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Elven Capitol?
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PostPosted: Sun Sep 30, 2007 9:56 am    Post subject: Elven Capitol? If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Idea Smile Should we have the Elven Capitol city in the game? And if so, what will it be called?
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Axel
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PostPosted: Sun Sep 30, 2007 10:52 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Evil or Very Mad You copyed that from the old Egoboo forum...
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Zefz
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PostPosted: Sun Sep 30, 2007 8:36 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

There is a plan to make a capitol city for the elves yes. But its long down the todo list. First the other suggested modules (Last level abyss, catacomb level 1, griffin tower etc.) will be finished.

In addition a few other towns/villages are suggested. None will be the size of gargantuan Bishopia. These are Big Wood (Elven forest city), Sandweg (Desert village), Booty Cove (Pirate town) and Highspire (G'nome outpost).
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PostPosted: Mon Oct 01, 2007 12:30 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hopefully it does eventually get added.
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woodmouse
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PostPosted: Thu May 01, 2008 7:35 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I hope the Elven Capitol would be in the next working release. Very Happy I can start making it, if nobody else does not.
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PurpleSquerkle
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PostPosted: Thu May 01, 2008 7:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:

In addition a few other towns/villages are suggested. None will be the size of gargantuan Bishopia. These are Big Wood (Elven forest city), Sandweg (Desert village), Booty Cove (Pirate town) and Highspire (G'nome outpost).

Don't forget Acropolis!

By the way, just for everyone's information, what you mean is "capitAl," with an "A." When you spell it with an "O", like "capitOl," it refers to the central building of a province.

For example:
"I'm going to visit Washington DC, the capital of the United States of America."
"The capitol building in DC is actually quite plain on the outside."

The word "capital" (with an "A") also refers to an uppercase letter, money and similar resources, etc.
Teacher\'s Words
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woodmouse
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PostPosted: Thu May 01, 2008 7:51 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Oh, yeah, Acropolis! I want it too! Quiklyyyyy... What if we start a BIG PROJECT (no, maybe not really) tomorrow? Making cities, tomorrow! The CITY DAY!!! Very Happy
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Zefz
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PostPosted: Sat May 03, 2008 3:27 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Making cities is one of the most time consuming and work in module making. Especially ones as big as Bishopia.

That is if you want to do it properly.
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woodmouse
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PostPosted: Sat May 03, 2008 3:29 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

The Angel town should be easy to make... I could do it, if someone other would make the shops work and other passage things...
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Zefz
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PostPosted: Sat May 03, 2008 3:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Shops are really easy. Just create the passage on where the shop is supposed to be and use AddShopPassage in the script to make it a shop.
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PostPosted: Sat May 03, 2008 3:37 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

But I can't understand the passage.txt at all... I mean that it just... Is hard... for me... But do I put the coordinates like in the spawn.txt? I can't understand that... Embarassed Crying or Very sad
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PostPosted: Sat May 03, 2008 4:02 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

If you understand spawn.txt, then passage.txt should be easy. The spawning points are the same, but each passage has 4 coordinates instead of 2 like normal objects. Passages have two points marking each side diagonal corner (It is like a square box).

TopleftXY BottomrightXY

First number is thus top X, second is top Y, third bottom X and last bottom Y

Open is T or F, wether the passage is passable.
ShootThrough T or F, if particles can pass through
SlippyClose is not used. Ignore this.
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PostPosted: Sat May 03, 2008 9:51 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

And what calls AddShopPassage? The shopkeeper, right?
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PostPosted: Sat May 03, 2008 9:55 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Looking at Zambini's script in Bishopia, I assume so.
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PostPosted: Sat May 03, 2008 9:56 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ok. Cool. Cool
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