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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2244 Location: Israel
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Posted: Sun Apr 20, 2008 12:52 pm Post subject: |
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| Zefz wrote: | Or a female bearded gypsy woman  |
Working part time at the Bishopia circus. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4177 Location: Midwestern US
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Posted: Sun Apr 20, 2008 1:03 pm Post subject: |
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Speaking of circuses, I just remembered the JESTER CLASS! Or whatever it was going to be called. Acrobat? I don't remember!
But I totally want to make that!
Someone do a model! And one for a werewolf!
Also, I thought of names:
Icarus
Hermes
(we can turn those into common nouns, right? )
Guardian
Messenger
I'm partial to "Messenger," myself. It's simple, but... It sounds angelic. But not too powerful or anything. _________________
+ PurpleSquerkle
--My website--
Latest update= 6/19/08; New music.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun Apr 20, 2008 1:03 pm Post subject: |
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| Chainsaw wrote: | | Zefz wrote: | Or a female bearded gypsy woman  |
Working part time at the Bishopia circus. |
That was really good! I'm now working on the Vampyre start and I use Zefz's idea for killing peasants in Bishopia Capitol, but there is a problem: I can not kill even one simple peasant, when Olaf dies for some mystical reason and everyone calms down... How could I fix this? Does anyone know? _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4177 Location: Midwestern US
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Posted: Sun Apr 20, 2008 1:06 pm Post subject: |
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Whoah, you are?! Cool!
Do the peasants have pitchforks and torches? If not, they should!
Wiping out a crazy mob could be pretty fun.  _________________
+ PurpleSquerkle
--My website--
Latest update= 6/19/08; New music.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun Apr 20, 2008 1:11 pm Post subject: |
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I'll put torches to them... But didn't you read that they won't attack? And even the player can't attack, so... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2189 Location: Norway
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Posted: Sun Apr 20, 2008 1:12 pm Post subject: |
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It's all in the AI scripts. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Sun Apr 20, 2008 1:22 pm Post subject: |
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Thanks, Zefz. Now they attack to the player and are MAD. With torches. But the guards... I done the same things to them, but they are still coughing and saying: "Be careful" If I go to talk to them... Does that matter so much? The guards are just guards... What do you think, Zefz and Purple? And do you know is it possible to make Bishopia city dark, like it would be night? Do you know, or would it even be night? Vampyre is Purple's character, so I would like to know his comment. How does it look? Here are some pictures:
 _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4177 Location: Midwestern US
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Posted: Sun Apr 20, 2008 5:58 pm Post subject: |
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You should make it "indoors" so there's no natural lighting.
Also, maybe a few of the people can have colorful clothing like that, like community leaders of some kind, but most should just be wearing browns and grays.
Here's a list of random naming stuff for the Vampyre:
| Code: | Vlad- Drac- Bram- Wyrm- Hemo-
-imir -ula -stok - The Impaler -scion |
Then all the peasants should start in a central location, and the player should start by a castle or tower (if someone can take the time to make one). _________________
+ PurpleSquerkle
--My website--
Latest update= 6/19/08; New music.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Mon Apr 21, 2008 5:33 pm Post subject: |
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I made the naming list like this earlier today:
:Vla
:Sha
:Dra
:Bla
:STOP
:dula
:cula
:hula
:runa
:STOP
| PurpleSquerkle wrote: | You should make it "indoors" so there's no natural lighting.
Also, maybe a few of the people can have colorful clothing like that, like community leaders of some kind, but most should just be wearing browns and grays.
Here's a list of random naming stuff for the Vampyre:
| Code: | Vlad- Drac- Bram- Wyrm- Hemo-
-imir -ula -stok - The Impaler -scion |
Then all the peasants should start in a central location, and the player should start by a castle or tower (if someone can take the time to make one). |
There is "Vladimir" in the name list... Vladimir Putin?
And that "indoors" thing... I didn't understand that...
And here is the G'nome soldier I talked sometime...
http://www.mediafire.com/?udjx2xbyb00 _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4177 Location: Midwestern US
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Posted: Mon Apr 21, 2008 6:09 pm Post subject: |
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Vladimir is actually a pretty common first name. But sure! You never know who might actually be a vampire.
Another one in there is a contraction of the name of Dracula's author. Takes one to know one, right?
I kind of like how mine works better, but if you want you can rework yours (so the prefixes end with consonants and the suffixes start with vowels) and add them, right?
I can't wait for the Vampyre starter! When do you think you'll be finished?
And anyway, there's some kind of setting to make the module indoors so there's no natural lighting. _________________
+ PurpleSquerkle
--My website--
Latest update= 6/19/08; New music.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Mon Apr 21, 2008 6:14 pm Post subject: |
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Well, I am finished, just a boss left... And it says: "Script Error" but I think it doesn't matter when it works goodly. Does it matter you? What could be a good boss? _________________
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4177 Location: Midwestern US
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Posted: Mon Apr 21, 2008 6:16 pm Post subject: |
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Just so you know, you're supposed to say "well" and not "goodly."
Anyway, I don't know that it needs a boss, exactly. Maybe just a bunch of peasants, and when you kill them all, you win?
Also, does someone have the World Map module? We can take a palace from there, reskin it, and set the size to something pretty big, to represent the Vampyre's castle (the starting point).
And you should take care of that "script error" thing; maybe have someone look at it when you're done with everything else. _________________
+ PurpleSquerkle
--My website--
Latest update= 6/19/08; New music.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 2822 Location: Finland
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Posted: Mon Apr 21, 2008 6:22 pm Post subject: |
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There are about 100 peasants... It takes a while to kill all of them... And I put the script here hidden, because it is big. Peasant's script...
//The states
//0: Walking around the city
//1: Attack to the player
//2: In combat go mad
// Get mean if characters wanna be bad
IfAttacked
AttackTarget
AttackMadly //Go mad!
JoinGoodTeam
tmpargument = 2
SetState
IfCalledForHelp
JoinGoodTeam
Attack
IfSpawned
tmpargument = rand % 4 //Randomize skin
ChangeArmor
Attack //Kill the player!
//------------------------------------------------------------------------------
// ZZ> Handle normal state
IfTimeOut
tmpargument = 80 + rand & 200
SetTime
//ATTACK PLAYER
IfStateIs0
tmpx = rand & 2024 - 1012 + selfx
tmpy = rand & 2024 - 1012 + selfy
tmpturn = rand & 512 - 256 + selfturn
Compass
ClearWaypoints
AddWaypoint
SetTargetToNearbyEnemy //Enemy near, go combat mode
tmpargument = 2
SetState
tmpargument = 50
SetTime
Attack
//IDLE OR RETURN TO START
IfStateIs1
tmpx = selfspawnx //Just attack the player
tmpy = selfspawny
ClearWaypoints
AddWaypoint
SetTargetToNearbyEnemy //Enemy near, go combat mode
tmpargument = 2
SetState
tmpargument = 50
SetTime
Attack
//IN COMBAT
IfStateIs2
SetTargetToNearbyEnemy
IfFacingTarget //Scooch around randomly
tmpx = targetdistance
tmpy = 100
IfXIsLessThanY
tmpargument = LATCHRIGHT
PressLatchButton
Else
tmpx = targetx //Get in combat position
tmpy = targety
tmpturn = targetturnto
tmpdistance = 200
Compass
ClearWaypoints
AddWaypoint
Else
tmpargument = 0
SetState
tmpargument = 60
SetTime
//What to do if bumped
IfBumped
SetTargetToWhoeverBumped
IfTargetIsOnHatedTeam
IfFacingTarget
tmpx = targetdistance
tmpy = 200
IfXIsLessThanY
tmpargument = LATCHRIGHT
PressLatchButton
Else
tmpx = targetx //Move towards enemy
tmpy = targety
ClearWaypoints
AddWaypoint
Else
tmpx = rand & 511 - 256 + selfx //Scooch around the player
tmpy = rand & 511 - 256 + selfy
tmpdistance = 100
tmpturn = targetturnto + 32768
Compass
ClearWaypoints
AddWaypoint
SetTargetToOldTarget
//------------------------------------------------------------------------------
End
//------------------------------------------------------------------------------
_________________
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 15 Posts: 3043 Location: Germany
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Posted: Mon Apr 21, 2008 6:26 pm Post subject: |
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AttackTarget, AttackMadly and Attack don't exist. Also, you'll want to insert a "SetTargetToWhoeverAttacked" after the "IfAttacked" (I'm not even sure if "IfAttacked" exists). _________________ Yes, it's true. I fail. Epicly so. |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4177 Location: Midwestern US
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Posted: Mon Apr 21, 2008 6:28 pm Post subject: |
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100?!
That's... that's crazy...
I like it!  _________________
+ PurpleSquerkle
--My website--
Latest update= 6/19/08; New music.
{new Squerkle coming as soon as I stop being lazy} |
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