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The Legend of Egoboo Sporks of Yore
EgoCard Rules (still in deciding stage)
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Clonkinator
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PostPosted: Tue Jun 17, 2008 12:22 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I don't think there should be DEF, but just HP, ATK, PP and maybe MP if the card has special abilities (like "Lock Topic" for a moderator or something).
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Ooboge
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PostPosted: Tue Jun 17, 2008 12:24 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

is the point idea fine? how do we decide how much damage a spell can do
? how about eqquippment?

edit: I know!

each card needs post points to use, they can be assigned to HP, ATK and MP.
a spell card needs MP to use, the MP can be assigned to ATK or HP.
a eqquipment card needs what?
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Agent of Dread
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PostPosted: Tue Jun 17, 2008 8:57 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

The original idea was:
Every turn you gain one Post Point. (PP)
You need higher PP to use stronger cards (Such as a moderator like Clonk or myself) which would have better chance at beating your opponenent. There would also be effect cards like Lock Topic or something affecting either player in someway, maybe gaining some PP or something.
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Ooboge
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PostPosted: Wed Jun 18, 2008 3:38 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Sounds good, how many people would play at once?
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Agent of Dread
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PostPosted: Wed Jun 18, 2008 9:23 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Two for duel mode, but there are suggestions for a Quest Mode as well.
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Axel
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PostPosted: Wed Jun 18, 2008 9:56 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Instead of the Black hood, I could have a duck ray, and less PP...
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Ooboge
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PostPosted: Wed Jun 18, 2008 11:13 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Here:



Laughing

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Clonkinator
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PostPosted: Wed Jun 18, 2008 1:25 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I think something like 25 HP or 10 ATK are enormous stats already. Remember that the main cards to use are supposed to be monsters like a cobol, a lumpkin or a tranch, which are rather weak. And stats like 250 ATK don't fit into a card game of Egoboo, or is there anything in the game that does 250 damage? Confused

How 'bout these stats and abilities for the cards (using an ability one time should cost exactly one MP, and you should start with 100 PP or something, while gaining 10 PP each turn. Each monster can do one thing per turn: attack, use its ability or nothing at all. You can't have more than, say, 5 monsters on the field at once.):

Quote:
Zefz:
Type: Administrator
PP to summon: 150
HP: 30
ATK: 9
MP: 3
Ability: Ban: If you use this ability on one of your enemy's monsters that already attacked once, remove it from the game entirely.

Note: There should be no way to get back monsters that were removed from the game. Of course you can still use them in the next match.

Quote:
Agent of Dread:
Type: Moderator
PP to summon: 125
HP: 26
ATK: 9
MP: 3
Ability: Lock Topic: Choose one of your enemy's monsters and flip a coin. If it's heads, instantly defeat the chosen monster.


Quote:
Clonkinator:
Type: Moderator
PP to summon: 130
HP: 19
ATK: 10
MP: 4
Ability: Frying Pen: Deals 5 points of damage to all your enemy's monsters.


Quote:
Cobol:
Type: Monster
PP to summon: 19
HP: 5
ATK: 1
MP: 2
Ability: Slavery: Choose one of your enemy's monsters (it must take 25 or fewer PP to summon) and flip two coins. If they both are heads, take control over the chosen monster until it takes damage.


Quote:
Lumpkin:
Type: Monster
PP to summon: 18
HP: 5
ATK: 1
Passive Ability: Lumpkin: Increase this card's ATK by 1 for each "Lumpkin"-card on your field. If one of your "Lumpkin"-cards is defeated, remove all those currently on your own side of the field from the game.


Quote:
Tranch:
Type: Monster
PP to summon: 37
HP: 8
ATK: 2
MP: 2
Ability: Poison: Choose one of your enemy's monsters and flip a coin. If it's heads, the chosen monster is poisoned.

Note: Poison deals 1 point of damage to the victim each turn until it is removed by a spell or item card.

Quote:
Life Potion:
Type: Item
PP to use: 5
Effect: Choose one of your own monsters and flip four coins. Heal the chosen monster by 2 HP times the number of heads.


Quote:
Mana Potion:
Type: Item
PP to use: 5
Effect: Choose one of your own monsters and flip four coins. Restore the chosen monster's MP by the number of heads.


Quote:
Cinquedea:
Type: Weapon
PP to equip: 10
Effect: Upon equipping this card to one of your own monsters, flip three coins. If all of them are tails, the monster is cursed. The equipped monster's ATK is raised by 1 in any case.

Note: Curses disallow you to remove any equipped cards from the monster and deal 1 HP of damage to the monster every turn.

...well, more to come. Confused
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Last edited by Clonkinator on Thu Jun 19, 2008 10:11 am; edited 1 time in total
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Agent of Dread
lolwut?? (Moderator)
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PostPosted: Wed Jun 18, 2008 8:44 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

...Must take 3 PP or less to summon...
Then why do Lumpkins take 18 PP?
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Ooboge
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PostPosted: Thu Jun 19, 2008 4:30 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Isn't coin flipping going to lead to cheating?
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Agent of Dread
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PostPosted: Thu Jun 19, 2008 6:08 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Make it that both pleayers must inspect the coin before every flip.
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Ooboge
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PostPosted: Thu Jun 19, 2008 8:00 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

huh? how is coin flipping supposed to work in a forum (cheating-less)? how can they inspect the coin?
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Clonkinator
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PostPosted: Thu Jun 19, 2008 10:15 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Agent of Dread wrote:
...Must take 3 PP or less to summon...
Then why do Lumpkins take 18 PP?

Oh, right. I changed the system while creating the post (it took almost a whole hour btw) and forgot to increase that amount as well. Increased it to 25.

As for the coins, I think we could ask Zefz to implement something so the forum flips the coins instead of the players - or we could just have a neutral third person (me for example), a judge so to say, who flips the coins for the players and tells them the result.
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Ooboge
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PostPosted: Thu Jun 19, 2008 11:23 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

So should I start creating cards for those stats? Is something like this fine?



should all cards have egoboo written somewhere on them?

should all same-type cards have a same textured background or just a small identifier picture or nothing at all?

is the layout fine? the colors? the font?
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Clonkinator
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PostPosted: Thu Jun 19, 2008 2:09 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Ooboge wrote:
So should I start creating cards for those stats? Is something like this fine?


Yup, that's really good. Smile

Ooboge wrote:
should all cards have egoboo written somewhere on them?

I guess that would be a good idea; preferably in one of the corners, readable but not too large.

Ooboge wrote:
should all same-type cards have a same textured background or just a small identifier picture or nothing at all?

Both would be fine I think, but personally I think there should be a symbol in one of the corners of the cards that shows the card's type (Monster, Item, Spell (?), etc.)

Ooboge wrote:
is the layout fine? the colors? the font?

Yup, but in my opinion, it would be even better if the picture of the card was in some small box, like a portrait or something (look at Pokémon cards for example).
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