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Egomap 2 without using Crystalspace
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bgbirdsey
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PostPosted: Fri Jul 18, 2008 5:39 am    Post subject: Egomap 2 without using Crystalspace If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I have finally gotten Egomap2 to compile and start up without any dependency on Crystalspace.

Arakon was using Crystalspace for the rendering and some other functions, but Crystalspace is bloated, and changes too much between versions. I have only rarely gotten EgoMap or EgoMap2 to even COMPILE with crystalspace.

I have replaced Crystalspace with some code from a J Fischer project called Gelfeet, and with code out of Egoboo, itself. This is very good in a way, since all of the rendering code has come out of our community AND it should be possible to view the maps very closely to how they will look in Egoboo.

There is still quite a lot to check out, but it may be possible that I could be close to completion by the end of the weekend...
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Zefz
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Joined: 16 Sep 2007
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PostPosted: Fri Jul 18, 2008 3:32 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Wow! This is exciting. I knew about EgoMap2 and it's quite developed state, but I've never found the source for it anywhere. Sound like you have access to any source from every project ever in touch with Egoboo birdsey Razz

Good tools is usually the first and biggest step for making a good game.
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Agent of Dread
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PostPosted: Sat Jul 19, 2008 8:39 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hell yeah!
I really need to arrange a cheerleading squad for you, birdsey.
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bgbirdsey
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Joined: 25 Sep 2007
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Location: Minnesota

PostPosted: Sat Jul 19, 2008 9:09 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well, hopefully, I will be able to get it all to work! Arakon already had a lot of it ported over, but I need to get the vertex and tile picking to work with OpenGL instrad of the system he was using. Razz
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PurpleSquerkle
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PostPosted: Sat Jul 19, 2008 3:09 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Agent of Dread wrote:

I really need to arrange a cheerleading squad for you, birdsey.


Yes, Egoboo needs its very own Oendan squad.
...Or however you spell it.

Not that I know much about it.
Just that it has a cool name. And they wear funny outfits.
*cough*
Back on topic, then....
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hiroy
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Joined: 30 Sep 2007
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PostPosted: Sat Jul 19, 2008 3:57 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Hopefully you succeed in getting those features working. Being able to slay Crystalspace alone is great.
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Maxaxle
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Joined: 06 Oct 2007
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PostPosted: Sat Jul 19, 2008 11:25 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ehhhh wait...is Egomap 2 any better than the current Egomap version?
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penguinflyer2222
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PostPosted: Sun Jul 20, 2008 12:23 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

It is without Crystalspace.
If that's better, I'm not really sure.
What is Crystalspace?
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penguinflyer5234
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PostPosted: Sun Jul 20, 2008 12:25 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

http://www.crystalspace3d.org/

Crystal Space is a software development kit for real-time 3D graphics.
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penguinflyer2222
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PostPosted: Sun Jul 20, 2008 12:34 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Egoboo has 3d, but no real-time. Smile
Why is getting rid of it good?
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penguinflyer5234
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PostPosted: Sun Jul 20, 2008 12:36 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

The window widgets are not in Crystal Space anymore, making it very difficult to compile EgoMap.
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Maxaxle
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PostPosted: Sun Jul 20, 2008 1:20 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well, can you tell me when it IS compiled? Smile
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bgbirdsey
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PostPosted: Sun Jul 20, 2008 4:52 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Egomap2 is interesting because it uses wxWidgets for the GUI.

That's a cross platform GUI tool that lets you use the normal GUI of your operating system. That means that you do not have to design your own GUI from the ground up.

Crystalspace is no more real-time than any other program. However, it is very bloated and really only works well on windows.
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penguinflyer5234
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PostPosted: Sun Jul 20, 2008 5:13 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Is the Gelfeet code compatible with Linux and Mac?
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bgbirdsey
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PostPosted: Sun Jul 20, 2008 6:54 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Gelfeet is a generic OpenGL renderer. It basically duplicated the egoboo-like rendering code. Any system that can run egoboo should be able to use the combination of software I'm using.
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