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The Legend of Egoboo Sporks of Yore
Compiling a new Stable Release
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hiroy
The Dark One
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Joined: 30 Sep 2007
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PostPosted: Wed Apr 23, 2008 8:57 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Okay. I tried the Catacombs 1 and played for over 30 minutes. It seems I keep missing an a key needed to enter the final room. I ended up with 1 Normal key from the tile puzzle, and a boss key. It seemed as though a explored every area....
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PurpleSquerkle
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Joined: 28 Oct 2007
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PostPosted: Wed Apr 23, 2008 9:13 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
Yeah. Each spork you pick up will add 1 to the "ammo". The spork stack will all use the same skin though...


Yeah. I think it should add icons beneath your name or something. Or instead, what if the sporks just didn't use up inventory space?

I really liked my idea for dynamic inventory. If we did that, the size/weight of the sporks could be zero, so they wouldn't take up any space.
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Zefz
Lead Designer
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Joined: 16 Sep 2007
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Location: Norway

PostPosted: Wed Apr 23, 2008 9:20 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

@Hiroy: Hmm... Are you sure you did not fall down a pit with a key? Let me think... Is it possible I added one key too few? That happens when few people have tested it Razz Anyways I will make a proper search through the map and play it from start to end myself.
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hiroy
The Dark One
The Dark One


Joined: 30 Sep 2007
Posts: 699


PostPosted: Thu Apr 24, 2008 1:23 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I'll test it again to make sure.



Nope... No luck. It's probably missing a key or it's completely hidden.

Here's the jist:

- 1 Key from switch puzzle.
- 1 Key near the room with the puzzle tip
- 1 Key from the actual tile puzzle
- 1 Boss Key from Butcher

You need 1 key to enter the mini-boss room for the Boss key. You also need 1 key for the room to where the puzzle tip and another key is. That leaves you with 1 Key and 1 boss key. Even if you manage to have 2 keys for the path to the boss room, you would not have a boss key, since you need a key to get it.

It's either that, or I'm missing something extremely hidden....
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Maxaxle
Elite Gamer
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Joined: 06 Oct 2007
Age: 15
Posts: 2519
Location: San Diego

PostPosted: Thu Apr 24, 2008 3:04 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

@Hiroy: Please, don't double-post Rolling Eyes .
@Zefz: All of that, the doors and buttons are walk-through, and when I use a character from 2.77, the character is invisible and monsters don't react to my character.
Weird Thinking... ...
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 15
Posts: 3043
Location: Germany

PostPosted: Thu Apr 24, 2008 5:22 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Zefz wrote:
The game should run on all pcs now! (Even clonks!)

YAY! Whee Clap Drool *goes download* ...oh, wait, it isn't up yet, is it? Crying or Very sad

Anyway... I think having sporks stackable would be a bad idea. You could just go and play the same palace over and over to get 5 sporks of the same type; I don't know of any way to make different items stack onto each other and still being different. (I once tried by accident; I made a super life potion with the same stack-ID as life potions, and when I stacked them, all of them became regular life potions) So far I think making them not being real items is the best solution, which should be well doable with the new quest-log Zefz planned to add.
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Zefz
Lead Designer
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Joined: 16 Sep 2007
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Location: Norway

PostPosted: Thu Apr 24, 2008 5:36 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well not really. With the quest system we can Lock finished modules. We can even check how many palaces the player has completed!

(The nice thing is that this quest thingy is logged individually, so the module won't be locked for new characters).
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woodmouse
Skinner
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Joined: 19 Apr 2008
Age: 13
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Location: Finland

PostPosted: Thu Apr 24, 2008 5:40 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Is 2.6.0 on the main page? the stable that would work for Clonkinator, does it mean it works for me too? Surprised
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Zefz
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PostPosted: Thu Apr 24, 2008 5:42 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Yes, since 2.4.4b does. And no it is not up yet.

I hoped I could put it up there same time as Purple got the updated site up there.
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woodmouse
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PostPosted: Thu Apr 24, 2008 5:43 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Would you hurry?... Embarassed Crying or Very sad I really want 2.6.0 work... Crying or Very sad
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Clonkinator
Master Frying Pen (Moderator)
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Joined: 03 Nov 2007
Age: 15
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PostPosted: Thu Apr 24, 2008 5:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Awww... The module would be locked after collecting the spork? But I like playing them several times with the same character... Crying or Very sad
Also, if you accidently got rid of one (or all) of the sporks in some way, you'd be in real trouble...
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Zefz
Lead Designer
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Joined: 16 Sep 2007
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Location: Norway

PostPosted: Thu Apr 24, 2008 5:49 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Exchange would with could. If we want.

We can also just add the checking of how many different palaces are beaten (That way the player has to beat all, but she can still collect all sporks from one palace if we make them stack)
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woodmouse
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PostPosted: Thu Apr 24, 2008 6:20 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

What if we would make something like... THE SPORK SHOP! (If you lose a spork, you could find it from a spork shop somewhere welly hidden place at Bishopia Capitol or somewhere. Is it wvwn possible?
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PurpleSquerkle
Supreme Cookiemancer
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Joined: 28 Oct 2007
Age: 17
Posts: 4177
Location: Midwestern US

PostPosted: Thu Apr 24, 2008 6:43 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Clonkinator wrote:
Awww... The module would be locked after collecting the spork? But I like playing them several times with the same character... Crying or Very sad
Also, if you accidently got rid of one (or all) of the sporks in some way, you'd be in real trouble...


Yeah, it'd stink if you couldn't go back. Because the palaces are a lot of fun and all. Plus, if you didn't beat the Sand Palace fast enough, you wouldn't get the Archaeologist!

Also, I guess I'd better head off to fix the website now. Razz
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Zefz
Lead Designer
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Joined: 16 Sep 2007
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PostPosted: Sun May 04, 2008 10:10 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Well good news. 2.6.0b is finished Very Happy

I think I am to tired to put it up today. But tomorrow will be the release date Wink


    - Update: You now gain bonus xp if Brom, Mim, Whitebeard or Lord Hagen survives.
    - Update: Baseball Kirby!
    - Update: The Abyss has a new title image.
    - Bugfix: Music works again.
    - Bugfix: Shadow Palace no longer crashes.
    - Bugfix: Mephit wings stop flapping if their master dissappears.
    - Note: Reverted back to old SDL, hopefully Egoboo runs on more systems now.

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