an idea.
Why not make charging increase its ammunition? And make its ammunition go back to zero when thrown? Would that work?
Or does it actually check for stacking to throw, not just ammo?
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Zefz
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PostPosted: Fri May 23, 2008 3:17 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I never figured out spears yet, but I think it is a seperate animation and a special script state that handles damage particle.
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PurpleSquerkle
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PostPosted: Fri May 23, 2008 4:07 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I know how it does the damage particle; that's in the script.
The rest must be hardcoded?

I have an idea, though!
I'll make a new animation where the spear flies out a distance and then comes back to the origin point.
I'll make it do that action when it's charged.
That'll work, won't it?
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woodmouse
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PostPosted: Fri May 23, 2008 4:10 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Think so.
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PurpleSquerkle
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PostPosted: Fri May 23, 2008 5:24 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Eh, it's not really working.
For starters, you can turn, and the spear will turn, too, obviously. It's kind of weird-looking.

I GIVE UP.
If someone can figure out how to make it throw, awesome.
But nothing I've tried works. It was a total waste of time. Crying or Very sad
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woodmouse
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PostPosted: Fri May 23, 2008 5:25 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Crying or Very sad
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