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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Sat May 31, 2008 5:03 pm Post subject: |
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| Chainsaw wrote: | | Zefz wrote: |
Usually these two functions are run when the IfCleanedUp function is run using CleanUp. A different object must run this function every so often... | Which object would that be? |
Forget that, Which object does that in the Adventurer starter? _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sat May 31, 2008 5:04 pm Post subject: |
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OK. Script. Particles. Oh, Rogue kills Bishop? OOOOH! Then, ummm... Destroy the whole Abyss? A special bomb monster only Dragonman could use? *Then a video.* *BOOOM! Whole Abyss explodes.* I want to do that... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Sat May 31, 2008 5:05 pm Post subject: |
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The grub mom does that. It runs clean up each time it reaches one of its waypoints. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Sat May 31, 2008 6:00 pm Post subject: |
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| Zefz wrote: | Sounds like the Rogue concept...
Abilities are handled through scripting, source code and particles. |
I know this is way off-topic, but I think whether or not he dies should be ambiguous.
The endings should be compatible within each other. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sat May 31, 2008 6:03 pm Post subject: |
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...  _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Sat May 31, 2008 6:04 pm Post subject: |
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| Maxaxle wrote: | | Maybe he just makes Bishop do some sorta hard labor, or beats up Bishop, or just beats him into submission. I dunno. Anyway, Bishop stays alive. |
Jumps up, punches him in the FACE, grabs his money, and takes off. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 14 Posts: 3070 Location: Finland
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Posted: Sat May 31, 2008 6:07 pm Post subject: |
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Rogue... Oh, and I got an idea: Angel would take Bishop to their land to talk with their king. _________________
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Fri Jun 20, 2008 6:25 pm Post subject: |
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Is there a way to check the ID of a weapon whenever a character hits something with it? _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2305 Location: Norway
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Posted: Fri Jun 20, 2008 8:03 pm Post subject: |
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What do you exactly mean? In the character script a check to see what the ID of a weapon he just hit with? _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Sat Jun 21, 2008 7:22 am Post subject: |
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Yes. I'm making an Archer class and I want him do do extra damage with Bows and Crossbows. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4370 Location: Midwestern US
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Posted: Sat Jun 21, 2008 6:12 pm Post subject: |
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| Chainsaw wrote: | | Yes. I'm making an Archer class and I want him do do extra damage with Bows and Crossbows. |
On the one hand, sweet; new class (I'll add it).
On the other hand, bummer; that's what the Hunter was going to be. Oh well; the Hunter can be some kind of... combined Archer and... something... or something. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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Posted: Sat Jun 21, 2008 7:42 pm Post subject: |
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| PurpleSquerkle wrote: | | Chainsaw wrote: | | Yes. I'm making an Archer class and I want him do do extra damage with Bows and Crossbows. |
On the one hand, sweet; new class (I'll add it).
On the other hand, bummer; that's what the Hunter was going to be. Oh well; the Hunter can be some kind of... combined Archer and... something... or something. |
I think that the Archer should have a way to enchant their weapon or give it a special power when at a high enough level, like energy-enchanted arrows, or arrows that are more deadly than normal arrows, but can ONLY be obtained through levelling up...like in Maplestory...Oh, and don't forget that the Archer should have a longsword of some sort (which should have an animation different from regular swords and shouldn't depend on strength IMO). _________________ http://www.freewebs.com/maxaxle88/
Inventor class last updated: July 9, 2008
Download: https://sourceforge.net/projects/maxaxlesegoboos
FREE PIZZA TOMORROW |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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