You approach the hole in the walls. From there, you can see gigantic plains with a tiny village approximately two miles away from your current location. There are a few trees scattered on the plains, and there's a river near the village as well. _________________ Yes, it's true. I fail. Epicly so.
Coco, Level 2 DragonSlayer
HP: 26/26
MP: 14/14
XP: 177/300
AP: 7
Atk: 8
Def: 2
Weapon: Dragon Blade (8 Atk)
Armor: Basic DragonSlayer Armor (2 Def)
Items (0/5):
-None-
Skills:
Dragon Beam (5 AP, 3 MP): Ranged Attack. 5 Atk, 2x damage on lizards and dragons. Works well with the ability, "Reptilian Bonus".
Abilities:
Reptilian Bonus (13+10 AP): Always does 2x damage on lizards and dragons.
Dice:
Power: +4
Dexterity: -4
Wisdom: -2
*Intelligence: +3
Attacking: +4
Dodging: +/- 0
Casting: -4
Resistance: -1
"Shall we go to the city?" I ask the others.
I just realised I'm the most powerful Melee warrior, which is surprising because I'm only level 2. And I have the least XP. _________________
"Be yourself, everyone else is already taken."
Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+2)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.
@Axel: Well, you have the best attacking stats, but you pay for that by having rather bad dodging and DEF stats.
You march to the city, but are soon ambushed by a bunch of small, greenish goblins... One of them takes a step forward - in front of the other goblins - and cries: "Monei ol leif!"
Code:
Enemies: HP: 09/ 09 MP: 03/ 03 Front Goblin(1) HP: 09/ 09 MP: 03/ 03 Front Goblin(2) HP: 09/ 09 MP: 03/ 03 Front Goblin(3) HP: 09/ 09 MP: 03/ 03 Front Goblin(4) HP: 09/ 09 MP: 03/ 03 Front Goblin(5) HP: 09/ 09 MP: 03/ 03 Front Goblin(6) HP: 09/ 09 MP: 03/ 03 Front Goblin(7) HP: 18/ 18 MP: 06/ 06 Cover Goblin Marshal
_________________ Yes, it's true. I fail. Epicly so.
Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+2)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.
Goblin Marshal uses *Leadership (2 MP)* on Goblin(6).
Goblin(1) attacks Coco: 6-3=3 vs. 6+0=6 ---> MISS
Goblin(2) uses *Goblin-Punch (3 MP)* on Coco: 19-6=13 vs. 13+0=13 ---> Roll again
4-6=-2 vs. 13+0=13 ---> MISS
Goblin(3) uses *Goblin-Punch (3 MP)* on Coco: 17-6=11 vs. 15+0=15 ---> MISS
Goblin(4) attacks Coco: 7-3=4 vs. 3+0=3 ---> HIT (6-2=4 Damage)
Goblin(5) attacks Konaru: 6-3=3 vs. 7+3=10 ---> MISS
Goblin(6) uses *Goblin-Punch (3 MP)* on Coco: 18-3=15 vs. 16+0=16 ---> MISS
Goblin(7) attacks Coco: 19-3=16 vs. 12+0=12 ---> HIT (6-2=4 Damage) _________________ Yes, it's true. I fail. Epicly so.
Last edited by Clonkinator on Mon May 12, 2008 10:43 am; edited 1 time in total
Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (4)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster. (+2)
- Soulhunter: Every enemy killed by the party replenishes Leonard's mana by 1 at the end of the battle.
Leonard casts 2 terror missles at the Goblin marshal. How can I do any less than 3 damage if my ability grants me +2 and the minimum for this spell is 1?
You also forgot to calculate casting from my dagger again.
Joined: 01 Feb 2008 Age: 14 Posts: 1536 Location: Somewhere in this universe.
Posted: Sun May 11, 2008 6:08 pm Post subject:
Oz, level three Elvish Archer (cover)
HP: 23/23
MP: 09/13 [-4]
XP: 311/600
AP: 25
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (16/50) (3 ATK) [-8]
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
I shoot them all!
Goblin(1): 18+2=20 vs. 7-3=4 ---> HIT (3-0=3 Damage)
Goblin(2): 1+2=3 vs. 20-3=17 ---> MISS
Goblin(3): 6+2=8 vs. 14-3=11 ---> MISS
Goblin(4): 20+2=22 vs. 15-3=12 ---> CRITICAL HIT (3 Damage)
Goblin(5): 13+2=15 vs. 20-3=17 ---> MISS
Goblin(6): 16+2=18 vs. 16+0=16 ---> HIT (3-0=3 Damage)
Goblin(7): 1+2=3 vs. 16-3=13 ---> MISS
Goblin Marshal: 20+2=22 vs. 20-1=19 ---> CRITICAL HIT (3 Damage) _________________
Items:
Spare Bag of Shuriken: 19/20
Red Potion
Food Ration
Skills:
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
Stuff Decapitation swipe then. I use Boomerang (3 MP) and throw a fistful of Shuriken at Goblin marshall.
5 Shuriken: 12+5=17 vs. 20-1=19 ---> MISS _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
Goblin Marshal uses *Leadership (2 MP)* on Goblin(5).
Goblin(1) uses *Goblin-Punch (3 MP)* on Coco: 7-6=1 vs. 11+0=11 ---> MISS
Goblin(2) attacks Konaru: 3-3=0 vs. 10+3=13 ---> MISS
Goblin(3) attacks Coco: 19-3=16 vs. 6+0=6 ---> HIT (6-2=4 Damage)
Goblin(4) uses *Goblin-Punch (3 MP)* on Coco: 4-6=-2 vs. 17+0=17 ---> MISS
Goblin(5) attacks Konaru: 12+0=12 vs. 12+3=15 ---> MISS
Goblin(7) attacks Coco: 16-3=13 vs. 11+0=11 ---> HIT (6-2=4 Damage) _________________ Yes, it's true. I fail. Epicly so.
Items:
Spare Bag of Shuriken: 19/20
Red Potion
Food Ration
Skills:
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- Boomerang (3 MP) Grants +1 to accuracy of Shuriken (which also return after hitting, but not if they miss) for 5 turns.
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"Dang!"
I use Flurry on the Goblin Marshall.
3+4=7 vs. 7-1=6 ---> HIT (5-0=5 Damage)
Since your target is dead already, you stop your attack. _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
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