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EgoCard Rules (still in deciding stage)
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Agent of Dread
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PostPosted: Wed Jan 16, 2008 11:55 pm    Post subject: EgoCard Rules (still in deciding stage) If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ok, this should be a little easier.
Max cards in hand- ?
Max characters/monsters on field at once- ?
Card layout- ?
Post Points- ?
Areas- Mount Cookia, Catacombs, Abyss, Water/Ash/Sand/Shadow/Ice Palace, Bishopia, Zippy City, ?Griffin Tower?, ?Airship?, ?Mighty Wood?.
Names in ?s are in question.
Card types- ?
How to win- ?
Cards in deck- ?
Let's figure this out.
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PostPosted: Thu Jan 17, 2008 1:02 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Max cards in hand: 12
Max characters/monsters on field at once: Depends on field size and number of players!!!
Card Layout: Picture or avatar, HP/MP, attacks/effects/description/text IF NEEDED, line and a quote, all from top to bottom.
Post points: I don't think this is needed. What's it do anyway???
Areas: All Available (just name what's already FINISHED)
Card Types: Special/Effect, Character/Monster/Unit, Object, Trap, Luck/Circumstance (lucky shot, cheap shot, random change in weather, attacker from nowhere, etc.), Obstacle (comes with map), and pest/parasite/vermin/attacker (monster/character/unit that isn't on anyone's team but attacks depending on what it is)
How to win: Determined by players just beforehand Very Happy
Cards in deck: 50...I guess...
There's my pocket change on the subject.
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PostPosted: Thu Jan 17, 2008 2:11 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Areas -
    I think the areas need to be classified as to team.

      Good areas - Zippy City, Bishopia City, High Spire, Mighty Wood
      Evil Areas - The Palaces, Fire domain, The Crypt, The Mines
      Neutral Areas - Griffin Tower, Bounty Tavern, Sand Weg, Airship


    They should have +/- bonuses for certain attack types or something that support their team, and maybe some elemental effects (like fire domain boosting fire damage...)

    Also, maybe you can summon monsters of a certain type if you have the right area displayed? Like you could summon gnomes if you had High Spire or the airship?


Cards in deck -
    unlimited for the online version. there is literally no way to check this, so let's make the rules so that there is literally no way to "cheat".


Post Points -
    I think the idea of being able to accumulate the post points per turn is good. Then, you can't play an unreasonable card on your 1st turn.



Card Layout-
    Team (good evil, neutral,...), HP, MP, damage (a number and damage type), defense. There would be optional slots if the character especially vulnerable or immune to certain damage types.



Max cards in hand-
    Maybe limit it to 7 basic cards, but you can play bonus cards on top of certain cards. Like you could play a Gonne on top of a G'Nome, giving the G'Nome the ability to attack with the Gonne, or putting a shield on a Knight.


How to win-
    There must be a quest system! The Sporks must be involved. There must be a way to simulate a dungeon.
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Kenken07
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PostPosted: Thu Jan 17, 2008 4:43 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Max cards in hand-5-6(5 if not your turn)?
Max characters/monsters on field at once- unlmited as long as it is supported by mana(post points)..?
Card layout- ?
Post Points- ?
Areas- Mount Cookia, Catacombs, Abyss, Water/Ash/Sand/Shadow/Ice Palace, Bishopia, Zippy City, ?Griffin Tower?, ?Airship?, ?Mighty Wood?. maybe it needs ti\o vary(like in yu-gi-oh)?
Names in ?s are in question.
Card types- ?
How to win- ?
Cards in deck- 60 ?
Let's figure this out.
...........................................................................................................
Just suggesting..
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Scytale
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PostPosted: Thu Jan 17, 2008 9:07 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Here's my version. I based it on what had already been said in the "Card Game" thread, rules of famous card games like Magic, and what has been said here.
I put my comments into [ ]

Basic rules & "stats":

Max cards in hand- 7 [Because 7 cards is an unalterable rule to me]

Max characters/monsters on field at once- No limit [Well, it works very well with Magic, so why not with Egocard? What is more, as far as I remember, I never reached more than 5 monsters in Yugi-ho.]

Card layout- As follows:

NB: The color of the card will change according to its type (see "Card Types")

Name of the card and PP cost
Illustration of the card.
Type of the card (if creature): Monster, Hero, Moderator, Member... Then divide the monsters into sub-types (undead, animal, demon, machine...), and associate them with an element (cold, fire, earth, air, holy, evil)
Stats (if creature): HP, MP, ATK (or DMG), DEF.
Special effect(s)/skills.
Quote [not from Cave Story, duh] if there's still room.

Post Points- [Rather difficult to say. Let's wait for the first card being created to adjust the PP gain at each turn.]
Areas- Mount Cookia, Catacombs, Abyss, Water/Ash/Sand/Shadow/Ice Palace, Bishopia, Zippy City, Griffin Tower, Airship, Mighty Wood. [They all seem valid to me. I even think there should be more!]

Card types- 4 types : Creature (red), Hokus Pokus[=magic](black), Spell (blue), Equipment (green).

How to win- [I have thought of several types of play. More can be added of course]

Classical:
Simple and quick: each player begins with a said amount of HP (let's say 20 to begin with, we'll adjust according to the ATK the creatures will have.) The players' goal is to beat the crap out of each other.

Adventure: free for all:
The players begin the game facing a said amount of creatures (or maybe decided randomly), controlled by a special player (a Dungeon master, so to say), divided into rooms, that they must defeat to reach the boss's room.
The players' goal is to defeat the boss to receive a piece of the master spork. The DM's is to kill the players (same HP system here). The players can attack each other to hinder their respective progression.
The game is divided into 5 rounds. (more in case of a draw)

Adventure: Coop:

Same as above, except that the players are in team against the DM, who's, of course, stronger than in the FFA mode.

Cards in deck- I'd say no limit: the players have to adjust themselves their number of cards between too many and too few.


Phew, that's it! I'll post more in-depth rules after seeing whether those rules suit you or not.
Just a few facts to begin with:
-Cards can be used with PP (Post Points). Players have a said amount of PP at the beginning of their turn, that goes increasingly ( Exclamation The PP are non-cumulative!)
-Hokus Pokus cards equals to magic cards in Yugi-oh/Magic. Spell cards have to be equipped to creatures to be used (by using their MP)
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Maxaxle
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PostPosted: Thu Jan 17, 2008 10:41 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Scytale wrote:
Card types- 4 types : Creature (red), Hokus Pokus[=magic](black), Spell (blue), Equipment (green).

I'm definitely going with that....and also:
bgbirdsey wrote:
Areas -
    I think the areas need to be classified as to team.

      Good areas - Zippy City, Bishopia City, High Spire, Mighty Wood
      Evil Areas - The Palaces, Fire domain, The Crypt, The Mines
      Neutral Areas - Griffin Tower, Bounty Tavern, Sand Weg, Airship


    They should have +/- bonuses for certain attack types or something that support their team, and maybe some elemental effects (like fire domain boosting fire damage...)

    Also, maybe you can summon monsters of a certain type if you have the right area displayed? Like you could summon gnomes if you had High Spire or the airship?


Cards in deck -
    unlimited for the online version. there is literally no way to check this, so let's make the rules so that there is literally no way to "cheat".


Post Points -
    I think the idea of being able to accumulate the post points per turn is good. Then, you can't play an unreasonable card on your 1st turn.



Card Layout-
    Team (good evil, neutral,...), HP, MP, damage (a number and damage type), defense. There would be optional slots if the character especially vulnerable or immune to certain damage types.



Max cards in hand-
    Maybe limit it to 7 basic cards, but you can play bonus cards on top of certain cards. Like you could play a Gonne on top of a G'Nome, giving the G'Nome the ability to attack with the Gonne, or putting a shield on a Knight.


How to win-
    There must be a quest system! The Sporks must be involved. There must be a way to simulate a dungeon.

I agree with all of that!
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Agent of Dread
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PostPosted: Fri Jan 18, 2008 1:56 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yeah.
@Birdsey, how about when a palace is played, you have to defeat five cards then you get a Spork Card! When you have one of each Spork, you can play a Catacombs Area Card. You need to defeat 10 cards here. Then Abyss, then Poof! You win.
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PostPosted: Fri Jan 18, 2008 2:05 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Maybe. I thought that maybe the dungeons would have levels. You would have to defeat a champion of the level of the dungeon to move on?
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PostPosted: Fri Jan 18, 2008 2:30 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yeah, that's a pretty good idea...IF YOU GET THERE!!!
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Agent of Dread
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PostPosted: Fri Jan 18, 2008 3:50 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yeah. That'd be good. Like boss cards that could only be played while their area was in play.
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Scytale
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PostPosted: Fri Jan 18, 2008 6:35 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

bgbirdsey wrote:
Maybe. I thought that maybe the dungeons would have levels. You would have to defeat a champion of the level of the dungeon to move on?

That's what I tried to propose with the "Adventure" mode. That doesn't suit you?
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bgbirdsey
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PostPosted: Fri Jan 18, 2008 6:53 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I agree that there should be more than 1 mode.

Here are the 2 modes I suggested.

bgbirdsey wrote:
With the example cards I have listed above, I envision 2 different types of games: the adventure game and the duel game.

duel game

Basically, this is "duel monsters" (the card game played in Yu Gi Oh). You can have 7 cards in play at once. There are certain limits to what you can play:

- you can only play one location card
- you can have only one avatar
- you can only activate a spell card if you have enough mana
- you can only remove a trap card with a key card that is in your hand

There are defense values and attack values listed on certain cards. For instance, the Lumpkin cannot do damage by itself, and the Gonne card cannot fire by itself, but the Lumpkin card can be combined with the Gonne card do damage to your opponent. Similarly, there are shield cards, spell cards, etc. that provide shielding.

The game is won when either opponent is reduced to 0 life points.

I brought up Yu Gi Oh, because the monster/hero cards are basically in tiers. These numbers would be listed on the cards somewhere. For example, let's say that

tier 1: acid blob, grub bug
tier 2: Trog, Lumpkin, Chocobone,
tier 3: Elf, G'Nome, Healer, ... (all player classes)
tier 4: Floating Eye, Invisible Stalker, necromancer,
tier 5: Mother Mim (avatar), Sir Brom (avatar), Darkshine Knight
tier 6:...
tier N: Dragon, Dracolitch, ...

You can only call a monster from the higher tier by sacrificing 2 monsters from the next lower tier. For instance, to call a Trog you must play and then sacrifice 2 brub bugs (or their equivalent). Or maybe, slaying 2 of your enemies monsters would qualify as well?

This system should allow basically unlimited access to the cards and still require that people not make INSANE hands their 1st hand.

Magic cards can only be played if you have enough mana points on the board. So, for instance, orbstorm could only be cast if you had a caster with an empty inventory slot and enough mana to cast the spell.




Adventure game

This game is played similarly to the other game except that quest cards are added to the game.

One player is chosen to be the "house" or dungeon master. All the other players play against this hand. The game is played duel style until a quest card is revealed.

-The house wins if all the players are dead.
-A player wins if he is the 1st one to complete the given quests
-Only the house may play location cards and the location card must stay in play until the dungeon is "beaten"

To beat a dungeon, the adventurers must defeat a monster that is in the same tier as the "champion" of that dungeon.
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Scytale
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PostPosted: Fri Jan 18, 2008 4:52 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Okay, I'm gonna rant, so indulge me.

Code:
Ranting mode: On


It seems to be that you're all more or less throwing ideas here and there, but none of you seems to have concrete rules or game points in mind. I've tried to do a summary of what has been said, so say what is good, what isn't and what should be added instead of repeating things.
the Egoboo community is trying to build a card game, so have tonus people! I can't do everything by myself! (Well, I could, but you probably wouldn't be satisfied with the result...)

Code:
Ranting mode: Off

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bgbirdsey
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PostPosted: Fri Jan 18, 2008 5:00 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Scytale wrote:
have concrete rules or game points in mind


Sorry, I don't know if you didn't read my post above or didn't see it.

What is outlined is a complete game, including all rules.
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Scytale
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PostPosted: Fri Jan 18, 2008 5:08 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yes, but for example:
Quote:
You can only call a monster from the higher tier by sacrificing 2 monsters from the next lower tier. For instance, to call a Trog you must play and then sacrifice 2 brub bugs (or their equivalent). Or maybe, slaying 2 of your enemies monsters would qualify as well?

In my version of the rules, I didn't include the sacrifice rule. So is that ok for you or do you want to stick to the sacrifice rule?

or also:
Quote:
Adventure game

This game is played similarly to the other game except that quest cards are added to the game.

How would these "Quest cards" be like? Be more precise please...
I have proposed a system based on the "Adventure" idea. Are you okay with it or do you still find "quest cards" necessary?

or
Quote:
For instance, the Lumpkin cannot do damage by itself,

I had in mind a base DMG value for each creature (except weak or "special" ones of course, like in Magic). Which version are you for?


That's about points like that I'm speaking: ideas that can be good, but still not stated very clearly or that may be in contradiction with what other people may have in mind.
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