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Classic Pen and Paper RPG, the 2nd. (Closed)
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penguinflyer5234
Penguin King


Joined: 01 Feb 2008
Age: 15
Posts: 1671
Location: Somewhere

PostPosted: Sun May 18, 2008 9:33 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 02/13
XP: 366/600
AP: 25
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (06/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
We go find the burglars.
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Agent of Dread
lolwut?? (Moderator)
lolwut?? (Moderator)


Joined: 23 Sep 2007
Age: 11
Posts: 4347
Location: FACEPLANT

PostPosted: Sun May 18, 2008 9:35 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Konaru, level 3 Samurai (Front)
HP: 25/25
MP: 11/11
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)

Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"So, Mr.... uh... what is your name?" Anyway, what are these burgurlars like?"
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 16
Posts: 3074
Location: Germany

PostPosted: Mon May 19, 2008 5:04 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 336
HP:  25/ 25   MP:  11/ 11   Front   Konaru, lv03 (Samurai, AoD)
HP:  01/ 26   MP:  11/ 14   Cover   Coco, lv02 (DragonSlayer, Axel)
HP:  23/ 23   MP:  02/ 13   Cover   Oz, lv03 (Elf Archer, Penguin)
HP:  10/ 10   MP:  34/ 34   Cover   Leonard, lv03 (Warlock, Chainsaw)

   ~ Effects ~



"Just call me Henry."
The man shudders.
"The bandits are cruel. They demand us to give them any gold and goods we have, and if we don't obey their orders - or if we don't have enough for them - they just kill us. They are... ...heartless..."

As you leave the building, you drop right across the bandits as they want to enter the house you've just been in. The bandit that looks like their leader says: "Oh, are you guys new in this village? Glad to meet you. May I ask you to give us all your gold as a sign of our friendship?"
The bandits grin and raise their axes. "After all, we don't want something bad to happen to you..."

Code:
Encounter:
HP:  52/ 52   MP:  16/ 16   Front   Master Bandit
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(1)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(2)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(3)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(4)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(5)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(6)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(7)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(8)

   ~ Effects ~


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Chainsaw
Lumberjack
Lumberjack


Joined: 20 Oct 2007
Age: 15
Posts: 2378
Location: Israel

PostPosted: Mon May 19, 2008 5:14 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Leonard, level 3 Warlock (Cover)

Hp: 10/10
Mp: 30/34
Xp: 317/600
Ap: 02
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)

Items (5):
Hydro's Golden tooth.

Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
- Dark Blessing (4 MP): Selected party member gains a bonus to his Attacking and Dodging. The bonus is equal to the caster's level, and lasts for the entire duration of the battle. (+3)
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+3)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.

Power: -5
Dexterity: -5
Wisdom: +1
Intelligence: +5
Attacking: -4
Dodging: +3
Casting: +5
Resistance: 0

I cast [Dark Blessing] at Konaru.
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penguinflyer5234
Penguin King


Joined: 01 Feb 2008
Age: 15
Posts: 1671
Location: Somewhere

PostPosted: Mon May 19, 2008 5:20 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 02/13
XP: 366/600
AP: 25
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (06/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
How much AP for these:
Skill *True Shot (2MP)*: Shoots an arrow at an enemy. +3 ATK.
Ability *Real Shot*: If my dice - enemy dice >= 15 (with bonuses), ATK doubled.

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lolwut?? (Moderator)
lolwut?? (Moderator)


Joined: 23 Sep 2007
Age: 11
Posts: 4347
Location: FACEPLANT

PostPosted: Mon May 19, 2008 8:51 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Konaru, level 3 Samurai (Front)
HP: 25/25
MP: 11/11
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)

Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"Oh, on the contrary, the only people here having nasty accidents are you." I grin.
"Henry, hold back. This could be messy."
I run right in between all the bandits and use Smoke.
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 16
Posts: 3074
Location: Germany

PostPosted: Tue May 20, 2008 7:22 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 336
HP:  25/ 25   MP:  06/ 11   Front   Konaru, lv03 (Samurai, AoD)
HP:  01/ 26   MP:  11/ 14   Cover   Coco, lv02 (DragonSlayer, Axel)
HP:  23/ 23   MP:  02/ 13   Cover   Oz, lv03 (Elf Archer, Penguin)
HP:  10/ 10   MP:  34/ 34   Cover   Leonard, lv03 (Warlock, Chainsaw)

   ~ Effects ~
Konaru: Dark Blessing (+3 att, +3 dod) (Battle)



Code:
Encounter:
HP:  52/ 52   MP:  16/ 16   Front   Master Bandit
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(1)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(2)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(3)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(4)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(5)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(6)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(7)
HP:  21/ 21   MP:  06/ 06   Front   Cruel Bandit(8)

   ~ Effects ~



True Shot: 6 AP.
Real Shot: 12 AP.

@AoD: You wanna escape already? Or did you just want to poison the enemies?

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Last edited by Clonkinator on Tue May 20, 2008 8:01 am; edited 1 time in total
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lolwut?? (Moderator)
lolwut?? (Moderator)


Joined: 23 Sep 2007
Age: 11
Posts: 4347
Location: FACEPLANT

PostPosted: Tue May 20, 2008 7:36 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Konaru, level 3 Samurai (Front)
HP: 25/25
MP: 06/11
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)

Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
Correct!
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 16
Posts: 3074
Location: Germany

PostPosted: Tue May 20, 2008 7:59 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 115
HP:  08/ 25   MP:  06/ 11   Front   Konaru, lv03 (Samurai, AoD)
HP:  01/ 26   MP:  11/ 14   Cover   Coco, lv02 (DragonSlayer, Axel)
HP:  23/ 23   MP:  02/ 13   Cover   Oz, lv03 (Elf Archer, Penguin)
HP:  10/ 10   MP:  30/ 34   Cover   Leonard, lv03 (Warlock, Chainsaw)

   ~ Effects ~
Konaru: Dark Blessing (+3 att, +3 dod) (Battle)



Code:
Enemies (221 Gold):
HP:  51/ 52   MP:  12/ 16   Front   Master Bandit [POIS 01]
HP:  20/ 21   MP:  06/ 06   Front   Cruel Bandit(1) [POIS 01]
HP:  20/ 21   MP:  06/ 06   Front   Cruel Bandit(2) [POIS 01]
HP:  20/ 21   MP:  06/ 06   Front   Cruel Bandit(3) [POIS 01]
HP:  20/ 21   MP:  04/ 06   Front   Cruel Bandit(4) [POIS 01]
HP:  20/ 21   MP:  06/ 06   Front   Cruel Bandit(5) [POIS 01]
HP:  20/ 21   MP:  04/ 06   Front   Cruel Bandit(6) [POIS 01]
HP:  20/ 21   MP:  06/ 06   Front   Cruel Bandit(7) [POIS 01]
HP:  20/ 21   MP:  04/ 06   Front   Cruel Bandit(8) [POIS 01]

   ~ Effects ~



@AoD: Uh... Correct? Okay, I'll just assume that you were talking about the latter. Rolling Eyes

The bandits start to cough around. "Argh! What's that!? I feel sick... So anyway, if you don't want our friendship, we'll make you pay!!"

Enemy party loses 1 HP.

Cruel Bandit(1) attacks Konaru: 2+2=4 vs. 5+6=11 ---> MISS
Cruel Bandit(2) attacks Konaru: 11+2=13 vs. 15+6=21 ---> MISS
Cruel Bandit(3) attacks Konaru: 3+2=5 vs. 16+6=22 ---> MISS
Cruel Bandit(4) uses *Rob (2 MP)* on Konaru: 9+2=11 vs. 20+6=26 ---> MISS
Cruel Bandit(5) attacks Konaru: 3+2=5 vs. 4+6=10 ---> MISS
Cruel Bandit(6) uses *Rob (2 MP)* on Konaru: 10+2=12 vs. 17+6=23 ---> MISS
Cruel Bandit(7) attacks Konaru: 7+2=9 vs. 20+6=26 ---> MISS
Cruel Bandit[8] uses *Rob (2 MP)* on Konaru: 11+2=13 vs. 2+6=8 ---> HIT (10-3=7 Damage, 93 Gold stolen)
Master Bandit uses *Bash (4 MP)* on Konaru: 19+3=22 vs. 6+6=12 ---> HIT (13-3=10 Damage, 128 Gold stolen)
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Last edited by Clonkinator on Wed May 21, 2008 10:42 am; edited 3 times in total
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lolwut?? (Moderator)
lolwut?? (Moderator)


Joined: 23 Sep 2007
Age: 11
Posts: 4347
Location: FACEPLANT

PostPosted: Tue May 20, 2008 9:06 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Konaru, level 3 Samurai (Front)
HP: 8/25
MP: 1/11 [-5]
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)

Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"Bastard! ...s."
I use Flurry on the Leader.

13+7=20 vs. 7-1=6 ---> HIT (5-1=4 Damage)
19+7=26 vs. 19-1=18 ---> HIT (5-1=4 Damage)
5+7=12 vs. 11-1=10 ---> HIT (5-1=4 Damage)
7+7=14 vs. 19-1=18 ---> MISS
20+7=27 vs. 14-1=13 ---> HIT (5-1=4 Damage)

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Chainsaw
Lumberjack
Lumberjack


Joined: 20 Oct 2007
Age: 15
Posts: 2378
Location: Israel

PostPosted: Tue May 20, 2008 1:26 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Leonard, level 3 Warlock (Cover)

Hp: 10/10
Mp: 22/34
Xp: 317/600
Ap: 02
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)

Items (5):
Hydro's Golden tooth.

Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
- Dark Blessing (4 MP): Selected party member gains a bonus to his Attacking and Dodging. The bonus is equal to the caster's level, and lasts for the entire duration of the battle. (+3)
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+3)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.

Power: -5
Dexterity: -5
Wisdom: +1
Intelligence: +5
Attacking: -4
Dodging: +3
Casting: +5
Resistance: 0

I cast [Frost] at Master Bandit.

9+6=15 vs. 17-5=12 ---> HIT (6+3=9 Damage, freezed)
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Chainsaw's Cell [Last update: 27th May '08]
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penguinflyer5234
Penguin King


Joined: 01 Feb 2008
Age: 15
Posts: 1671
Location: Somewhere

PostPosted: Tue May 20, 2008 10:02 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 00/13 [-2]
XP: 366/600
AP: 7 [-18]
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (06/50) (3 ATK)
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
* True Shot (2MP): Shoots an arrow at an enemy. +3 ATK.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
* Real Shot: If my dice - enemy dice >= 15 (with bonuses), ATK doubled.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
I shoot the Master Bandit with True Shot.

4+2=6 vs. 7-1=6 ---> Roll again
16+2=18 vs. 8-1=7 ---> HIT (6-1=5 Damage)

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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 16
Posts: 3074
Location: Germany

PostPosted: Wed May 21, 2008 10:49 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 32
HP: -06/ 25   MP:  01/ 11   Front   Konaru, lv03 (Samurai, AoD)
HP:  01/ 26   MP:  11/ 14   Cover   Coco, lv02 (DragonSlayer, Axel)
HP:  23/ 23   MP:  00/ 13   Cover   Oz, lv03 (Elf Archer, Penguin)
HP:  10/ 10   MP:  22/ 34   Cover   Leonard, lv03 (Warlock, Chainsaw)

   ~ Effects ~
Konaru: Dark Blessing (+3 att, +3 dod) (Battle)


Code:
Enemies (304 Gold):
HP:  20/ 52   MP:  12/ 16   Front   Master Bandit [POIS 01] [FREZ 00]
HP:  19/ 21   MP:  06/ 06   Front   Cruel Bandit(1) [POIS 01]
HP:  19/ 21   MP:  06/ 06   Front   Cruel Bandit(2) [POIS 01]
HP:  19/ 21   MP:  06/ 06   Front   Cruel Bandit(3) [POIS 01]
HP:  19/ 21   MP:  02/ 06   Front   Cruel Bandit(4) [POIS 01]
HP:  19/ 21   MP:  06/ 06   Front   Cruel Bandit(5) [POIS 01]
HP:  19/ 21   MP:  04/ 06   Front   Cruel Bandit(6) [POIS 01]
HP:  19/ 21   MP:  06/ 06   Front   Cruel Bandit(7) [POIS 01]
HP:  19/ 21   MP:  04/ 06   Front   Cruel Bandit(8) [POIS 01]

   ~ Effects ~



Oh, by the way, I just noticed I forgot a load of bonuses again when calculating the attacks, so I corrected my previous post as well.

Enemy party loses 1 HP.

Cruel Bandit(1) attacks Konaru: 1+2=3 vs. 12+6=18 ---> MISS
Cruel Bandit(4) uses *Rob (2 MP)* on Konaru: 19+2=21 vs. 7+6=13 ---> HIT (10-3=7 Damage, 83 Gold stolen)
Cruel Bandit(5) attacks Konaru: 20+2=22 vs. 16+6=22 ---> Roll again
Cruel Bandit(5) attacks Konaru: 9+2=11 vs. 4+6=10 ---> HIT (10-3=7 Damage)
Konaru falls unconsious...
Master Bandit can't move.
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lolwut?? (Moderator)
lolwut?? (Moderator)


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Posts: 4347
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PostPosted: Wed May 21, 2008 10:52 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Konaru, level 3 Samurai (Front)
HP: 1/25
MP: 1/11 [-5]
XP: 317/600
AP: 13
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Nothing
Armor: Leather padding (3 DEF)

Items:
Spare Bag of Shuriken: (Ranged: 2 ATK, 19/20)
Red Potion
Food Ration
Skills:
- Finisher: Only works if the target has less than 1/3 of it's health left, kills instantly if it hits. (6 MP)
- Smoke: Allows Konaru to escape a pack by teleporting in a puff of toxic smoke. (5 MP)
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
Actually, I believe that is 1 HP, not 0.
I retreat to cover.

You're unconsious. You can't move.
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 16
Posts: 3074
Location: Germany

PostPosted: Wed May 21, 2008 10:57 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Did I forget another bonus?
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