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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 16 Posts: 2378 Location: Israel
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 16 Posts: 1684 Location: Somewhere
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Posted: Mon Jul 07, 2008 6:38 pm Post subject: |
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| Zefz wrote: | | This is of course only for Windows users. Linux won't have the editor. (unless they download and install it separately with wine). |
At least let it be downloadable from the website, instead of having to download the dev pack and extract it. _________________ Donna Noble has left the library. Donna Noble has been saved.
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Mon Jul 07, 2008 6:40 pm Post subject: |
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When is the next stable release coming? I can't wait! Sorry, off-topic...  _________________
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penguinflyer2222 The Dark One


Joined: 28 May 2008 Age: 10 Posts: 751 Location: In exsistance
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Posted: Mon Jul 07, 2008 6:41 pm Post subject: |
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| Chainsaw wrote: | I've made some new icons for Egomap's menu:
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Nice icons. Don't you think? _________________ Penguinflyer2222: Made in U.S.A.
I am evil!
Bo Fhpcpp njojefwfmpqfs
An Egoboo minideveloper |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Mon Jul 07, 2008 6:53 pm Post subject: |
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Oooh... Those icons are cool!  _________________
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Mon Jul 07, 2008 6:57 pm Post subject: |
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I think I remember that EgoMap uses SDL for generating the map image for a level, and I think that RandMap may use it.
I have gotten EgoMap to compile, but the dependence on Crystalspace is a Bixx. I think I might be able to replace it with SDL_gui or another SDL based GUI. The dialogs are pretty simple, so I don't think that will be a problem.
I am looking into getting SDL_gui to compile so I can see what kind of widgets are available. |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Mon Jul 07, 2008 7:36 pm Post subject: |
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That would be really awesome. Sure this doesn't obstruct your development with making the trunk code stable?
I will see if I can add the new icons.
@woodmouse: If you are referring to the next Egoboo stable release, it will be when I complete the Archaeologist starter module (today i finished the left grip hand, now just to do right grip). _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Mon Jul 07, 2008 7:40 pm Post subject: |
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| Zefz wrote: | | @woodmouse: If you are referring to the next Egoboo stable release, it will be when I complete the Archaeologist starter module (today i finished the left grip hand, now just to do right grip). |
Yippiee, so it won't take so long!  _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 18 Posts: 4370 Location: Midwestern US
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Posted: Mon Jul 07, 2008 8:27 pm Post subject: |
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| Zefz wrote: | That would be really awesome. Sure this doesn't obstruct your development with making the trunk code stable?
I will see if I can add the new icons.
@woodmouse: If you are referring to the next Egoboo stable release, it will be when I complete the Archaeologist starter module (today i finished the left grip hand, now just to do right grip). |
Yayz!
Archaeologist!
Don't forget to fix his "beard", too. It needs to be brown, like his hair, and shouldn't come up as far in the middle of his face.
Will the Soul Carver be in the next release as well?
Anyhow. Egomap. Should check that out.... _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Mon Jul 07, 2008 9:10 pm Post subject: |
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I will release it as it is now. Someone can send in an improvement skin if they feel the need. I want to concentrate on getting the module finished
Soulcarver only works with the new script functions. I will see what I can do. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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bgbirdsey Developer

Joined: 25 Sep 2007 Posts: 873 Location: Minnesota
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Posted: Mon Jul 07, 2008 9:16 pm Post subject: |
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I found one called guichan that MAY be a direct replacement for the code...
On the other hand, there is wxWidgets, but that is where arakon got bogged down! |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 18 Posts: 4370 Location: Midwestern US
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Posted: Mon Jul 07, 2008 10:45 pm Post subject: |
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| Zefz wrote: | I will release it as it is now. Someone can send in an improvement skin if they feel the need. I want to concentrate on getting the module finished
Soulcarver only works with the new script functions. I will see what I can do. |
Then I think it'd be better if you send me the skins now so I can fix them before the new release. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Tue Jul 08, 2008 8:23 am Post subject: |
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I agree, Purple, make the skins better. And the new EgoMap, YAY! I REEEEEEAAAAAALLY like the "maze" tile set. I haven't tested the others, yet, expect arcane... And why isn't there "fire" tileset? Like in Ash Palace? I have copied them there, and lots of others, but why haven't you made that, Zefz?
Second Post...
Well, I have only copied the existing ones and then changed their names and tilesets... I don't know does the random map thing work...  _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Tue Jul 08, 2008 12:04 pm Post subject: |
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Because I had lot of other stuff to do. Actually to do it properly, you need to assign the tilesets properly in those txt files to make the random map generator work properly.
Maybe you want to upload the different tilesets ready to implement in EgoMap? (Ash Palace, Shadow Palace, Ice etc.)
Did a few fixes by-the-while:
- Added a few tilesets
- Added the new icons Chainsaw made
- Upgraded settings.exe (fixed resolution bug too)
- Fixed the installer path bgbirdsey mentioned
- Fixed the pixelating (it is now optional in settings.exe)
- Updated the editor tutorial _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Tue Jul 08, 2008 12:43 pm Post subject: |
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Yay, yay! but do I send you some tilesets I'm making? The golden tileset, swamp tileset, and some others? _________________
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