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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 15 Posts: 1671 Location: Somewhere
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Posted: Sun May 18, 2008 9:33 pm Post subject: |
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Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 02/13
XP: 366/600
AP: 25
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (06/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
We go find the burglars. _________________ You really thought so, didn't you?
Donna Noble has left the library. Donna Noble has been saved. |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Sun May 18, 2008 9:35 pm Post subject: |
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Konaru, level 3 Samurai (Front)
HP: 25/25
MP: 11/11
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"So, Mr.... uh... what is your name?" Anyway, what are these burgurlars like?" _________________ FACEPLANT |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Mon May 19, 2008 5:04 pm Post subject: |
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| Code: | Gold: 336
HP: 25/ 25 MP: 11/ 11 Front Konaru, lv03 (Samurai, AoD)
HP: 01/ 26 MP: 11/ 14 Cover Coco, lv02 (DragonSlayer, Axel)
HP: 23/ 23 MP: 02/ 13 Cover Oz, lv03 (Elf Archer, Penguin)
HP: 10/ 10 MP: 34/ 34 Cover Leonard, lv03 (Warlock, Chainsaw)
~ Effects ~
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"Just call me Henry."
The man shudders.
"The bandits are cruel. They demand us to give them any gold and goods we have, and if we don't obey their orders - or if we don't have enough for them - they just kill us. They are... ...heartless..."
As you leave the building, you drop right across the bandits as they want to enter the house you've just been in. The bandit that looks like their leader says: "Oh, are you guys new in this village? Glad to meet you. May I ask you to give us all your gold as a sign of our friendship?"
The bandits grin and raise their axes. "After all, we don't want something bad to happen to you..."
| Code: | Encounter:
HP: 52/ 52 MP: 16/ 16 Front Master Bandit
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(1)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(2)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(3)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(4)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(5)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(6)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(7)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(8)
~ Effects ~
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_________________ Yes, it's true. I fail. Epicly so. |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Mon May 19, 2008 5:14 pm Post subject: |
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Leonard, level 3 Warlock (Cover)
Hp: 10/10
Mp: 30/34
Xp: 317/600
Ap: 02
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)
Items (5):
Hydro's Golden tooth.
Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
- Dark Blessing (4 MP): Selected party member gains a bonus to his Attacking and Dodging. The bonus is equal to the caster's level, and lasts for the entire duration of the battle. (+3)
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+3)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.
Power: -5
Dexterity: -5
Wisdom: +1
Intelligence: +5
Attacking: -4
Dodging: +3
Casting: +5
Resistance: 0
I cast [Dark Blessing] at Konaru. _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 15 Posts: 1671 Location: Somewhere
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Posted: Mon May 19, 2008 5:20 pm Post subject: |
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Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 02/13
XP: 366/600
AP: 25
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (06/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
How much AP for these:
Skill *True Shot (2MP)*: Shoots an arrow at an enemy. +3 ATK.
Ability *Real Shot*: If my dice - enemy dice >= 15 (with bonuses), ATK doubled. _________________ You really thought so, didn't you?
Donna Noble has left the library. Donna Noble has been saved. |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Mon May 19, 2008 8:51 pm Post subject: |
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Konaru, level 3 Samurai (Front)
HP: 25/25
MP: 11/11
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"Oh, on the contrary, the only people here having nasty accidents are you." I grin.
"Henry, hold back. This could be messy."
I run right in between all the bandits and use Smoke. _________________ FACEPLANT |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Tue May 20, 2008 7:22 am Post subject: |
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| Code: | Gold: 336
HP: 25/ 25 MP: 06/ 11 Front Konaru, lv03 (Samurai, AoD)
HP: 01/ 26 MP: 11/ 14 Cover Coco, lv02 (DragonSlayer, Axel)
HP: 23/ 23 MP: 02/ 13 Cover Oz, lv03 (Elf Archer, Penguin)
HP: 10/ 10 MP: 34/ 34 Cover Leonard, lv03 (Warlock, Chainsaw)
~ Effects ~
Konaru: Dark Blessing (+3 att, +3 dod) (Battle)
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| Code: | Encounter:
HP: 52/ 52 MP: 16/ 16 Front Master Bandit
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(1)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(2)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(3)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(4)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(5)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(6)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(7)
HP: 21/ 21 MP: 06/ 06 Front Cruel Bandit(8)
~ Effects ~
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True Shot: 6 AP.
Real Shot: 12 AP.
@AoD: You wanna escape already? Or did you just want to poison the enemies? _________________ Yes, it's true. I fail. Epicly so.
Last edited by Clonkinator on Tue May 20, 2008 8:01 am; edited 1 time in total |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Tue May 20, 2008 7:36 am Post subject: |
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Konaru, level 3 Samurai (Front)
HP: 25/25
MP: 06/11
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
Correct! _________________ FACEPLANT |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Tue May 20, 2008 7:59 am Post subject: |
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| Code: | Gold: 115
HP: 08/ 25 MP: 06/ 11 Front Konaru, lv03 (Samurai, AoD)
HP: 01/ 26 MP: 11/ 14 Cover Coco, lv02 (DragonSlayer, Axel)
HP: 23/ 23 MP: 02/ 13 Cover Oz, lv03 (Elf Archer, Penguin)
HP: 10/ 10 MP: 30/ 34 Cover Leonard, lv03 (Warlock, Chainsaw)
~ Effects ~
Konaru: Dark Blessing (+3 att, +3 dod) (Battle)
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| Code: | Enemies (221 Gold):
HP: 51/ 52 MP: 12/ 16 Front Master Bandit [POIS 01]
HP: 20/ 21 MP: 06/ 06 Front Cruel Bandit(1) [POIS 01]
HP: 20/ 21 MP: 06/ 06 Front Cruel Bandit(2) [POIS 01]
HP: 20/ 21 MP: 06/ 06 Front Cruel Bandit(3) [POIS 01]
HP: 20/ 21 MP: 04/ 06 Front Cruel Bandit(4) [POIS 01]
HP: 20/ 21 MP: 06/ 06 Front Cruel Bandit(5) [POIS 01]
HP: 20/ 21 MP: 04/ 06 Front Cruel Bandit(6) [POIS 01]
HP: 20/ 21 MP: 06/ 06 Front Cruel Bandit(7) [POIS 01]
HP: 20/ 21 MP: 04/ 06 Front Cruel Bandit(8) [POIS 01]
~ Effects ~
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@AoD: Uh... Correct? Okay, I'll just assume that you were talking about the latter.
The bandits start to cough around. "Argh! What's that!? I feel sick... So anyway, if you don't want our friendship, we'll make you pay!!"
Enemy party loses 1 HP.
Cruel Bandit(1) attacks Konaru: 2+2=4 vs. 5+6=11 ---> MISS
Cruel Bandit(2) attacks Konaru: 11+2=13 vs. 15+6=21 ---> MISS
Cruel Bandit(3) attacks Konaru: 3+2=5 vs. 16+6=22 ---> MISS
Cruel Bandit(4) uses *Rob (2 MP)* on Konaru: 9+2=11 vs. 20+6=26 ---> MISS
Cruel Bandit(5) attacks Konaru: 3+2=5 vs. 4+6=10 ---> MISS
Cruel Bandit(6) uses *Rob (2 MP)* on Konaru: 10+2=12 vs. 17+6=23 ---> MISS
Cruel Bandit(7) attacks Konaru: 7+2=9 vs. 20+6=26 ---> MISS
Cruel Bandit[8] uses *Rob (2 MP)* on Konaru: 11+2=13 vs. 2+6=8 ---> HIT (10-3=7 Damage, 93 Gold stolen)
Master Bandit uses *Bash (4 MP)* on Konaru: 19+3=22 vs. 6+6=12 ---> HIT (13-3=10 Damage, 128 Gold stolen) _________________ Yes, it's true. I fail. Epicly so.
Last edited by Clonkinator on Wed May 21, 2008 10:42 am; edited 3 times in total |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Tue May 20, 2008 9:06 am Post subject: |
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Konaru, level 3 Samurai (Front)
HP: 8/25
MP: 1/11 [-5]
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"Bastard! ...s."
I use Flurry on the Leader.
13+7=20 vs. 7-1=6 ---> HIT (5-1=4 Damage)
19+7=26 vs. 19-1=18 ---> HIT (5-1=4 Damage)
5+7=12 vs. 11-1=10 ---> HIT (5-1=4 Damage)
7+7=14 vs. 19-1=18 ---> MISS
20+7=27 vs. 14-1=13 ---> HIT (5-1=4 Damage) _________________ FACEPLANT |
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Chainsaw Lumberjack


Joined: 20 Oct 2007 Age: 15 Posts: 2378 Location: Israel
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Posted: Tue May 20, 2008 1:26 pm Post subject: |
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Leonard, level 3 Warlock (Cover)
Hp: 10/10
Mp: 22/34
Xp: 317/600
Ap: 02
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)
Items (5):
Hydro's Golden tooth.
Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
- Dark Blessing (4 MP): Selected party member gains a bonus to his Attacking and Dodging. The bonus is equal to the caster's level, and lasts for the entire duration of the battle. (+3)
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+3)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.
Power: -5
Dexterity: -5
Wisdom: +1
Intelligence: +5
Attacking: -4
Dodging: +3
Casting: +5
Resistance: 0
I cast [Frost] at Master Bandit.
9+6=15 vs. 17-5=12 ---> HIT (6+3=9 Damage, freezed) _________________ "To err is human, to really mess up requires a computer."
Chainsaw's Cell [Last update: 27th May '08]
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penguinflyer5234 Penguin King

Joined: 01 Feb 2008 Age: 15 Posts: 1671 Location: Somewhere
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Posted: Tue May 20, 2008 10:02 pm Post subject: |
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Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 00/13 [-2]
XP: 366/600
AP: 7 [-18]
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (06/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
* True Shot (2MP): Shoots an arrow at an enemy. +3 ATK.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
* Real Shot: If my dice - enemy dice >= 15 (with bonuses), ATK doubled.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
I shoot the Master Bandit with True Shot.
4+2=6 vs. 7-1=6 ---> Roll again
16+2=18 vs. 8-1=7 ---> HIT (6-1=5 Damage) _________________ You really thought so, didn't you?
Donna Noble has left the library. Donna Noble has been saved. |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Wed May 21, 2008 10:49 am Post subject: |
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| Code: | Gold: 32
HP: -06/ 25 MP: 01/ 11 Front Konaru, lv03 (Samurai, AoD)
HP: 01/ 26 MP: 11/ 14 Cover Coco, lv02 (DragonSlayer, Axel)
HP: 23/ 23 MP: 00/ 13 Cover Oz, lv03 (Elf Archer, Penguin)
HP: 10/ 10 MP: 22/ 34 Cover Leonard, lv03 (Warlock, Chainsaw)
~ Effects ~
Konaru: Dark Blessing (+3 att, +3 dod) (Battle)
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| Code: | Enemies (304 Gold):
HP: 20/ 52 MP: 12/ 16 Front Master Bandit [POIS 01] [FREZ 00]
HP: 19/ 21 MP: 06/ 06 Front Cruel Bandit(1) [POIS 01]
HP: 19/ 21 MP: 06/ 06 Front Cruel Bandit(2) [POIS 01]
HP: 19/ 21 MP: 06/ 06 Front Cruel Bandit(3) [POIS 01]
HP: 19/ 21 MP: 02/ 06 Front Cruel Bandit(4) [POIS 01]
HP: 19/ 21 MP: 06/ 06 Front Cruel Bandit(5) [POIS 01]
HP: 19/ 21 MP: 04/ 06 Front Cruel Bandit(6) [POIS 01]
HP: 19/ 21 MP: 06/ 06 Front Cruel Bandit(7) [POIS 01]
HP: 19/ 21 MP: 04/ 06 Front Cruel Bandit(8) [POIS 01]
~ Effects ~
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Oh, by the way, I just noticed I forgot a load of bonuses again when calculating the attacks, so I corrected my previous post as well.
Enemy party loses 1 HP.
Cruel Bandit(1) attacks Konaru: 1+2=3 vs. 12+6=18 ---> MISS
Cruel Bandit(4) uses *Rob (2 MP)* on Konaru: 19+2=21 vs. 7+6=13 ---> HIT (10-3=7 Damage, 83 Gold stolen)
Cruel Bandit(5) attacks Konaru: 20+2=22 vs. 16+6=22 ---> Roll again
Cruel Bandit(5) attacks Konaru: 9+2=11 vs. 4+6=10 ---> HIT (10-3=7 Damage)
Konaru falls unconsious...
Master Bandit can't move. _________________ Yes, it's true. I fail. Epicly so. |
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 11 Posts: 4347 Location: FACEPLANT
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Posted: Wed May 21, 2008 10:52 am Post subject: |
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Konaru, level 3 Samurai (Front)
HP: 1/25
MP: 1/11 [-5]
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)
Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
Actually, I believe that is 1 HP, not 0.
I retreat to cover.
You're unconsious. You can't move. _________________ FACEPLANT |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 16 Posts: 3074 Location: Germany
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Posted: Wed May 21, 2008 10:57 am Post subject: |
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Did I forget another bonus? _________________ Yes, it's true. I fail. Epicly so. |
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