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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 15 Posts: 2398 Location: Germany
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Posted: Tue Apr 01, 2008 1:03 pm Post subject: Classic Pen and Paper RPG, the 2nd. (Playing) |
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For those lazy guys who don't want to look for the other thread, here are the current rules... They might be updated from time to time if I think it's suitable. However, I'll notify you if I do.
Rules (no specific order):
1. One player may only have one character. The party is limited to 8 characters, since I cannot handle more at a time. (up to 2 NPCs may still join you though)
2. The player defines what he does in bold letters. For example: "I pick up the bottle with the red liquid in it.". Actions that might fail (for example because the target wouldn't want it to happen) should not be written in success-form. For example: Instead of " I cut the enemy's arm away and kill it by cutting of its head" "I attack the enemy's arm with my sword" or something.
3. Every character has HP, MP, XP and AP. While wizards and such may use MP for casting spells, other classes may use MP to do other fancy stuff like special attacks or brewing potions.
4. Characters may gain self-defined spells/skills upon level ups, however the Dungeon Master defines how many AP they cost. Also, instead of learning a new spell/skill, a player may also improve an already existing one.
5. If a player's HP drop to 0 or lower, he faints. He may still be attacked though, although the player can't act anymore until he's healed in some way. If a player's HP drop below -10, he dies (and cannot rejoin until either the whole party dies, or the party revives the character in some way).
6. If you want to talk, please write what you say in "".
7. Attacks/Weapons have a ATK value, which indicates how much damage it does. The damage done will result in "Attackers ATK - Defenders DEF = Damage". The damage dealt cannot be negative.
8. Many actions may succeed or fail. The Dungeon Master will throw dices for you when you decide to do something, indicating the difficulty grade (the lowest number you need to have in order to be successful, e. g. if there is a DG of 14, you need to throw 14 or higher (with bonuses) in order to be successful).
9. When killing an enemy, each player in the party gains XP. Advancing to the next level always takes 100 XP more than it took to reach the previous level:
Lvl 2 - 000100 XP
Lvl 3 - 000300 XP
Lvl 4 - 000600 XP
Lvl 5 - 001000 XP
Lvl 6 - 001500 XP
Lvl 7 - 002100 XP
Lvl 8 - 002800 XP
Lvl 9 - 003600 XP
Lvl10 - 004500 XP
etc.
10. Gold may be aquired the same way as other items are (except for buying it, of course...). However, the gold doesn't belong to a specific character, but to the whole group. It's included in the status table.
11. You may carry up to 5 items in your inventory (even of the same type!). It should be displayed under your status table, using the "[hide]"-tag, so people don't always need to see all your items. Your equipment you're currently wearing should not be hidden. Worn Bags (in the "other"-slot) may increase the amount of items you can carry.
12. Since you might be having quite some code in each of your posts, I recommend "copying" that code by clicking "quote" at your last own post. Just remember to remove the "[quote]"-tags afterwards.
13. The Dungeon Master will describe what you see. You can do various actions that will cause the Dungeon Master to reveal more information about it if you're successful.
14. If you want to say anything out of character, use olive as a color please.
15. You may try to do whatever you imagine you want to do. If you want to try to climb a wall in order to look at the whole thing from above, do it. If you encounter a pool full of sharks and want to jump over it, try it! Nobody ensures that it will be successful though...
16. Whenever I post I'll add a status table that indicates the current HP, MP and Lvl of each character and enemy (if there are any) as well as the result of your last actions and the total amount of gold the group currently owns. You may only do one action, e.g. attack someone, at a time. After having done an action, you'll have to wait for my next post. Saying something or talking to someone doesn't count as an action though. Also, if you do something in order to do something else, e.g. you light your torch to see what is around, or you throw something at your enemies to surprise them and run away, it also only counts as one action, not as two.
17. When leveling up, you gain 1D6+Power HP, 1D6+Intelligence MP and 10 Ability Points (AP). There are a bunch of skills and abilites available you can learn using those AP. The amount of AP you need to learn a skill/ability depends on the usefulness of the skill/ability. Also, abilites generally cost more AP than skills. At the beginning of the game, you will have 25 AP to spend.
18. If things get risky, you may try to escape. In that case, every consious party member gets a check. Those are all added together, with unconsious heroes being +0. Then the remaining enemies all get a check (bosses may get high bonuses here), also being added together. Then party vs. enemies is checked. If party is higher, the escape is successful.
19. There are three possible positions for battles. You can choose between either *front* or *cover*. The front can be attacked by anything, but can also attack with anything itself. Covered characters can only be hit by ranged attacks, magic and certain skills that hit the whole party - however, this only applies if there is at least one character standing at the front. If all characters at the front are either gone or unconsious, melee attacks will hit covered characters as well. There's also a position *flying* or *hidden* for flying or hidden monsters, which always disallows melee attacks, even if there is no front. There may also be special positions for special cases.
20. Sometimes you'll encounter exceptionally strong enemies, called bosses. They are very dangerous and often need to be defeated in order to continue with the good part of the story. They often have very high modificators on their stats. When seeing them in the status table, they are marked brown, so be careful when you see one.
Each post should have the characters status table on top, looking similar to the example below. You may also add bars and a hidden avatar if you want, but these are not necessary. You can ignore this rule if all you do is say something OOC and your status hasn't changed in the meanwhile.
Hans, lvl 15 (Fighter)
HP: 43/71 [-7]
MP: 03/12
XP: 11176/12000
AP: 07
ATK: 18
DEF: 14
Weapon: Great Sword +3 (ATK 18 )
Shield: Light Iron Shield (DEF 04)
Armor: Heavy Platemail +1 (DEF 10)
Items (5):
- Some Potion
- Some Weapon
- Some Armor
- Some Food
- Some Letter
Skills:
- Some Skill (5 MP): What does this skill do?
- Some Stronger Skill (10 MP): What does this skill do?
Abilities:
- Some Ability: What does this ability do?
Power: +3
Dextery: +3
Wisdom: -5
Intelligence: -4
Attacking: +3
Dodging: +5
Casting: -5
Resistance: 0
Oh, by the way, I did update some of the rules, so please make sure to reread all of them. Alright, join, create your characters, and we're ready to start.  _________________ "Luke, I'm not your father. I'm your mom."
"Video games ruined my life. Good thing I have two extra lives."
"The meaning of life is to give your life a meaning."
Last edited by Clonkinator on Sat Apr 05, 2008 8:41 am; edited 1 time in total |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3378 Location: Google it
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Posted: Wed Apr 02, 2008 1:07 am Post subject: |
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Sw33t. But how do we define the amount of AP needed?
Konaru, level 1 (Samurai)
HP: 16/16
MP: 09/09
XP: 0/100
AP: 14
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Shuriken (Ranged: 2 ATK, 20/20)
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: 20/20
Red Potion
Food Ration
Skills:
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
Hohoho, this will be fun.
True Shot: 6 AP.
Piercing Eye: 5 AP.
Your modificators may not exceed +/- 5.
Katana has 5 ATK. _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 10 Posts: 1591 Location: Hyrule
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Posted: Wed Apr 02, 2008 1:54 am Post subject: |
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Clonki you idiot! It's Classic Pen and Paper RPG the third!
@AoD: What's Dextry?
Coco, Level 1 DragonSlayer
HP: 19/19
MP: 06/06
XP: 0/100
AP: 07
Atk: 8
Def: 2
Weapon: Dragon Blade (8 Atk)
Armor: Basic DragonSlayer Armor (2 Def)
Items (0/5):
-None-
Skills:
Dragon Beam (3 MP): Ranged Attack. 5 Atk, 2x damage on lizards and dragons. Works well with the ability, "Reptilian Bonus".
Abilities:
Reptilian Bonus: Always does 1.5x damage on lizards and dragons.
Dice:
Power: +4
Dexterity: -4
Wisdom: -2
*Intelligence: +3
Attacking: +4
Dodging: +/- 0
Casting: -4
Resistance: -1
I'll go get a pic!
Dragon Beam: 5 AP.
Reptilian Bonus: 13 AP.
Dragon Blade gets 8 ATK. _________________
Remotes I own:
Member Remote
PnP Remote
Junior Cookie Remote
Stupidity Remote |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3378 Location: Google it
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Posted: Wed Apr 02, 2008 2:09 am Post subject: |
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It's what Clonk calls Dexterity. And no, this is the Classic PnP RPG, the second first one  _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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penguinflyer5234 The One Divine True Creator


Joined: 01 Feb 2008 Age: 14 Posts: 926 Location: Here, There and Everywhere
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Posted: Wed Apr 02, 2008 2:52 am Post subject: |
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Oz, level one Elf Archer
HP: 15/15
MP: 10/10
XP: 0/100
AP: 13
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (50/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Food Ration
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
Abilities:
* Armor-piercing Shot*: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
Please correct some mistakes for me.
Added 5 MP; your starting HP+MP may be 25.
Marksman: 3 AP.
Armor-piercing Shot: 9 AP. _________________ What do you want? |
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MopHead Ghoul


Joined: 02 Apr 2008 Age: 9 Posts: 125 Location: Stupeedville
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Posted: Wed Apr 02, 2008 10:59 am Post subject: |
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Zaroch, level 1 (Assassin)
HP: 21/21
MP: 04/04
XP: 0/100
AP: 11
ATK: 4
DEF: 1
Weapon: Dagger (4 ATK)
Armor: Thin robes (1 DEF)
Items:
Bag of throwing daggers (4 ATK) (10/10)
Red Potion
Food Ration
Skills:
- Conceal: Makes all enemies unaware of the character until he strikes again. (4 MP)
Abilities:
- Perception: Is aware of all surroundings, so cannot be backstabbed unless target is more powerful.
Power: -3
Dextry: +5
Wisdom: +3
Intelligence: -1
Attacking: +3
Dodging: +3
Casting: -5
Resistance: -5
Am I ok?
Removed "Hidden Blade". This should be a skill/ability, not an item.
Changed the name of "Escape" to "Conceal".
Modificators higher than +/- 5 are not allowed.
Conceal: 3 AP.
Perception: 11 AP. _________________
Me be stupid, K?
Thanks to AoD for my awesome signature picture.
Last edited by MopHead on Wed Apr 09, 2008 9:37 am; edited 1 time in total |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 10 Posts: 1591 Location: Hyrule
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Posted: Wed Apr 02, 2008 11:05 am Post subject: |
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That's pretty much a slightly changed version of your brothers, but nice char.
Moppy, can I call you that? How is you ability an "escape"? It's name and ability seem odd together. _________________
Remotes I own:
Member Remote
PnP Remote
Junior Cookie Remote
Stupidity Remote |
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MopHead Ghoul


Joined: 02 Apr 2008 Age: 9 Posts: 125 Location: Stupeedville
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Posted: Wed Apr 02, 2008 11:09 am Post subject: |
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That's because his is good. _________________
Me be stupid, K?
Thanks to AoD for my awesome signature picture. |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 10 Posts: 1591 Location: Hyrule
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Posted: Wed Apr 02, 2008 11:29 am Post subject: |
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Now, I get it! AP is used for skills.
@Moppy: It says your attack is 8, it's meant to be 4. Fix it up. _________________
Remotes I own:
Member Remote
PnP Remote
Junior Cookie Remote
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3378 Location: Google it
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Posted: Wed Apr 02, 2008 11:37 am Post subject: |
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Whadidimiss? _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 15 Posts: 2398 Location: Germany
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Posted: Wed Apr 02, 2008 2:25 pm Post subject: |
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A'right, I looked at all your chars and changed them a bit. I marked every change I did in red.
@Axel: Well, that's only part of the truth. You may spend your AP to learn skills - to use them, however, you still spend your MP instead.
| Agent of Dread wrote: | | But how do we define the amount of AP needed? |
You don't. I do.
Just create whatever skill/ability you'd like to have, but the more useful it is and the fewer MP it costs (if it's a skill), the more AP you'll need to learn it. Oh, and of course it takes a warrior much more AP to learn some spell than it would a wizard, for example...
Status table so far:
| Code: | Gold: 250
HP: 16/ 16 MP: 09/09 Front Konaru, lv01 (Samurai, AoD)
HP: 19/ 19 MP: 06/06 Front Coco, lv01 (DragonSlayer, Axel)
HP: 15/ 15 MP: 10/10 Cover Oz, lv01 (Elf Archer, Penguin)
HP: 21/ 21 MP: 04/04 Front Zaroch, lv01 (Assassin, MopHead)
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Are you guys ready to go?
EDIT: What the f*** is up with the forum? I keep getting the error message "this site does not exist" when trying to go to another part of the forum, and it stays like this for hours. It's really annoying.  _________________ "Luke, I'm not your father. I'm your mom."
"Video games ruined my life. Good thing I have two extra lives."
"The meaning of life is to give your life a meaning." |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3378 Location: Google it
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Posted: Wed Apr 02, 2008 8:48 pm Post subject: |
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Konaru, level 1 (Samurai)
HP: 16/16
MP: 09/09
XP: 0/100
AP: 14
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Shuriken (Ranged: 2 ATK, 20/20)
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: 20/20
Red Potion
Food Ration
Skills:
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
I'm ready when you are.
"Come on, it's time for great things to take place!" _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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penguinflyer5234 The One Divine True Creator


Joined: 01 Feb 2008 Age: 14 Posts: 926 Location: Here, There and Everywhere
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Posted: Wed Apr 02, 2008 9:11 pm Post subject: |
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Oz, level one Elf Archer
HP: 15/15
MP: 10/10
XP: 0/100
AP: 13
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (50/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Food Ration
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
Abilities:
* Armor-piercing Shot*: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
"Hello! My name is Oz, what are yours?"
I'm ready!
The "This site does not exist" error could be your browser, Informe, or your Internet connection. _________________ What do you want? |
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Axel The Lord of Ducks


Joined: 25 Sep 2007 Age: 10 Posts: 1591 Location: Hyrule
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Posted: Wed Apr 02, 2008 11:22 pm Post subject: |
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Coco, Level 1 DragonSlayer
HP: 19/19
MP: 06/06
XP: 0/100
AP: 07
Atk: 8
Def: 2
Weapon: Dragon Blade (8 Atk)
Armor: Basic DragonSlayer Armor (2 Def)
Items (0/5):
-None-
Skills:
Dragon Beam (5 AP, 3 MP): Ranged Attack. 5 Atk, 2x damage on lizards and dragons. Works well with the ability, "Reptilian Bonus".
Abilities:
Reptilian Bonus (13 AP, 0 MP): Always does 1.5x damage on lizards and dragons.
Dice:
Power: +4
Dexterity: -4
Wisdom: -2
*Intelligence: +3
Attacking: +4
Dodging: +/- 0
Casting: -4
Resistance: -1
"I'm Coco, nice to meet you."
I swing my sword around.
"As you can see I am a born Dragon Slayer."
That right Clonki? _________________
Remotes I own:
Member Remote
PnP Remote
Junior Cookie Remote
Stupidity Remote |
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Agent of Dread Second Member (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 3378 Location: Google it
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Posted: Wed Apr 02, 2008 11:51 pm Post subject: |
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Konaru, level 1 (Samurai)
HP: 16/16
MP: 09/09
XP: 0/100
AP: 14
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Shuriken (Ranged: 2 ATK, 20/20)
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: 20/20
Red Potion
Food Ration
Skills:
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"My name is Blooregard Q-kazoo."
...
"But you can call me Konaru."
I twirl a shuriken on my finger.
Does it fly out of control? _________________
[My dA]|[Egoboo]|[SoulFu]
What the hell? No one told me there were LAZERS there!
Hey, Jimmy, what's the answer to number two? |
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