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Clonkinator
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PostPosted: Mon May 05, 2008 7:32 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

penguinflyer5234 wrote:
Don't you mean Hydra? Hydro = water.

I know. Confused
It was no accident though. It's just the monster's name. Confused

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Agent of Dread
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PostPosted: Mon May 05, 2008 9:25 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Konaru, level 1 (Samurai)
HP: 16/16
MP: 04/09 [-5]
XP: 12/100
AP: 14
ATK: 5
DEF: 3
Weapon: Katana (5 ATK)
Off-hand: Shuriken (Ranged: 2 ATK, 10/20)
Armor: Leather padding (3 DEF)

Items:
Spare Bag of Shuriken: 19/20
Red Potion
Food Ration
Skills:
- Flurry: A rapid 5-shot attack in MELEE ONLY (5 MP)
- True Shot: An unmissable attack in chosen body part for +1 ATK (4 MP)
Abilities:
- Piercing Eye: Can see in the dark.
Power: +1
Dextery: +5
Wisdom: -1
Intelligence: -2
Attacking: +4
Dodging: +3
Casting: -5
Resistance: -5
"Die, foul beast!"
I run up and use Flurry on Hydro.
1+4=5 vs. 4-9=-5 ---> HIT (5-2=3 Damage)
17+4=21 vs. 12-9=3 ---> HIT (5-2=3 Damage)
16+4=20 vs. 16-9=7 ---> HIT (5-2=3 Damage)
18+4=22 vs. 19-9=10 ---> HIT (5-2=3 Damage)
13+4=17 vs. 7-9=-2 ---> HIT (5-2=3 Damage)

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Axel
The Lord of Ducks
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Joined: 25 Sep 2007
Age: 10
Posts: 1582
Location: Hyrule

PostPosted: Tue May 06, 2008 6:21 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Coco, Level 1 DragonSlayer
HP: 19/19
MP: 03/06 (-3)
XP: 52/100
AP: 07
Atk: 8
Def: 2
Weapon: Dragon Blade (8 Atk)
Armor: Basic DragonSlayer Armor (2 Def)
Items (0/5):
-None-
Skills:
Dragon Beam (5 AP, 3 MP): Ranged Attack. 5 Atk, 2x damage on lizards and dragons. Works well with the ability, "Reptilian Bonus".
Abilities:
Reptilian Bonus (13 AP): Always does 1.5x damage on lizards and dragons.
Dice:
Power: +4
Dexterity: -4
Wisdom: -2
*Intelligence: +3
Attacking: +4
Dodging: +/- 0
Casting: -4
Resistance: -1
"Holy Symbol of Turning Undead!"
I fire a Dragon Beam (-3 MP) at Hydro!
9-4=5 vs. 9-9=0 ---> HIT (5x2x1.5=15 Damage)
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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 15
Posts: 2390
Location: Germany

PostPosted: Tue May 06, 2008 12:38 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 336
HP:  16/ 16   MP:  04/ 09   Cover   Konaru, lv01 (Samurai, AoD)
HP:  05/ 19   MP:  03/ 06   Front   Coco, lv01 (DragonSlayer, Axel)
HP:  15/ 15   MP:  10/ 10   Cover   Oz, lv01 (Elf Archer, Penguin)
HP:  20/ 20   MP:  05/ 05   Cover   Kragoth, lv01 (Berserker, Chainsaw)


Code:
Enemies:
HP:  58/ 88   MP:  99/ 99   Front   Hydro


Hydro attacks Coco: 20+3=23 vs. 17+0=17 ---> CRITICAL HIT (14 Damage)

There are two different kinds of critical hits - they are both triggered by getting a 20-dice, but one pierces defense (DEF=0), while the other kind just doubles the basic damage dealt. The latter usually is more effective though. This one was a piercing one.
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Axel
The Lord of Ducks
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Joined: 25 Sep 2007
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PostPosted: Tue May 06, 2008 12:53 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Coco, Level 1 DragonSlayer
HP: 05/19 (-14)
MP: 00/06 (-3)
XP: 52/100
AP: 07
Atk: 8
Def: 2
Weapon: Dragon Blade (8 Atk)
Armor: Basic DragonSlayer Armor (2 Def)
Items (0/5):
-None-
Skills:
Dragon Beam (5 AP, 3 MP): Ranged Attack. 5 Atk, 2x damage on lizards and dragons. Works well with the ability, "Reptilian Bonus".
Abilities:
Reptilian Bonus (13 AP): Always does 1.5x damage on lizards and dragons.
Dice:
Power: +4
Dexterity: -4
Wisdom: -2
*Intelligence: +3
Attacking: +4
Dodging: +/- 0
Casting: -4
Resistance: -1
"You fiend!"
I fire a Dragon Beam (-3 MP) at Hydro!

So you just happen to say that now? Razz

8-4=4 vs. 18-9=9 ---> MISS
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Clonkinator
Master Frying Pen (Moderator)
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Joined: 03 Nov 2007
Age: 15
Posts: 2390
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PostPosted: Tue May 06, 2008 2:02 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 336
HP:  16/ 16   MP:  04/ 09   Cover   Konaru, lv01 (Samurai, AoD)
HP:  05/ 19   MP:  00/ 06   Front   Coco, lv01 (DragonSlayer, Axel)
HP:  15/ 15   MP:  10/ 10   Cover   Oz, lv01 (Elf Archer, Penguin)
HP:  20/ 20   MP:  05/ 05   Cover   Kragoth, lv01 (Berserker, Chainsaw)


Code:
Enemies:
HP:  85/ 88   MP:  83/ 99   Front   Hydro


Yeah. Confused
Want to be able to score critical hits as well? The armor piercing thingie costs 12 AP, the x2-damage-thingie costs 17.


Hydro casts *Refreshing Rain (16 MP)* on itself.
Hydro was healed by +27 HP.
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Chainsaw
Lumberjack
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Joined: 20 Oct 2007
Age: 15
Posts: 1342
Location: Israel

PostPosted: Tue May 06, 2008 2:26 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Kragoth, level 1 (Berserker)

Hp: 20/20
Mp: 02/05
Xp: 12/100
Ap: 02
Atk: 6
Def: 3
Weapon: Hatchet (6 Atk, -1 attacking)
Armor: Hardened leather (3 Def)

Items (5):
Red Potion
Food Ration x2


Skills:
- Wild swing (3 mp): Hits twice, but each hit has a -3 attacking penalty.
- Cleave (5 mp) : hits 2d2 adjacent enemies in the front row.
Abilities:
- Rusher: May perform melee attacks from the cover row, such attacks are penalized as following: (Improving this ability decreases penalties.)
Penalties: -3 Attacking for the duration of the attack, and -2 Dodging & Resistance until the user's next turn.

Power: +5
Dexterity: +1
Wisdom: +0
Intelligence: -4
Attacking: +5
Dodging: +3
Casting: -5
Resistance: -5

I use wild swing on Hydro.

Clonks, can I resign my character and create a new one?
We have three fighters, and I think we need one replaced with a Mage.


12+1=14 vs. 9-9=0 ---> HIT (6-2=4 Damage)
1+1=2 vs. 19-9=10 ---> MISS

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Clonkinator
Master Frying Pen (Moderator)
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Joined: 03 Nov 2007
Age: 15
Posts: 2390
Location: Germany

PostPosted: Tue May 06, 2008 2:32 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 336
HP:  16/ 16   MP:  04/ 09   Cover   Konaru, lv01 (Samurai, AoD)
HP:  05/ 19   MP:  00/ 06   Front   Coco, lv01 (DragonSlayer, Axel)
HP:  15/ 15   MP:  10/ 10   Cover   Oz, lv01 (Elf Archer, Penguin)
HP:  20/ 20   MP:  05/ 05   Cover   Kragoth, lv01 (Berserker, Chainsaw)


Code:
Enemies:
HP:  81/ 88   MP:  83/ 99   Front   Hydro


@Chainsaw: Sure. Redistribute all your stuff onto a new character, except for the items (they're lost). You can keep your XP if you want.

Hydro attacks Konaru: 9+3=12 vs. 18+3=21 ---> MISS
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Chainsaw
Lumberjack
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Joined: 20 Oct 2007
Age: 15
Posts: 1342
Location: Israel

PostPosted: Tue May 06, 2008 3:11 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Leonard, level 1 (Warlock)

Hp: 08/08
Mp: 17/17
Xp: 12/100
Ap: -03
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)

Items (5):



Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (Current: 3)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
Abilities:
- Double Cast (MP x3) : Allows casting of the same spell twice in a single turn.
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster.

Power: -5
Dexterity: -3
Wisdom: +1
Intelligence: +5
Attacking: -2
Dodging: +4
Casting: +5
Resistance: +0

Here's my new character, Hp/Mp mods are: +1/0.
Is it okay?


There still are no HP/MP modificators. Confused
Terror Missile: 5 AP.
Frost: 5 AP.
Double Cast: 7 AP.
Destroyer: 11 AP.
---> That's a total of 28 AP; 3 too much. Please get rid of one of these skills/abilities or make it weaker.

Your modificators equal to +5 if added together. That's 5 too much...

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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 15
Posts: 2390
Location: Germany

PostPosted: Tue May 06, 2008 3:59 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

@Chainsaw: Well, there are some issues... Look at your post.
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Chainsaw
Lumberjack
Lumberjack


Joined: 20 Oct 2007
Age: 15
Posts: 1342
Location: Israel

PostPosted: Tue May 06, 2008 4:16 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Leonard, level 1 (Warlock)

Hp: 08/08
Mp: 17/17
Xp: 12/100
Ap: 04
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)

Items (5):



Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (Current: 3)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster.

Power: -5
Dexterity: -5
Wisdom: +1
Intelligence: +5
Attacking: -4
Dodging: +3
Casting: +5
Resistance: 0

There.
I have a question, how much would an ability that grants me 1mp per kill would cost?

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Clonkinator
Master Frying Pen (Moderator)
Master Frying Pen (Moderator)


Joined: 03 Nov 2007
Age: 15
Posts: 2390
Location: Germany

PostPosted: Tue May 06, 2008 5:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Code:
Gold: 336
HP:  16/ 16   MP:  04/ 09   Cover   Konaru, lv01 (Samurai, AoD)
HP:  05/ 19   MP:  00/ 06   Front   Coco, lv01 (DragonSlayer, Axel)
HP:  15/ 15   MP:  10/ 10   Cover   Oz, lv01 (Elf Archer, Penguin)
HP:  08/ 08   MP:  17/ 17   Cover   Leonard, lv01 (Warlock, Chainsaw)


Code:
Enemies:
HP:  81/ 88   MP:  83/ 99   Front   Hydro


1 MP per kill? Hum... I think that would be 7 AP.
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"Video games ruined my life. Good thing I have two extra lives."
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Chainsaw
Lumberjack
Lumberjack


Joined: 20 Oct 2007
Age: 15
Posts: 1342
Location: Israel

PostPosted: Tue May 06, 2008 5:53 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Leonard, level 1 (Warlock)

Hp: 08/08
Mp: 09/17
Xp: 12/100
Ap: 04
Atk: 3
Def: 1
Weapon: Ritual Dagger (3 Atk, +1 Casting)
Armor: Black robes (1 Def, +1 Resistance)

Items (5):



Spells:
- Terror missile (3 MP x number of missiles fired): Creates magical bullets of dark energy, damaging the target 1d4 damage.
3 missiles + caster level/2 may be cast at once. (Current: 3)
- Frost (8 MP): Deals 2d5 ice damage, as well as freezing the target, restricting it from moving on it's next turn ([Freeze (01)])
Abilities:
- Destroyer: All damaging spells gain one additional point of damage for every level of the caster.

Power: -5
Dexterity: -5
Wisdom: +1
Intelligence: +5
Attacking: -4
Dodging: +3
Casting: +5
Resistance: 0

Leonard casts Frost at Hydro.
6+5=11 vs. 3-9=-6 ---> HIT (6 Damage, freezed)
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Last edited by Chainsaw on Wed May 07, 2008 10:17 am; edited 1 time in total
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penguinflyer5234
The One Divine True Creator
The One Divine True Creator


Joined: 01 Feb 2008
Age: 14
Posts: 923
Location: Here, There and Everywhere

PostPosted: Tue May 06, 2008 9:45 pm    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

[quote="penguinflyer5234"]Oz, level one Elvish Archer
HP: 15/15
MP: 10/10
XP: 61/100
AP: 5
ATK: 3
DEF: 3
Weapon: Wooden Bow
Quiver: Wooden Arrows (25/50) (3 ATK) [-1]
Armor: Fine Leather Armor (3 DEF)
Items: 2/5
* Quiver of 50 arrows (3 ATK)
* Shiny Purple Potion: HP=1, MP=0, AP += 2
Skills:
* Marksman (4 MP): Higher chance of hitting the target (+2 attacking)
* Arrow Flurry ([# of enemies / 2] MP): shoots one arrow for each enemy at all enemies.
Abilities:
* Armor-piercing Shot: If attack dice >= 20, defenders defense is negated.
Power: +1
Dexterity: +2
Wisdom: 0
Intelligence: -1
Attacking: +2
Dodging: +1
Casting: -5
Resistance: 0
I shoot the hydra.
16+2=18 vs. 0 ---> HIT (3-2=1 Damage)
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Axel
The Lord of Ducks
The Lord of Ducks


Joined: 25 Sep 2007
Age: 10
Posts: 1582
Location: Hyrule

PostPosted: Wed May 07, 2008 6:56 am    Post subject: If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

Coco, Level 1 DragonSlayer
HP: 05/19
MP: 00/06
XP: 52/100
AP: 07
Atk: 8
Def: 2
Weapon: Dragon Blade (8 Atk)
Armor: Basic DragonSlayer Armor (2 Def)
Items (0/5):
-None-
Skills:
Dragon Beam (5 AP, 3 MP): Ranged Attack. 5 Atk, 2x damage on lizards and dragons. Works well with the ability, "Reptilian Bonus".
Abilities:
Reptilian Bonus (13 AP): Always does 1.5x damage on lizards and dragons.
Dice:
Power: +4
Dexterity: -4
Wisdom: -2
*Intelligence: +3
Attacking: +4
Dodging: +/- 0
Casting: -4
Resistance: -1
I swing my sword at Hydro!
11+4=15 vs. 0 ---> HIT ((8x1.5)-2=10 Damage)
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