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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 3061 Location: Finland
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Posted: Wed May 14, 2008 8:33 pm Post subject: |
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Yippieeeeee!  _________________
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Wed May 14, 2008 8:46 pm Post subject: |
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It well deserves too. _________________ FACEPLANT |
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Maxaxle Elite Gamer


Joined: 06 Oct 2007 Age: 15 Posts: 2717 Location: San Diego
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 3061 Location: Finland
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Posted: Wed May 21, 2008 7:00 pm Post subject: |
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What about a "testing release"? So that no module unlocking and there would be all kinda character classes that are unfinished and like that already playable? I think it would be nice to have something like that... _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Wed May 21, 2008 8:52 pm Post subject: |
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That's what the "Development" release is for. Enable DevMode in setup.txt and everything is unlocked too. It will also enable cheats like "Give XP" or "Show Map". _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Wed May 21, 2008 9:16 pm Post subject: |
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Right, but I like his idea of having all the classes unlocked.
You should do that next time.
You could put in some of the finished-but-don't-have-a-starter ones, too. Like the Archaeologist. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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hiroy The Dark One


Joined: 30 Sep 2007 Posts: 703
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Posted: Thu May 22, 2008 2:13 am Post subject: |
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You can always use the :[BEAT] to unlock all the modules :/ _________________ Current Project
Egoboo: something [working title]
Preview
Story: Shredded
Chapters planned: None
Scapped
Motivation: 0% |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Thu May 22, 2008 2:22 am Post subject: |
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Yeah, but...
Still.
It'd be convenient. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 13 Posts: 3061 Location: Finland
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Posted: Thu May 22, 2008 9:41 am Post subject: |
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I would want a "testing release" because I liked it that in 2.2.2 all modules were unlocked, all caracter classes, and yes, Purple, I didn't think about having Archeologist and other these kinda classes, but YEAH!!! I want that too... What about all classes that are in the DEV package? And the ones that are not there yet? I mean Druid, Pirate, Angel, Inventor, Archeologist etc...? _________________
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