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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 3007 Location: Finland
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Posted: Sun May 04, 2008 7:15 pm Post subject: |
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Oh, sorry, just change the Holywand's slot number to 102 and the Death Scythe's slot number to 200... Then it won't crash... _________________
What do you need to make a... [insert coin to continue] hippopotamus? |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2352 Location: Israel
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 3007 Location: Finland
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Posted: Sun May 04, 2008 7:28 pm Post subject: |
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Thanks! I start doing so, maybe. And by the way, I did not rename the Angel starter... It is still "not finished"... Well, that does not interrupt anyone, I think... _________________
What do you need to make a... [insert coin to continue] hippopotamus? |
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2270 Location: Norway
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Posted: Sun May 04, 2008 8:25 pm Post subject: |
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Actually there is a LOT easier way to do it. I was irritated by the messy slot system so I added in a logging list of all slots used and what they are used by.
In 2.6.0 and before the list is in slotused.txt (under basicdat)
2.7.0 and later needs Developer Mode to be enabled.
Latest revision in the SVN uses Debug.txt and has a lot more information _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 15 Posts: 1639 Location: Somewhere
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Posted: Mon May 05, 2008 3:04 pm Post subject: |
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Hello, I got a Segmentation fault in Egoboo 2.6.0 for starting the soldier starter. The gdb backtrace:
| Code: |
#0 0x0805c79d in rip_md2_frame_name ()
#1 0x08065a3f in get_actions ()
#2 0x0806656f in load_one_object ()
#3 0x08066f6b in load_all_objects ()
#4 0x080747a2 in load_module ()
#5 0x080615b9 in SDL_main ()
#6 0x0807fcff in main ()
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But I did Zippy City and it worked. _________________ You really thought so, didn't you? |
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